• We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I agree to a certain extent. The point shouldn't be to keep ministers the same way they were in HoI 3, but add more of them, rather, to improve on that aspect of the game and make the political system more integral.

More doesn't necessarily mean more integral though. If they are (as is widely suspected) giving the political system a good do-over, it might be more sensible from a design (and bug-fixing/balancing) perspective to keep the design relatively tight and minimalist at first, then expand through DLC later as they've got more time to focus on individual systems at a time. Politics is incredibly complex, and modelling just one system well takes an insane amount of work. A simplified model of 'political capital' allowing you to do set 'political things' like giving key people positions (appointing ministers/passing laws/what-have-you) keeps the set-up simple and expandable, while providing a historically appropriate political model without requiring the need to go into institutional differences between (for example) a US democracy, Westminister democracy, German fascism, Japanese Imperial Government and so on.
 

SpermCube

Second Lieutenant
21 Badges
May 15, 2011
177
93
  • Mount & Blade: Warband
  • Darkest Hour
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV
  • Crusader Kings II
Negative traits for ministers would be cool, f.e:
Corrupt, Morphine addict, sketchy background, disfigured, incompetent, nepotist etc.

Leaders in vic2 had 2 traits and one was often a negative trait.
 

Jakalak

Lt. General
89 Badges
Jul 3, 2010
1.442
379
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company Collection
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For The Glory
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
More doesn't necessarily mean more integral though. If they are (as is widely suspected) giving the political system a good do-over, it might be more sensible from a design (and bug-fixing/balancing) perspective to keep the design relatively tight and minimalist at first, then expand through DLC later as they've got more time to focus on individual systems at a time. Politics is incredibly complex, and modelling just one system well takes an insane amount of work. A simplified model of 'political capital' allowing you to do set 'political things' like giving key people positions (appointing ministers/passing laws/what-have-you) keeps the set-up simple and expandable, while providing a historically appropriate political model without requiring the need to go into institutional differences between (for example) a US democracy, Westminister democracy, German fascism, Japanese Imperial Government and so on.

Just to start with, I feel really... uneasy about advocating putting off further expansion for DLC. Not that MY PRINCIPLED STAND will somehow actually effect paradox's decision (nor is my stand really that principled). It just seems that, to me, waiting till later is always so uncertain that betting on it isn't the best option.

I agree that more doesn't necessarily mean integral. If 'more' as a suggestion needs to be given up in order for politics to become truly important to the game, then I would be totally fine with that. I'm not sure I agree that what you're suggesting would be historically accurate. It also seems to be what they're already planning on implementing, unless I've misread some suggestion or nuance in your post.

That said, I can't predict the future and we've been given very little information re: politics. I should try to stay optimistic.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Just to start with, I feel really... uneasy about advocating putting off further expansion for DLC. Not that MY PRINCIPLED STAND will somehow actually effect paradox's decision (nor is my stand really that principled). It just seems that, to me, waiting till later is always so uncertain that betting on it isn't the best option.

I agree that more doesn't necessarily mean integral. If 'more' as a suggestion needs to be given up in order for politics to become truly important to the game, then I would be totally fine with that. I'm not sure I agree that what you're suggesting would be historically accurate. It also seems to be what they're already planning on implementing, unless I've misread some suggestion or nuance in your post.

That said, I can't predict the future and we've been given very little information re: politics. I should try to stay optimistic.

Aye, we're both speculating :). And don't get me wrong, I'm not suggesting it should or will be put off towards potential DLC, but my gut feeling at the moment would be a smaller number of ministers but with more meaningful choices in the base game, so expect that any depth would be added later (particularly keeping in mind the development trajectories of CK2 and EU4). Either way, we both deffo hope it's a good system :).
 

shri

Colonel
37 Badges
Jun 9, 2013
1.123
937
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Negative traits for ministers would be cool, f.e:
Corrupt, Morphine addict, sketchy background, disfigured, incompetent, nepotist etc.

Leaders in vic2 had 2 traits and one was often a negative trait.

That would be an excellent addition
Goering could be - Barking Buffoon and Corrupt -- Meaning small increase in loyalty and decrease in supply production or decrease in combat of Luftwaffe by 5%

Hitler can be - Megalomaniac and Nietzhche - Extreme high loyalty coupled with decrease of dissent each turn in power due to dialogue delivery also some bonus to finding enemy spies (say 10%)

Stalin can be - Megalomaniac and Paranoid - Insane loyalty from ministers and populace, enemy spies easy to find (bonus of 25% maybe), but also state being inefficient, say -10% IC in peacetime but 10% more morale to troops on defensive (terror of Stalin)

Churchill- Barking Buffoon and Ret. Admiral - Small increase in Loyalty + Small bonus in defense + Small boost to Royal Navy and RAF but small Malus to Royal Army.
(i know he was not an admiral but he was first lord of admiralty)

many more if DEVs agree, also Nazi Party Internal Politics if ever such a game is made- Count me in as number 1 fan, closely followed by game known as -
Disappearance and Appearance in the Kremlin - internal politics of Stalinist Court.