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Dr Hiram Temple

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I've been keeping pretty well up to date with dev posts and diaries and such, and so far I haven't seen much of anything on the matter. The only snippet I've seen so far was a brief section in the "Hearts of Iron World Gameplay Premier" video (there's a sticky with the vid in this forum)-- around 15:25 Podcat talks a bit about some new political features. It's very brief though, and he doesn't touch on the specifics you're asking about. Some people have claimed that the pie chart seen in the vid, split into only 4 parts(as opposed to the 10? political groups in HOI3) , is evidence that the whole political system has been horribly gutted, but I think that's an awfully large assumption to make from this single scrap of evidence. We don't know how much the system has changed from HOI3 to know if that comparison is relevant or not, or even if that graph shows all of the possible political groups.

Long story short: we haven't had any hard info on the matter, so who knows. we'll probably be seeing a politics dev diary at some point though, so keep an eye out.
 

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I've been keeping pretty well up to date with dev posts and diaries and such, and so far I haven't seen much of anything on the matter. The only snippet I've seen so far was a brief section in the "Hearts of Iron World Gameplay Premier" video (there's a sticky with the vid in this forum)-- around 15:25 Podcat talks a bit about some new political features. It's very brief though, and he doesn't touch on the specifics you're asking about. Some people have claimed that the pie chart seen in the vid, split into only 4 parts(as opposed to the 10? political groups in HOI3) , is evidence that the whole political system has been horribly gutted, but I think that's an awfully large assumption to make from this single scrap of evidence. We don't know how much the system has changed from HOI3 to know if that comparison is relevant or not, or even if that graph shows all of the possible political groups.

Long story short: we haven't had any hard info on the matter, so who knows. we'll probably be seeing a politics dev diary at some point though, so keep an eye out.
The pie chart has 3 parts not 4.
 

Axe99

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The pie chart has 3 parts not 4.

Aye, but the point of it being shown was less to flesh out politics and more to show the map and UI, and that was a whiles ago now - it's a bit early to assume the number of pies on the chart was anything more than placeholder at the time. To be fair though, I was like "no, Runemaster will be fine" and you were "it's over", and you were right :sad: (not sad you were right, sad Runemaster was over).
 

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Aye, but the point of it being shown was less to flesh out politics and more to show the map and UI, and that was a whiles ago now - it's a bit early to assume the number of pies on the chart was anything more than placeholder at the time. To be fair though, I was like "no, Runemaster will be fine" and you were "it's over", and you were right :sad: (not sad you were right, sad Runemaster was over).
From what I could tell regarding politics is that ministers will still be important, maybe a little more important than in HoI3. These national goals seem to be like missions in EU4 but they are maybe not dynamic like in EU4. What I am concerned about is the lack of laws in the political screen, either they have not put it in(or they moved it) or it will be absent from the game which would be quite bad. I am not sure but I think it was said that there will only be these three party groups.
 

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From what I could tell regarding politics is that ministers will still be important, maybe a little more important than in HoI3. These national goals seem to be like missions in EU4 but they are maybe not dynamic like in EU4. What I am concerned about is the lack of laws in the political screen, either they have not put it in(or they moved it) or it will be absent from the game which would be quite bad. I am not sure but I think it was said that there will only be these three party groups.

Also, ministers will be appointed with political capital, yes?
 

Axe99

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Yes something like that. And political points will be earned by completing these national goals for example.

Aye - I reckon there's some potential for this system - Hitler got more than a little political 'capital' from re-militarising the Rhineland, the Anschluss and the like, which did give him greater scope to do other things that may have been more difficult otherwise. It has the potential to be a great sandbox-friendly but historically appropriate system. Fingers crossed :).
 

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Aye - I reckon there's some potential for this system - Hitler got more than a little political 'capital' from re-militarising the Rhineland, the Anschluss and the like, which did give him greater scope to do other things that may have been more difficult otherwise. It has the potential to be a great sandbox-friendly but historically appropriate system. Fingers crossed :).
The problem comes with playing regional powers. What kind of goals would they have?
 

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The problem comes with playing regional powers. What kind of goals would they have?

It depends how the system is set up, but the national goals could work just as well with them - for example, an Australian national goal could be to ensure Singapore is in allied hands at a certain date, encouraging them to contribute to the defence of the fortress (Australia had a division and air and naval units involved in the defence of Singapore historically)? If the national goals were tied up with the goals that affected the majors they were aligned with, it could encourage better cooperation (as long as the AI can work with them well enough).
 

wingo

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They can have historical national goals, it does not matter if they achieved it or not. So Czechoslovakia (Poland, Yugoslavia, Romania...) would seek strong alliances to defend itself against greater threats, Hungary (and others could have one of their goals as well, like Germany, Poland, Greece...) to annex territories with significant population of their nationalities...
There can be several common like in EU4, like creating bigger army/navy/air force, improving industry/infrastructure, lowering dissent etc.

