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Zuckergußgebäck

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As there has been some debate lately surrounding not beeing able to convert aristocrats to something and so forth, I have scripted some random events to deal with this. (Triggers and removal of resources are to be made upon input)

Code:
###################################################################
#POP conversion events, so far only in BETA, made by Zuckergußgebäck#
###################################################################

### Converts soldiers to officers

event = {
	id = 24505
	random = yes
	invention = no


	name = "Certain soldiers have performed well in battle"
	desc = "Some of your soldiers have distinguished themselves in combat, and are to be rewarded for their duties."


	action_a = {
		name = "We will promote them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = soldiers value = officers when = 2 }
	}
	action_b = {
		name = "We have a need for experienced footmen"
		command = { type = pop_consciousness which = soldiers value = 2 }
	}

}


### Converts Capitalists to aristocrats

event = {
	id = 24506
	random = yes
	invention = no


	name = "Factory owners have brought prosperity to the land"
	desc = "A few very rich factory owners have done great services to the national economy, and it has been propsed that they will be knighted."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = capitalists value = aristocrats when = 2 }
	}
	action_b = {
		name = "We  have a need for factory owners"
		command = { type = pop_consciousness which = capitalists value = 2 }
	}

}


### Converts Aristocrats to officers


event = {
	id = 24507
	random = yes
	invention = no


	name = "Nobles express their wish to join the army"
	desc = "Some young noblemen have expressed their wish to join the army."


	action_a = {
		name = "I do not see why they should not?"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = aristocrats value = officers when = 2 }
	}
	action_b = {
		name = "They are amateurs!"
		command = { type = pop_consciousness which = aristocrats value = 2 }
	}

}


### Converts Officers to aristocrats


event = {
	id = 24508
	random = yes
	invention = no


	name = "Officers perform well in battle"
	desc = "A few bright military geniouses have performed well as commanders, there is now some talk about knighting them."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = officers value = aristocrats when = 2 }
	}
	action_b = {
		name = "We have a need for skilled military leadership"
		command = { type = pop_consciousness which = officers value = 2 }
	}

}

### Converts Craftsmen to Capitalists

event = {
	id = 24509
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some labourers have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "There must be some excuse to confiscate their property?"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts clerks to capitalists

event = {
	id = 24510
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some clerks have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "There must be some excuse to confiscate their property?"
                command = { type = pop_consciousness which = clerks value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts Craftsmen to Clerks

event = {
	id = 24511
	random = yes
	invention = no


	name = "Lower classes becomes educated"
	desc = "Some brillian Craftsmen have through their intelligence and education been appointed to clerks."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = clerks when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Dangerous ideas are spreading, this must be stamped out!"
                command = { type = pop_consciousness which = craftsmen value = 2 }#But I do not foresee much outrage
	}

}

### Converts Labourers to craftsmen

event = {
	id = 24512
	random = yes
	invention = no


	name = "Urbanisation"
	desc = "Former coal-mine workers are fleeing from unemployment to the cities!"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = labourers value = craftsmen when = 3 } #Not very rare
        }
        action_b = {
                name = "Force them to return to the mines"
                command = { type = pop_consciousness which = craftsmen value = 3 }#MUCH outrage
	}

}

### Converts farmers to craftsmen


event = {
	id = 24513
	random = yes
	invention = no


	name = "Famine forces farmers to migrate"
	desc = "A small famine in part of the country has forced farmers to sell their homes and move to the city."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = farmers value = craftsmen when = 3 } #Not very rare
        }
        action_b = {
                name = "Force them to return to the fields"
                command = { type = pop_consciousness which = farmers value = 3 }#MUCH outrage
	}

}

### Converts clerks to clergy

event = {
	id = 24514
	random = yes
	invention = no


	name = "The clerks goes religious "
	desc = "Some of our clerks have got religion and are all pursuing an ecclestical education!!"


	action_a = {
		name = "Nice to see such an interest for the faith!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = clergymen when = 2 } #Rare
        }
        action_b = {
                name = "How utterly ridiculous!"
                command = { type = pop_consciousness which = clerks value = 2 }#Little outrage
	}

}
 
Last edited:

Blackberry

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Zuckergußgebäck said:
Code:
### Converts Craftsmen to Capitalists

event = {
	id = 24509
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some labourers have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -1000 }
                command = { type = convert_pop_type which = craftsmen value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "There must be some excuse to confiscate their property?"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage
	}

}

Wow! That is a bargin considering it normally costs 5000 pounds sterling and fair number of hard to get, exspenive luxury goods to convert them normally :)
 

Zuckergußgebäck

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I said that i shall later mod event costs. What about the general idea?

