Pompey Update (1.1) - New Version Out!

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delra

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Not sure what he means, I bought tons of dates and papyrus from AI in this version.
 

DomShadow

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Can you please, please, please make all windows draggable? Some of them are so stupidly large that I want to drag them to expose more screen while keeping it open.

Moveable windows will be surely updated once 1.1 is rlsd. ;) if you cant wait, you can do it yourself very quickly, its just one line of code in the header, "moveable = yes".
 

Syntax_VI

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Just a few things I noted:

* set_age command comes up as unknown, has it been replaced?

* men marry old women, this is why I use the set_age command. I have not noticed as much with 1.1 so far, but just had a 17 year old man marry a 44 year old woman. I usually use the set_age command to tidy that up IF the woman has not had children, or done anything of note.

* I also seem unable to find much in the way of imports. AE and Tyranny are fairly low, but it could be an opinion thing, I'm not sure (rome starts with that negative opinion stance modifier so perhaps that is what is causing no one willing to export to me?).

* the 5 Tyranny for trying to make a friend just has me force things through the senate most of the time. I know its not a 100% chance to come up, but it comes up enough to make it not worthwhile to spend gold/power/ 5 Tyranny for only a chance to have friend and do the action I want, vs just 5 tyranny to force it through. I think 1-2 tyranny and less chance for this option to come up would be a bit more balanced.

* Foreigners arriving at court. I swear I used to be able to grant them citizenship, but I don't see the option anymore (playing as rome).

* Corruption complaint from 1.01. I haven't seen anything in the notes, but Monarchies have a heck of time dealing with corruption, and they just don't have many tools to deal with it. Monarch laws in general are pretty lackluster in comparison to Republics. Would honestly like to see lots more laws for everyone tbh.


Great work so far!
 

Adrized

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tsf4

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I agree with @Syntax_VI 's part on the imports lacking. Playing in the Somali Coast, I get times where there is nothing for me to import, despite my 2-4 open slots for a good, which is disappointing.

In short, "edge of map dudes need trade goods too". :)
 

Jorlem

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One of the changes in this patch is that the in game Console has been disabled by default. To enable it, launch the game using -debug_mode launch command.
Is this something just for the beta, or is it intended to be the norm going forward? If the latter, why? You already have ironman mode that disables the console, why not just have another checkbox under that that says "Enable in-game console (does not effect ironman)"?
 

cristofolmc

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@Trin Tragula I dont know what you've done but instead of nerfing the number of big ships pirates have, they have trippled now. Im glad you no longer capture them, but pirates have now three times the big type ships as before so you got some how the opposite effect of what you wanted. It forces you to constantly having to spend loads of money to refill your navie. Impossible if youre a small nation.
 

Trin Tragula

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@Trin Tragula I dont know what you've done but instead of nerfing the number of big ships pirates have, they have trippled now. Im glad you no longer capture them, but pirates have now three times the big type ships as before so you got some how the opposite effect of what you wanted. It forces you to constantly having to spend loads of money to refill your navie. Impossible if youre a small nation.

As it says in the first post it’s a known issue that Pirates now get heavy ships.
As per design they should only ever use light ships so this is a bug and will be fixed :)
 

Fluxx

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Going by the previous thread, the changelog mentioned here, AND the fact that 1.1 is planned to release in less than 1 week I honestly hope you guys postpone the 1.1 release with a week or two.
Considering how 'few' people actually test this, and considering 3 major gamebreaking bugs were found of which 2 were now fixed I hope you understand its too risky.

I hopefully dont have to remind this development team that the stellaris team released a version in which the AI did not declare war, on anyone, thereby completing breaking the game.
They got really bad press for that.
You dont want your first big patch of this game suffer something similar.

Instantly sieging down forts, and being unable to actually tech up are major bugs. Yes i know they are supposedly fixed now
If there is an actual 'AI not trading' bug, that is equally huge.
How about this natural disaster thing, I saw one player report it completely broke his game and did alot more collateral damage than it supposed to have done.

The community at best should be reponsible for 'Balance and tweak' testing.
Not to figure out there are some 'Major Core Features not working bugs' one week before release.
 
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Froggie

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The Patch Notes include #Holdings Rework but I don't see these features? I was quite looking forward to seeing this implemented... Am I blind?
- Characters can now hold multiple holdings, limited by their capabilities (mainly finesse).
- Unowned Holdings can be granted to characters by the state or purchased by them over time.
- Holdings can also be confiscated by the state.
- A holding will provide its owner with income, boosting their personal wealth over time.
 

tsf4

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I don't seem to ever be able to give my ruler a holding, but maybe I play in isolated areas which don't have many... ?
 

delra

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To give one, you need a province with 10 slaves or more and no existing holdings.
 

cristofolmc

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Holding rules seem to be unclear. I dont know why sometimes the character interaction to give a holding shows up and sometimes it doesnt. Its very confusing. I much rather it always appeared and the tooltip showed why we cannot use it at the moment. You can give to some characters and to others you can't. Why? well you can't know because the option doesnt show, so you cannot hover over the button and see the requirements in the tooltip.
 

delra

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No, they dont. 2 hundred years into the game as rome and not a single trade good available for import.

I assume every AI country hates you because of AE?
 
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