Who knows, maybe minors will get some specific ones with a "Minor nations DLC"? Maybe we will get a "National goals designer DLC?" :D
 

white army

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Some politics sugguestions:

1. I really really hope for many more ministers! Not just Communists and Fascists, but more depth. LWR and PA in Europe are not so represented,
monarchs surely not represented enough - Romanov, Hohenzollern (Portugal and Germany), Habsburg, Spanish Borboun, Napoleon maybe?
(Jean de bourbon is there so why not), East Asian Emperors.
I know it's about WWII, Rise of Nazism and Communism, but some other politics flavour that is not mod may surely be nice
2. More ministers for Spain, South America, China, Egpyt, Iraq, Syrian Mandate, North Africa, Israel.
3. More political parties spectrum and better representing - for example, Franco does not belong to Cummoniun Traditionals beacuse he is more moderate and not fascistic
Zentum are not SL but SC (the DDP should be instead SL and the DVP - ML). One party per every ideology is not good enough sometimes even when representing is great altougth
the system wanted to create this though not realistic enough but another better system is required.
 

Augustus93

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Some politics sugguestions:

1. I really really hope for many more ministers! Not just Communists and Fascists, but more depth. LWR and PA in Europe are not so represented,
monarchs surely not represented enough - Romanov, Hohenzollern (Portugal and Germany), Habsburg, Spanish Borboun, Napoleon maybe?
(Jean de bourbon is there so why not), East Asian Emperors.
I know it's about WWII, Rise of Nazism and Communism, but some other politics flavour that is not mod may surely be nice
2. More ministers for Spain, South America, China, Egpyt, Iraq, Syrian Mandate, North Africa, Israel.
3. More political parties spectrum and better representing - for example, Franco does not belong to Cummoniun Traditionals beacuse he is more moderate and not fascistic
Zentum are not SL but SC (the DDP should be instead SL and the DVP - ML). One party per every ideology is not good enough sometimes even when representing is great altougth
the system wanted to create this though not realistic enough but another better system is required.
This is not a Cold war game. Israel did not even exist...
 

Angel Walker

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Some politics sugguestions:

1. I really really hope for many more ministers! Not just Communists and Fascists, but more depth. LWR and PA in Europe are not so represented,
monarchs surely not represented enough - Romanov, Hohenzollern (Portugal and Germany), Habsburg, Spanish Borboun, Napoleon maybe?
(Jean de bourbon is there so why not), East Asian Emperors.
I know it's about WWII, Rise of Nazism and Communism, but some other politics flavour that is not mod may surely be nice
2. More ministers for Spain, South America, China, Egpyt, Iraq, Syrian Mandate, North Africa, Israel.
3. More political parties spectrum and better representing - for example, Franco does not belong to Cummoniun Traditionals beacuse he is more moderate and not fascistic
Zentum are not SL but SC (the DDP should be instead SL and the DVP - ML). One party per every ideology is not good enough sometimes even when representing is great altougth
the system wanted to create this though not realistic enough but another better system is required.

If anything, I bet we will get less ministers, since apparently you need to use political points to assign them, instead of having a full cabinet all the time. Besides, that would go along with the idea of having less, but more important characters (see: removal of divisional commanders). I believe this is a good thing. Hearts of Irons III had a massive minister database, but they all just shared a few similar traits, and frequently one specific trait was objectively much better than the others all the time.

Despite all the content, there was a lack of meaningful choices involving politics. Hopefuly this will change for better.
 

Jakalak

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It depends how the system is set up, but the national goals could work just as well with them - for example, an Australian national goal could be to ensure Singapore is in allied hands at a certain date, encouraging them to contribute to the defence of the fortress (Australia had a division and air and naval units involved in the defence of Singapore historically)? If the national goals were tied up with the goals that affected the majors they were aligned with, it could encourage better cooperation (as long as the AI can work with them well enough).

For a second I misread Australian as Austrian. You will never understand how confused I was about why Austria would care about Singapore being in allied hands.

If anything, I bet we will get less ministers, since apparently you need to use political points to assign them, instead of having a full cabinet all the time. Besides, that would go along with the idea of having less, but more important characters (see: removal of divisional commanders). I believe this is a good thing. Hearts of Irons III had a massive minister database, but they all just shared a few similar traits, and frequently one specific trait was objectively much better than the others all the time.

Despite all the content, there was a lack of meaningful choices involving politics. Hopefuly this will change for better.

My pessimism is making me agree with your first point without sharing the rest of the post's optimism. I'm really fighting the urge to believe that politics will be even less meaningful than in 3, but...

Especially in a game where they're getting rid of a lot of micromanagement aspects to stop the player from being distracted from the war, why add even more depth to politics, which many players see as only extraneous?
 

Cybvep

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May 25, 2009
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I don't see a point in many ministerial positions if they are as bland as in previous HOI games. They really don't add much to the game. Moreover, most choices in that department are no brainers, so people end up with the same ministers (like "Administrative Genius" -_-) all the time.
 

Jakalak

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Jul 3, 2010
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I don't see a point in many ministerial positions if they are as bland as in previous HOI games. They really don't add much to the game. Moreover, most choices in that department are no brainers, so people end up with the same ministers (like "Administrative Genius" -_-) all the time.

I agree to a certain extent. The point shouldn't be to keep ministers the same way they were in HoI 3, but add more of them, rather, to improve on that aspect of the game and make the political system more integral.