And can you think us some costs? I want it to be somewhat cheaper... half the normal cost?
 

Blackberry

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Zuckergußgebäck said:
I said that i shall later mod event costs. What about the general idea?

And can you think us some costs? I want it to be somewhat cheaper... half the normal cost?

Although I really like in a way the idea of converting clerks to capitalists for a mere 1000 pounds sterling, you are right it would have to be modified. I would say at least 4000 pounds which would still be a boon to the player as it would still be a 1000 pounds cheaper and one doesn't have to worry about purchasing expensive and often hard to get necessary goods for the normal conversion.
 
Last edited:

Gezz Inti

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Zuckergußgebäck said:
As there has been some debate lately surrounding not beeing able to convert aristocrats to something and so forth, I have scripted some random events to deal with this. (Triggers and removal of resources are to be made upon input)

Nice idea. I really like to open the forum to be greeted by a new "invention". :)

I have, however, some minor concerns. It's just about consistence. As...

Zuckergußgebäck said:
Code:
###################################################################
#POP conversion events, so far only in BETA, made by Zuckergußgebäck#
###################################################################

### Converts Capitalists to aristocrats

event = {
	id = 24506
	random = yes
	invention = no


	name = "Factory owners have brought prosperity to the land"
	desc = "A few very rich factory owners have done great services to the national economy, and it has been propsed that they will be knighted."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = capitalists value = aristocrats when = 2 }
	}
	action_b = {
		name = "We  have a need for factory owners"
		command = { type = pop_consciousness which = capitalists value = 2 }
	}
}

But those capitalists/fresh aristocrats won't stop owning factories. I'd suggest to change action_b name into something along: "We don't want to overdo it", to imply that the aristocrats don't want those green newcomers among themselves.
It's the same for officers to aristocrats. They will still be officers, so you might underline the aristocrats' rejection, instead of a concern not to lose a skilled military leadership.
I would furthermore suggest for both events a trigger of being mon or conmon. Nobody will be knighted in democracies.

Zuckergußgebäck said:
Code:
### Converts Craftsmen to Capitalists

event = {
	id = 24509
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some labourers have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "There must be some excuse to confiscate their property?"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts clerks to capitalists

event = {
	id = 24510
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some clerks have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "There must be some excuse to confiscate their property?"
                command = { type = pop_consciousness which = clerks value = 3 }#And because it is rare, it must create more outrage
	}

}

What about an action_b line like "Business is hard! Our traditional establishment arranged a confiscation."
Democracies and proletarian dictotarships should be excluded.

Zuckergußgebäck said:
Code:
### Converts Craftsmen to Clerks

event = {
	id = 24511
	random = yes
	invention = no


	name = "Lower classes becomes educated"
	desc = "Some brillian Craftsmen have through their intelligence and education been appointed to clerks."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = clerks when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Dangerous ideas are spreading, this must be stamped out!"
                command = { type = pop_consciousness which = craftsmen value = 2 }#But I do not foresee much outrage
	}

}

Craftsmen to clerks
A little typo in the desc: brilliant
Hmm, I can't envision the b-choice attitude. Maybe in mons and conmons, but it was afterall a race for science, industry and modernism. Maybe there could be an event for those regimes with a- and b-choices and an event for all the others with only a-choice.

Zuckergußgebäck said:
Code:
### Converts Labourers to craftsmen

event = {
	id = 24512
	random = yes
	invention = no


	name = "Urbanisation"
	desc = "Former coal-mine workers are fleeing from unemployment to the cities!"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = labourers value = craftsmen when = 3 } #Not very rare
        }
        action_b = {
                name = "Force them to return to the mines"
                command = { type = pop_consciousness which = craftsmen value = 3 }#MUCH outrage
	}

}

### Converts farmers to craftsmen


event = {
	id = 24513
	random = yes
	invention = no


	name = "Famine forces farmers to migrate"
	desc = "A small famine in part of the country has forced farmers to sell their homes and move to the city."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = farmers value = craftsmen when = 3 } #Not very rare
        }
        action_b = {
                name = "Force them to return to the fields"
                command = { type = pop_consciousness which = farmers value = 3 }#MUCH outrage
	}

