• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MouldyK

Second Lieutenant
7 Badges
Nov 27, 2012
101
11
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV Sign-up
It seems like a lot of the game revolves around the Districts and Policy Systems. What I want to know is some more example of Policies.


Like will there be ones which have pros and cons?


I feel like Policies are a big part of the game and we know little about them.
 

co_martsu

Colossal Order CEO
Colossal Order Dev
1 Badges
Aug 25, 2010
1.907
1.393
  • Colossal Order Staff
Some people really like policies :) We can't really say much about these before we're further in the development though. The basic idea is that you can set the policies globally to the entire map or for each district. All of them have some pros and cons and there will be different types with more or less effect in gameplay. However if you don't want to set any policies you don't have to. This is one of the additional features that suits some play styles but is not necessary for success in the game (like districts).
 

MouldyK

Second Lieutenant
7 Badges
Nov 27, 2012
101
11
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV Sign-up
Ah, nice.

Also, unrelated I know but I don't know where to put it:

-Will the map-making tool allow us to randomly generate maps?
- When you talk about making maps, do you mean we can make whole maps, or just 2kmX2km tiles? Or both?
 

Veidit

King of rats
51 Badges
Feb 25, 2011
31
2
43
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • The Showdown Effect
  • Sword of the Stars II
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Europa Universalis III
  • Dungeonland
  • A Game of Dwarves
  • Cities in Motion 2
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Prison Architect: Psych Ward
  • Stellaris: Distant Stars
  • Imperator: Rome Sign Up
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Ship Simulator Extremes
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Stellaris: Galaxy Edition
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Paradox Order
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Stellaris
Ah, nice.

Also, unrelated I know but I don't know where to put it:

-Will the map-making tool allow us to randomly generate maps?
- When you talk about making maps, do you mean we can make whole maps, or just 2kmX2km tiles? Or both?

You can create new thread for a new question... Easier that way.
 

Kimberly

Lt. General
31 Badges
Sep 16, 2012
1.693
397
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I hope that the policies will be able to model some concepts of urban planning that have cropped up in recent years and were not as popular in the time Simcity has its roots. For example, Las Vegas gives huge property tax cuts to LEED-certified "green" buildings, which is great for many aspects of city life (less pollution, power usage, water usage, water pollution) but costs the city a lot in revenue. Core to this kind of policy is that the city doesn't need to do anything, though; it simply creates incentives for the simulator to give a more beneficial result.

What I would love, and this may well be a silly dream, is if I could incentive the use of photovoltaic panels on homes (as many cities do) and thus reduce the load on the city grid...but the results would be stronger for houses that are longer on their east-west axis, compared to north-south or square houses.

I've done some work in sustainable stormwater infrastructure as well, though that really only makes sense if watersheds are modeled (not too difficult, based on elevation) and if you can choose, for example, between a combined system for sewage and stormwater or not--the former being common in older areas of cities in real life, and being cheaper in the short term.
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Maybe we can try make up our own policies...
I've got a few:
No smoking
No Pets
No wandering pets
Mow your lawn
No parking on the kerb
No loud noise after 7pm
That's all I can think of...
 

Greenslade

Captain
31 Badges
Jul 16, 2013
316
3
  • Cities in Motion 2
  • Cities: Skylines - Mass Transit
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
Maybe we can try make up our own policies...
I've got a few:
No smoking
No Pets
No wandering pets
Mow your lawn
No parking on the kerb
No loud noise after 7pm
That's all I can think of...
Little specific, ain't it? Aren't those normally the domain of freaky homeowners associations run by very strict people?

I think general taxation levels should be enough. Incentivise and disincentivise different kinds of development through the tax system.
 
Last edited by a moderator:

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Little specific, ain't it? Aren't those normally the domain of freaky homeowners associations run by very strict people?

I think general taxation levels should be enough. Incentivise and disincentivise different kinds of development through the tax system.

Well, I guess they are a bit specific, but in my opinion, I like the ideas of laws and stuff. They can really affect your city.
 
Last edited by a moderator:

TotalyMoo

Manager of Things
94 Badges
Jun 5, 2012
4.661
2.590
  • Magicka
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Sengoku
  • Naval War: Arctic Circle
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Minor moderation notice.

Due to laws in certain countries we have completely outlawed nazi references or mentions on our forums. No harm done but I'm going to remove that part of your post :)
 

slornie

Lt. General
32 Badges
May 2, 2011
1.353
332
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars
  • Naval War: Arctic Circle
  • Cities in Motion
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion 2
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders III
  • Cities: Skylines
Little specific, ain't it? Aren't those normally the domain of freaky homeowners associations run by very strict people?

I think general taxation levels should be enough. Incentivise and disincentivise different kinds of development through the tax system.
It depends on where you are I guess, smoking has definitely become a civic priority (be it in/outside buildings, in cars, etc) and I can see street parking and evening noise having civic regulations too. It's all in the same sort of vein (albeit of varying level of detail) as the ordinances in SimCity 4 - which included recycling and energy/water conservation, youth clubs and social policy, encouragement of public transport, etc.

Some of the things I'd like to see are:

- Control over building height (e.g. can define suburban districts that won't spawn skyscrapers)
- Electric vehicle measures (e.g. power points, lower taxation, can use bus lanes etc)
- Street light dimming (i.e. reduced civic energy consumption/cost) except there's no day/night cycle
- Community service instead of prison sentences for some criminals?
- Mandatory smoke detectors (which reduces the likelihood of fires)
 
Last edited:

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
It depends on where you are I guess, smoking has definitely become a civic priority (be it in/outside buildings, in cars, etc) and I can see street parking and evening noise having civic regulations too. It's all in the same sort of vein (albeit of varying level of detail) as the ordinances in SimCity 4 - which included recycling and energy/water conservation, youth clubs and social policy, encouragement of public transport, etc.

Some of the things I'd like to see are:

- Control over building height (e.g. can define suburban districts that won't spawn skyscrapers)
- Electric vehicle measures (e.g. power points, lower taxation, can use bus lanes etc)
- Street light dimming (i.e. reduced civic energy consumption/cost) except there's no day/night cycle
- Community service instead of prison sentences for some criminals?
- Mandatory smoke detectors (which reduces the likelihood of fires)

Ooh, those are pretty good ones. For me, the building height one would be really useful.
 

slornie

Lt. General
32 Badges
May 2, 2011
1.353
332
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars
  • Naval War: Arctic Circle
  • Cities in Motion
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion 2
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders III
  • Cities: Skylines
And one more that came to mind yesterday/today:

- Hosepipe ban (water conservation measure) - this could also have a negative impact e.g. makes gardens/parks go yellow/brown (visual cue) which reduces their amenity/happiness generating value
 

airslo

Major
47 Badges
Jul 21, 2011
502
82
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Steel Division: Normandy 44
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Cities: Skylines Industries
  • Hearts of Iron IV: La Resistance
When i saw that there where going to be policies, i was thinking more like....in this section of town we have less restrictive pollution policies, which would increase industry there....or no big trucks in this zone, so more quite neighborhoods. things like that is what i was thinking of.
slo
 

aj1304

Sergeant
31 Badges
Apr 3, 2013
66
0
  • Cities in Motion 2
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Cities in Motion
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
I like the idea of having to deal with NIMBYs and perhaps this would be in the game on higher/ highest difficulty by limiting what you can and can't do without implementing policies to appease them or to offset the impact of what you build. This would also tie in well with some of the other suggestions made so far such as the building heights.