I don't know if this idea has already been pitched, so I'll just throw it out there. Please note this thread is not about *you know what *. Please DO NOT mention anything related; it's at best controversial and does not add anything interesting to a game focused on grand-scale warfare. That being said:
As of HoI3, governments types feel rather fixed and only superficially different. It would be nice to have some interesting events related to it.
For instance, totalitarian regimes could occasionally suffer research maluses, some reflecting intellectuals abandoning the country for a more democratic country (thus granting said country a bonus and maybe some technology "stolen" from their former homeland; another malus would reflect fear from intellectual to express new ideas which might be considered subversive (quantum physics was originally rejected in the USSR as it was considered its philosophical implications favoured an idealistic view which undermined the materialistic foundations of Marxism-Leninism).
Now, the interesting thing here would be that the player could actually do something about it, like granting more academic freedom, which in turn might anger some party sectors, undermining its strength.
Similar things could be applied to democracies, such as additional protection from undercover actions at the expense of some liberties for the population. I think the possibilities are endless and it would provide the player with more agency than the currently somewhat limited options provided by national laws.
As of HoI3, governments types feel rather fixed and only superficially different. It would be nice to have some interesting events related to it.
For instance, totalitarian regimes could occasionally suffer research maluses, some reflecting intellectuals abandoning the country for a more democratic country (thus granting said country a bonus and maybe some technology "stolen" from their former homeland; another malus would reflect fear from intellectual to express new ideas which might be considered subversive (quantum physics was originally rejected in the USSR as it was considered its philosophical implications favoured an idealistic view which undermined the materialistic foundations of Marxism-Leninism).
Now, the interesting thing here would be that the player could actually do something about it, like granting more academic freedom, which in turn might anger some party sectors, undermining its strength.
Similar things could be applied to democracies, such as additional protection from undercover actions at the expense of some liberties for the population. I think the possibilities are endless and it would provide the player with more agency than the currently somewhat limited options provided by national laws.