Capital ship construction was a major political move as well as a great expenditure during the mid to late 1930s. Often national pride and propaganda, as well as international relations, were highly influenced by the building and commissioning of a major warship.
In the 1940's this continued though there was less press (and obviously less politics) involved. However, since the construction of a major ship is inherently a public issue, they were often (especially in the 30s) used as bargaining chips. I see a correlation between major ship construction and diplomacy and politics.
I would think that the design, construction and commission of a ship could be somehow influential to the local threat levels, the relations and the military preparedness of neighboring countries, or countries that had naval races going on in the late 30s. Obviously the argument can be made that the 8 US, 5 UK, 3 Italian, 2 German and 2 Japanese battleships commissioned during the war were less than useful in combat and the outcome of the war, even at sea. However, they were still built as a political device (fleet in being) and thus I feel in HoI 3 there could be national missions or decisions that involved the major nations in a naval race of sorts, at least with certain partners.
For instance, Japan vs the US. France vs Germany/Italy. There are more examples. Assume that is implemented. I am playing france, and I want larger warships to counter the Scharnhorst and Gneisenau, which came of the line in Jan. 39 and May 38, respectively. So in order to even the odds, a national mission is to build a comparable ship. If I do not, I may suffer threat increase, erosion of political support, dissent, etc. In this way the massive ship building projects of the late 1930s would be added into the game, as well as their political causation and consequences. Remember that all the battleships made in WW2 were ordered when the builder nation was at peace.
As an aside, the buildtimes for ships should be on a slider, with limited manipulation allowed by the player. For example, if I have little IC but a lot of time, like 1938 Japan, I can make the Yamato and Musashi together by decreasing their IC cost/day by extending their buildtimes. Inversely I could make the Iowa class BBs as the US in 2 years by maxing IC/day cost, thus decreasing the buildtime. It would always be an equal total of IC cost. (of course limited to a certain degree, buildtime no shorter than 2 years, not longer than 5).
Comments?
In the 1940's this continued though there was less press (and obviously less politics) involved. However, since the construction of a major ship is inherently a public issue, they were often (especially in the 30s) used as bargaining chips. I see a correlation between major ship construction and diplomacy and politics.
I would think that the design, construction and commission of a ship could be somehow influential to the local threat levels, the relations and the military preparedness of neighboring countries, or countries that had naval races going on in the late 30s. Obviously the argument can be made that the 8 US, 5 UK, 3 Italian, 2 German and 2 Japanese battleships commissioned during the war were less than useful in combat and the outcome of the war, even at sea. However, they were still built as a political device (fleet in being) and thus I feel in HoI 3 there could be national missions or decisions that involved the major nations in a naval race of sorts, at least with certain partners.
For instance, Japan vs the US. France vs Germany/Italy. There are more examples. Assume that is implemented. I am playing france, and I want larger warships to counter the Scharnhorst and Gneisenau, which came of the line in Jan. 39 and May 38, respectively. So in order to even the odds, a national mission is to build a comparable ship. If I do not, I may suffer threat increase, erosion of political support, dissent, etc. In this way the massive ship building projects of the late 1930s would be added into the game, as well as their political causation and consequences. Remember that all the battleships made in WW2 were ordered when the builder nation was at peace.
As an aside, the buildtimes for ships should be on a slider, with limited manipulation allowed by the player. For example, if I have little IC but a lot of time, like 1938 Japan, I can make the Yamato and Musashi together by decreasing their IC cost/day by extending their buildtimes. Inversely I could make the Iowa class BBs as the US in 2 years by maxing IC/day cost, thus decreasing the buildtime. It would always be an equal total of IC cost. (of course limited to a certain degree, buildtime no shorter than 2 years, not longer than 5).
Comments?