}

Another hard one. Where there any succesful efforts to hinder people to come to the cities to work in factories? In which countries, under which circumstances? I would just drop the b-choice and tone down the cost of a-choice. There wasn't much formal education to get work in factories anyway. For the most time there was more workforce than jobs, which suited the capitalists quite well. The player will also salute such an event. ;)

Zuckergußgebäck said:
Code:
### Converts clerks to clergy

event = {
	id = 24514
	random = yes
	invention = no


	name = "The clerks goes religious "
	desc = "Some of our clerks have got religion and are all pursuing an ecclestical education!!"


	action_a = {
		name = "Nice to see such an interest for the faith!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = clergymen when = 2 } #Rare
        }
        action_b = {
                name = "How utterly ridiculous!"
                command = { type = pop_consciousness which = clerks value = 2 }#Little outrage
	}

}

That's indeed too gamey and doesn't seem to reflect any social mechanism. I would just drop this event completely.

I hope I don't sound too harsh. It's just late, I'm tired and english is not my native language. I welcome your idea as a whole and just wanted to contribute a little...
Regards
 

OriginalRafiki

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I haven't looked at the specific costs you have set up, but in general, I like the idea; brings more flavor to the game
icon14.gif


:) Rafiki
 

Zuckergußgebäck

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Gezz inti, you do not sound too harsh, I find it great to have some input.

I shall look into it, and I shall probably remove the clerks gets religion event and fix triggers as soon as i get homer fron school.

Rafiki: Thanks!
 

Gezz Inti

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You are welcome! Glad if I'm of any use. :)

Zuckergußgebäck said:
Gezz inti, you do not sound too harsh, I find it great to have some input.

I shall look into it, and I shall probably remove the clerks gets religion event and fix triggers as soon as i get homer fron school.

Rafiki: Thanks!
 

Zuckergußgebäck

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And here we go again...

I´ll do more in detail once I get home and finishes my slave labour (AKA homework)

Code:
##################################################  #################
#POP conversion events, so far only in BETA, made by Zuckergußgebäck#
##################################################  #################

### Converts soldiers to officers

event = {
	id = 24505
	random = yes
	invention = no


	name = "Certain soldiers have performed well in battle"
	desc = "Some of your soldiers have distinguished themselves in combat, and are to be rewarded for their duties."


	action_a = {
		name = "We will promote them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = soldiers value = officers when = 2 }
	}
	action_b = {
		name = "We have a need for experienced footmen"
		command = { type = pop_consciousness which = soldiers value = 2 }
	}

}


### Converts Capitalists to aristocrats

event = {
	id = 24506
	random = yes
	invention = no


	name = "Factory owners have brought prosperity to the land"
	desc = "A few very rich factory owners have done great services to the national economy, and it has been propsed that they will be knighted."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = capitalists value = aristocrats when = 2 }
	}
	action_b = {
		name = "We don´t want to overdo it"
		command = { type = pop_consciousness which = capitalists value = 2 }
	}

}


### Converts Aristocrats to officers


event = {
	id = 24507
	random = yes
	invention = no


	name = "Nobles express their wish to join the army"
	desc = "Some young noblemen have expressed their wish to join the army."


	action_a = {
		name = "I do not see why they should not?"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = aristocrats value = officers when = 2 }
	}
	action_b = {
		name = "They are amateurs!"
		command = { type = pop_consciousness which = aristocrats value = 2 }
	}

}


### Converts Officers to aristocrats


event = {
	id = 24508
	random = yes
	invention = no


	name = "Officers perform well in battle"
	desc = "A few bright military geniouses have performed well as commanders, there is now some talk about knighting them."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = officers value = aristocrats when = 2 }
	}
	action_b = {
		name = "We have a need for skilled military leadership"
		command = { type = pop_consciousness which = officers value = 2 }
	}

}

### Converts Craftsmen to Capitalists

event = {
	id = 24509
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some labourers have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Buisness is hard!m Our traditional establishment arranged for a confiscation"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts clerks to capitalists

event = {
	id = 24510
	random = yes
	invention = no


	name = "Moving up the social ladder"
	desc = "Some clerks have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Buisness is hard! Our traditional establishment arranged for a confiscation"
                command = { type = pop_consciousness which = clerks value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts Craftsmen to Clerks

event = {
	id = 24511
	random = yes
	invention = no


	name = "Lower classes becomes educated"
	desc = "Some brilliant Craftsmen have through their intelligence and education been appointed to clerks."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = clerks when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Dangerous ideas are spreading, this must be stamped out!"
                command = { type = pop_consciousness which = craftsmen value = 2 }#But I do not foresee much outrage
	}

