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pimparel

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Can't Code Pop Ideology

Well in my attempt to create a new set to Uruguay, I verified that everyone ended as Conservative (farmer to aristocrats).

So decided to incorporate in the .csv file the ideology to some farmer as Liberal, and when I loaded the game again, I verified that they are still Conservative, tried other configs and no-good too.
 
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pimparel

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Anyone? To anyone coding POPs.

When you try to code the POP.csv file and add ideology to the file, it doesn't read on game.

I need some liberal in URU, and I can't make it happen. :(
 

pimparel

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Belissarius said:
ask in the mod forum this is the bug forum.

I am part of the mod forum, and I moded the pop and now I am reporting a bug, so this belong to the bug forum
 

Kharybdis

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Have you reloaded the game? I know for quite a while I was baffeled as to why any changes I made seem to have no effect...until I realised that after I make the changes I need to reload the game.
 

pimparel

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You are not understanding the fact.

1) I coded a NEW POP to Uruguay;
2) This POP have this setup, where the farmers ARE liberal
Code:
2650;Spanish;Catholic;farmers;liberal;;;5
2650;African_Minor;Pagan;slaves;;;;1
2651;Spanish;Catholic;aristocrats;;;;1
2651;Spanish;Catholic;officers;;;;1
2651;Spanish;Catholic;clergymen;;;;1
2651;Spanish;Catholic;soldiers;;;;2
2651;Spanish;Catholic;farmers;liberal;;;5
2651;Spanish;Catholic;farmers;liberal;;;2
2651;African_Minor;Pagan;slaves;;;;1
2652;Spanish;Catholic;farmers;liberal;;;5
2652;African_Minor;Pagan;slaves;;;;1
3) When I load a NEW scenario and verify my POP, the farmers that I set liberal are ingame show as conservative.

So, concluding. When I set ideology in the POP.csv file it isn't read ingame.

Can someone verify if it occurs too?