I think it would be interesting and make policies much more important if we could get some certain event chains (or even disasters) tied to what policies (or what combinations of policies) are currently selected. This can refer to national focus as well. This way, internal politics will be represented somehow better, and policies will be more significant.
Depending on what policies/NIi's are combined together, ruler's stats and any other appropriate criteria these events would give positive or negative (or irrelevant) effect.
It would be also very nice to have more decisions, currently most of them are religious. Any mechanics, that give player additional control on the way the country is developing and what events it gets are appreciated.
Depending on what policies/NIi's are combined together, ruler's stats and any other appropriate criteria these events would give positive or negative (or irrelevant) effect.
It would be also very nice to have more decisions, currently most of them are religious. Any mechanics, that give player additional control on the way the country is developing and what events it gets are appreciated.
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