}

### Converts Labourers to craftsmen

event = {
	id = 24512
	random = yes
	invention = no


	name = "Urbanisation"
	desc = "Former coal-mine workers are fleeing from unemployment to the cities!"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = labourers value = craftsmen when = 3 } #Not very rare
	}

}

### Converts farmers to craftsmen


event = {
	id = 24513
	random = yes
	invention = no


	name = "Famine forces farmers to migrate"
	desc = "A small famine in part of the country has forced farmers to sell their homes and move to the city."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = farmers value = craftsmen when = 3 } #Not very rare
	}

}
 

Zuckergußgebäck

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Triggers added :)

Code:
##################################################    #################
#POP conversion events, so far only in BETA, made by Zuckergußgebäck#
##################################################    #################

### Converts soldiers to officers

event = {
	id = 24505
	random = yes
	invention = no


	name = "Certain soldiers have performed well in battle"
	desc = "Some of your soldiers have distinguished themselves in combat, and are to be rewarded for their duties."


	action_a = {
		name = "We will promote them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = soldiers value = officers when = 2 }
	}
	action_b = {
		name = "We have a need for experienced footmen"
		command = { type = pop_consciousness which = soldiers value = 2 }
	}

}


### Converts Capitalists to aristocrats

event = {
	id = 24506
	random = yes
	invention = no

        trigger = {
               OR = {
                 constitution = { type = monarchy }
                 constitution = { type = constitutional_monarchy }
        }
}

	name = "Factory owners have brought prosperity to the land"
	desc = "A few very rich factory owners have done great services to the national economy, and it has been propsed that they will be knighted."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = capitalists value = aristocrats when = 2 }
	}
	action_b = {
		name = "We don´t want to overdo it"
		command = { type = pop_consciousness which = capitalists value = 2 }
	}

}


### Converts Aristocrats to officers


event = {
	id = 24507
	random = yes
	invention = no


	name = "Nobles express their wish to join the army"
	desc = "Some young noblemen have expressed their wish to join the army."


	action_a = {
		name = "I do not see why they should not?"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = aristocrats value = officers when = 2 }
	}
	action_b = {
		name = "They are amateurs!"
		command = { type = pop_consciousness which = aristocrats value = 2 }
	}

}


### Converts Officers to aristocrats


event = {
	id = 24508
	random = yes
	invention = no

        trigger = {
               OR = {
                 constitution = { type = monarchy }
                 constitution = { type = constitutional_monarchy }
        }
}


	name = "Officers perform well in battle"
	desc = "A few bright military geniouses have performed well as commanders, there is now some talk about knighting them."


	action_a = {
		name = "We will knight them"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = officers value = aristocrats when = 2 }
	}
	action_b = {
		name = "We don´t want to overdo it"
		command = { type = pop_consciousness which = officers value = 2 }
	}

}

### Converts Craftsmen to Capitalists

event = {
	id = 24509
	random = yes
	invention = no

        trigger = {
                   NOT = {
                      constitution = { type = proletarian_dictatorship }
        }
}   
	name = "Moving up the social ladder"
	desc = "Some labourers have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Buisness is hard! Our traditional establishment arranged for a confiscation"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts clerks to capitalists

event = {
	id = 24510
	random = yes
	invention = no

        trigger = {
                   NOT = {
                      constitution = { type = proletarian_dictatorship }
        }
}   

	name = "Moving up the social ladder"
	desc = "Some clerks have through skill and cunning managed to rise in the ranks to factory owners"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = clerks value = capitalists when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Buisness is hard! Our traditional establishment arranged for a confiscation"
                command = { type = pop_consciousness which = clerks value = 3 }#And because it is rare, it must create more outrage
	}

}

### Converts Craftsmen to Clerks - Country is Mon or Conmon

event = {
	id = 24511
	random = yes
	invention = no

        trigger = {
                   OR = {
                      constitution = { type = monarchy }
                      constitution = { type = constitutional_monarchy }
        }
}   

	name = "Lower classes becomes educated"
	desc = "Some brilliant Craftsmen have through their intelligence and education been appointed to clerks."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = clerks when = 1 } #This was rare, so I put 1 instead of 2
        }
        action_b = {
                name = "Dangerous ideas are spreading, this must be stamped out!"
                command = { type = pop_consciousness which = craftsmen value = 2 }#But I do not foresee much outrage
	}

