Unless it's an MMO![]()
Well, yes, but the database would still be on the server side, and not affect the clients on players' computers.
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Unless it's an MMO![]()
You mean enable LAA (Large Address Aware)?marginal tangent - what was it that Podcat (?) did to the HoI 3 exe for mods that made it more memory aware or something ?
You mean enable LAA (Large Address Aware)?
We're assuming so since we're talking about a 4GB barrier instead of a 2GB barrier, which was the old HoI3 executable's limit.yea, couldnt recall exactly what it was![]()
I am btw very pleased that the discussion is civil and interesting. So thank all of you for that.
But until Johan announces the future plans of paradox on this I think we are just discussing for the sake of discussing.
I would like to hear something about the technical plans for say, the next 5 years. When I looked at the lineup for games for next year, I was surprised to see that most of then are actually 64 bits.
The fact that Crysis 3 did not sell well has from my point of view more to do with how they sold the game then the nature of the game being 64 bits. No steam, no big sales. ;-)
Also the fact that paradox did more to steam shows that they are willing to the risk of lower sales if they see an advantage in the longer run.
So the discussion that the risk of a potential lower sales is not really a good one. People who do not have 64 bits systems now will have them in the future.
By then they will wait for steam sales anyway.![]()
Actually read the post from TheBloke. Look at the pictures and realize they fly in the face of your theory that the CW engine is well multi-threaded.
I really cannot see what you claim to see. And my personal experience with the performance gain also disagrees with you. Of course it depends on what you mean with "well multi-threaded". Some software can be so well threaded that it really divides almost equally to the cores. However I have never seen a game like that and I honestly cannot think of a way to build any game to work like that. Also, if a program uses 1 core 80% and 2 cores 40% the program would not run any faster if it used 4 cores 40% instead even though that would arguably be better multithreaded.
I realize this has taken the thread off course but since people were wanting performance gains this is where it's at. You need more cores, doing more calculations. Currently there is pretty much 1 core at work. Would be nice to see more.