Pompey Update (1.1) - New Version Out!

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wandarah

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@Trin Tragula:

Supremacy wars currently seem unwinnable due to low warscore from battles. I'm abandoning playing Pompey because I cannot get to the threshold of being able to ask for a white peace despite 5 years of crushing victories over my opponents:
https://forum.paradoxplaza.com/foru...effectively-unwinnable.1192418/#post-25578940

Hmmm, I'm not sure what the mechanic is here but I agree that really huge battles rarely seem to add to warscore much, can't help thinking it's maybe tied to actual casualties which are often not unfathomable from each other sans wiping a retreat? No idea but quick grabs of land seem to add a bit more very at the start of a conflict

Loving the patch though , my arm is sore from playing lol.
 

tsf4

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sorry if someone already answered this but how do i opt myself in? Would love to playtest this new patch

Steam, properties, tab called betas, select the 1.1 Pompey beta. It will download then you are set!
 

tsf4

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Another thing I would like to ask: why are we pulled automatically into rebellions or wars we don't want to be in as a subject nation?

I play passively, and "tall" so I like subjects due to the protection you get from a major power and ability to play in certain regions like in the outskirts of the Antigonid realm. I choose to be a tribute to avoid integration, but then 10-15 years later in game I get dragged into a war which means if we win, I become independent and ripe for conquest, and if we lose, game over.

I asked the devs early in May and they said they might address this, but it does not seem good for "tall" and passive players like myself that its a viable way to get through the game's timeframe and watch the world and its events and border changes and such, keeping our 1-2 cities and growing slowly.
 

Denkt

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Only feduatories, satrapy and client stats should be called into a war with the overlord, so if you are another subject type it may be a bug.
 

Runnbunn

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When you play as a tribe, you cannot merge anything to any army that has a loyal troop... The merge states that "it cannot give up the 1st warhorst" when in reality it doesn't have to(i.e just join the un-commanded troops to the problem warhorst)?
 

We Who Are About 2 Die

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I am not sure if this is only happening to me but within 14 months or so from game start, basically all the countries of the game go into collapse (civil war), including mine despite not having any disloyalty in any characters.
 
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cristofolmc

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Only feduatories, satrapy and client stats should be called into a war with the overlord, so if you are another subject type it may be a bug.

Subject states need to be reworked. As of now they are a copypaste of Eu4s and dont represnt well the time period. For starters, they dont evem culture convert, as they did. No possibility of someone aligned with your interrsts on the throne, no really ways to influence the kingdoms policy.

Secondly, not only they give nothing, not join your wars, not help you spreas your culture and religion, but they count towars unhappy pops for rebelions but unlike in your own territories, as I said, you cant do anything about it, so as of now they are not worth at all, as they only help trigger rebelions.
 

Jehzir

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Bug or Feature? War/Peace between AI's... There was a 2v2 war between Avalita/Himjar vs. Qataba/Hadhrama the war ended up with Himjar taking several Qataba cities via take a war goal "Take Arabia Felix Orientialis". The AE scores are extremely different from the opinions of the two aggrieved nations, Qataba -9 and Hadhrama (-23). Somehow Qataba and Himjar became allied, not sure how, and would like an explanation.

Attached are two screenshots the day the war ended with the opinion map showing the stats from Himjar's point of view. The peace1 (Qataba) with a -1, is not correct in my opinion, with peace2 (Hadhrama) with a -182 being correct. Himjar and Hadhrama also tossed insults at each other making the scores higher. The second screenshot shows two key things, one that there was a recently declared war, and the proper AE score based on what Himjar took from Qataba. Note that Himjar and Qataba are allies, but Qataba and Hadhrama are not. This is bizarre and needs to be explained.

I just have to be missing something and I would like to know what it is.
IR_SS_Peace1.jpg
IR_SS_Peace2.jpg
 

Normandieman

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Nations with seafaring heritage can't build roads because heritage give -10% army movement speed and building roads gives -90%, or I at least I assume it's because of that. Game just says it will arrive at year 9999 to its destination. Is it a bug or is it actually for some stupid reason intentional.
 

Ikeis93

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Before the update on the 1.1 patch I had one of the best campaign experiences I've ever had on any pdx games (easily 10k h between them all).
I was playing as Macedon multiple times testing the patch and I was truly amazed.

The AI was really good with their armies and focused aggression.
Rome was conquering really fast and usually became a power house by the 500AUC. In one of these test runs Rome even conquered Illiria Graeca around 470-480AUC and I had to fight them there and then. Carthage, Egypt, Seleucid Empire and Phrygia too where playing incredibly well in most test if not all.
In my more developed game as Macedon I had to push my economy throughout the years to keep up with the naval game because Carthage, Egypt, Rome and Phrygia all had +200 ships by the year +-520AUC and Phrygia was not shy about declaring war on me. That first war against Phrygia made it clear how important the navy was so I built a powerful fleet during that war just to be able to compete against the AI (120+ ships) an after that I had to take the naval race seriously, not dropping ships or just refuse to have a navy because navy wins wars and major powers like Phrygia will see the opportunity and declare war. Also, that war was intense. Phrygia invaded me a couple times and it will keep doing it if not for my newly built fleet.

At some point lets say around 530AUC I had an alliance with Rome and Egypt had one with Carthage (each nation with +-250 ships). Egypt declared war on me. YES they did and I was at peace, with money and manpower. YES they did. I play without pausing and I had to pause there because I have 300h on this game an this never happened to me. I was amazed that Egypt dare to create this ww scenario and let me tell you the naval war was amazing. Rome supporting my fleet if I engaged with Egypt's and also Carthage coming to help Egypt.. Me supporting a roman interception of the carthaginian fleet and Egypt trying to balanced it for their side and so on... I LOVED IT.
That war finished after crippling their navies followed by an invasion of Carthage and later on Egypt after 15-20 years of war.
Please PLEASE make the AI make meaningful invasions not just like 10% of their army.

Points:
The AI was really good with their armies.
The naval game wan amazing, almost like playing against other players.
The AI was aggressive but not overly aggressive and really really decisive. If the powerful nations saw an opportunity to conquer, they conquered. Major factions didn't loose any wars that they shouldn't loose and they expanded really fast for an AI. I play without pausing the game and at some points I did feel like I was playing against players because the AI was seeking to WIN in land and at sea.

I feel like all of this changed after the patch. I'm not sure how but I played easily 20h before and 20h after (in many test runs with Rome and Macedonia) and I DO feel like everything went to worst (except bug fixing of course). The AI was just afraid of declaring war. I felt like they're only declaring war on you if you are already at war and have no manpower (just like before 1.1). Major powers were losing wars, getting crippled against minors, expanding really slow or even dying out too often too soon.
Also I think the AI navies now die because they sometimes bug out and don't go to port and also the player's too if left on auto (happened to me as Rome on every test run but not sure if it did as Macedon). I believe AI navies sometimes just stand too long at sea and die. I've been at war against Egypt and they had 250k troops sitting on the delta and 0 ships and maybe not 0 but really low numbers for every other major faction. Basically after the patch I did not see any of the naval race I was enjoying so much before the patch.
 
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