}

### Converts craftsmen to clerks, Country is not Mon or Conmon

event = {
	id = 24514
	random = yes
	invention = no

        trigger = {
                   OR = {
                       NOT = {
                           constitution = { type = monarchy }
                           constitution = { type = constitutional_monarchy }
               }   
        }
}   

	name = "Lower classes becomes educated"
	desc = "Some brilliant Craftsmen have through their intelligence and education been appointed to clerks."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -4000 }
                command = { type = convert_pop_type which = craftsmen value = clerks when = 1 } #This was rare, so I put 1 instead of 2
	}

}

### Converts Labourers to craftsmen

event = {
	id = 24512
	random = yes
	invention = no


	name = "Urbanisation"
	desc = "Former coal-mine workers are fleeing from unemployment to the cities!"


	action_a = {
		name = "Great!"
                command = { type = treasury value = -2000 }
                command = { type = convert_pop_type which = labourers value = craftsmen when = 3 } #Not very rare
	}

}

### Converts farmers to craftsmen


event = {
	id = 24513
	random = yes
	invention = no


	name = "Famine forces farmers to migrate"
	desc = "A small famine in part of the country has forced farmers to sell their homes and move to the city."


	action_a = {
		name = "Great!"
                command = { type = treasury value = -2000 }
                command = { type = convert_pop_type which = farmers value = craftsmen when = 3 } #Not very rare
	}

}
 
Last edited:

Gezz Inti

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Zuckergußgebäck said:
Triggers added :)

Code:
...

### Converts Craftsmen to Capitalists

...

        action_b = {
                name = "[COLOR=PaleTurquoise]Buisness[/COLOR] is [COLOR=PaleTurquoise]hard!m[/COLOR] Our traditional establishment arranged for a confiscation"
                command = { type = pop_consciousness which = craftsmen value = 3 }#And because it is rare, it must create more outrage

...

Great! Just a typo here...
Congrats!

EDIT: Are you going to ask for conclusion in VIP?

EDIT 2: Hmm, on a second thought: Don't you think that 4.000 bucks is a bit high? I would (but that's of course just me) lower the costs to 2.000, because you, the player, haven't chosen to promote people, it happened to you and is backed up by some "contextual events". I would furthermore lower costs for one-choice events to 1.000, because in that case the player really lacks any initiative.
 
Last edited:

Blackberry

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Gezz Inti said:
EDIT 2: Hmm, on a second thought: Don't you think that 4.000 bucks is a bit high? I would (but that's of course just me) lower the costs to 2.000, because you, the player, haven't chosen to promote people, it happened to you and is backed up by some "contextual events". I would furthermore lower costs for one-choice events to 1.000, because in that case the player really lacks any initiative.

Actually the cost of converting craftsmen to capitialists should be higher, after all normally to achieve the same goal one must promote the craftsmen twice (for example craftsmen to clerks to capitialists), which mormally would cost some 6000 pounds sterling plus a good number of goods, some which are luxury items and thus very exspensive in themselves.

I would say 5000 or maybe 6000 pounds sterling for such an incredible promotion.
 

Gezz Inti

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Blackberry said:
Actually the cost of converting craftsmen to capitialists should be higher, after all normally to achieve the same goal one must promote the craftsmen twice (for example craftsmen to clerks to capitialists), which mormally would cost some 6000 pounds sterling plus a good number of goods, some which are luxury items and thus very exspensive in themselves.

I would say 5000 or maybe 6000 pounds sterling for such an incredible promotion.

You are of course right; that's the real in-game cost. But why have an event if you can decide and pay by yourself? Zucker's events suggest that these people are acting/reacting in a context, instead of being subject to the handling of the Grey Eminence.
The example of craftsmen. They are "moving up the social ladder [...] through skill and cunning". It's not the state to pay, IMHO. But there is still some cost (as I also admit), because you need to adapt the infrastructure or to cover some losses, bound to the social/societal change.
It's a matter of perception. Your approach is surely also legitimite. I would just like to have a feel of a society developing on its own. This might come in handy or could contradict my intentions (as a player).
 

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Grosshaus said:
Sidenote:

That kind of events combined with Crusader King's Mean Time To Happen factors would have made Victoria soooooooo much better.

Mean Time To Happen factors? I read something about MTTH a long time ago, but couldn't figure out what it was about.
(Being only a lurker at CK Forum, I don't own the game.)

And o.K. Zucker, that's reasonable. So Blackberry, any feedback on my last comment?