Pompey Update (1.1) - New Version Out!

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Trin Tragula

Design Lead - Crusader Kings 3
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The Pompey Update Branch has now been updated on Steam and GOG.
It is available as a beta branch for the game that you have to opt into yourself on your chosen platform.

Among other things this update fixes the dreaded occupation bug, where sometimes enemy armies would take control of cities they should not be able to.

As before we are interested in your feedback on the changes in the patch and potential issues found.

Known Issues:
  • Some localization is not ready in non-English languages
  • Pirate fleets now acquire heavy ships over time, making them a bit more dangerous than intended. This is not intentional and will be fixed in future versions.
Note:
One of the changes in this patch is that the in game Console has been disabled by default. To enable it, launch the game using -debug_mode launch command.
Older saves will not be valid with 1.1.

Any interface mods made for a version other than 1.1 will most likely no longer work! Please turn them off before running the new version or you may have problems with missing text and missing functionality.

For the full changelog see: https://forum.paradoxplaza.com/forum/index.php?threads/pompey-patch-1-1-open-beta-is-live.1191815/

Changes in the update:
###################
# Gamebalance
###################
- Reduced impact of being ahead of time in technology.
- Increased Strength Damage in Naval Battles.
- Pirates will now pick a target port for raids in a somewhat more varied way.

###################
# AI
###################
- AI tries to hide their troops away from border when you have a CB on them.
- Fixed AI pointlessly abandoning their siege to run away somewhere
- Fight Rebels no longer deliberately attacks weak enemy non-rebel/revolt armies.


###################
# Bugfixes
###################

- Fixed bug where re-colonizing a city would clear any permanent modifiers
- Fixed volcano SFX not being played back
- Added icon for mercenary_naval_maintenance_cost (SUL-7893)
- Added icon for trireme_ocean_combat_bonus
- Added random_neighbour_country trigger to ip_monarchy.27
- Removed decimals from character Loyalty value in office holder interface
- Updated loc for naval and land mercenary maintenance modifiers to differentiate them
- You can no longer try to CTA AIs that will actually reject due to already being at war with one of the defending parties..
- ip_monarchy.30: Fixed various issues with sibling rivalry.
- Fixed province capital of capital province not being the same as the country capital on startup.
- Fixed military tradition tooltip to have correct spacing
- Localization: Character - "Dead" status and death date overlap with edges of the character screen
- Fixed audio bug regarding storms VFX
- Fixed decimal error in modifiers that gave Aggressive Expansion Decay.
- Fixed syntax error in setup.txt
- Added more French, Chinese, Russian and German localization.
- Moving Country capital now also sets that city to be the Province Capital in that Province.
- Fixed Armies something swapping occupation incorrectly in sieges.
 
Last edited:

Trin Tragula

Design Lead - Crusader Kings 3
Paradox Staff
28 Badges
Aug 1, 2003
6.532
13.768
  • Victoria: Revolutions
  • IPO Investor
  • Paradox Order
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
@Trin Tragula I dont know what you've done but instead of nerfing the number of big ships pirates have, they have trippled now. Im glad you no longer capture them, but pirates have now three times the big type ships as before so you got some how the opposite effect of what you wanted. It forces you to constantly having to spend loads of money to refill your navie. Impossible if youre a small nation.

As it says in the first post it’s a known issue that Pirates now get heavy ships.
As per design they should only ever use light ships so this is a bug and will be fixed :)
 
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