I'm not sure if this is the right place to post, so forgive me if it's not and I'd be glad to post it somewhere else.
I've been always interested in global economy simulations and I'm wondering if anybody tried to create some detailed model for internal policies and its effects on economy and foreign politics.
What I see now in HOI2/HOI3 is somewhat OK for WWII, but I think it doesn't suit any period after.
Let me explain what I mean.
1st of all, all HOI games are dealing with ideologies that are not "derived" but more like "primary". In HOI2 for instance you may move your slider to "democratic" and somehow your nation magically becomes "USA best friend". Same with "left-right", though the idea of "ideology matrix" is really good. In fact it's like you pass the _laws_ that make your economy more social oriented and then I guess your politics may be _described_ as "left". Victoria goes a bit further and it's something I'd like to see applied to XXth century. The problem is that to represent at least minimal diversity in political systems in XXth century more policies (not just 5-10) will be required.
Anyhow i didn't see any models on this. I didn't see even more or less real classifications of the policies in all (well except for the one from pentagon - evil/non-evil) and factors to consider it such.
Next, not only the ruling party (upper house or player or whatever) must be able to affect policies and there effects, but the society resistance/inclination must be taken into account as well (not just by fixed forced delay) accurately for every policy. So I guess it should be like "public opinion" or "habit" on the matter or smth like this.
The good example (but somewhat more complex) is a corruption in Russia that we have now (yes i'm Russian). As I know it the reason for corruption is simple (but the recovery is not possible for years to come). The point is that private property was basically forbidden since ~1920-1930. Most of population though didn't feel like it's natural and there have been always a lot of attempts to violate it (with government corruption, obviously). Till ~1970 most of them have been prosecuted and no any "epidemic" effects have been observed. But after ~1970 hardliners on prosecutions are basically given up, thus leaving the gap between the law and the "habit" (to have a private property) "undefended". So the corruption we have now is a result of decades of a decay, and though now there's no such a gap, the corruption itself became more like a habit for many.
Back to the "ideology matrix". I've tried also playing "Supreme Ruler 2010/2020" and here's just one point - in any scenario where Russia is involved it might be either "Democracy" or "Communism" (or "Dictatorship", don't remember exactly). So what it means is that nobody can tell if neither is true today. This kind of classifications are just not suitable anymore (since ~1945 for sure) and I'm looking if anyone (not necessarily on this forum) has been doing the job to create a classification based on a number of real factors (laws/policies).
The last point to mention is that foreign relations should be modeled in some more flexible manner as well. Recently I've tried MDS mod for HOI2 and I've really surprised to see some strange relation levels like "+200" with "0 %" probability to accept my alliance and "+50" relation with "40%". To be more precise, playing as Russia I managed to invite Pakistan into my alliance, but not Belorussia. It's like Hitler playing bagpipes with Thalmann or I don't know what's more realistic. Ideally, I see foreign relations modeled as multidimensional vector, one dimension is ideology/policy similarity, second is cultural/language, third is history (being very important, both recent and for all the hundred years) etc.
Thanks for your time, plz let me know if any resources on this topic exist.
I've been always interested in global economy simulations and I'm wondering if anybody tried to create some detailed model for internal policies and its effects on economy and foreign politics.
What I see now in HOI2/HOI3 is somewhat OK for WWII, but I think it doesn't suit any period after.
Let me explain what I mean.
1st of all, all HOI games are dealing with ideologies that are not "derived" but more like "primary". In HOI2 for instance you may move your slider to "democratic" and somehow your nation magically becomes "USA best friend". Same with "left-right", though the idea of "ideology matrix" is really good. In fact it's like you pass the _laws_ that make your economy more social oriented and then I guess your politics may be _described_ as "left". Victoria goes a bit further and it's something I'd like to see applied to XXth century. The problem is that to represent at least minimal diversity in political systems in XXth century more policies (not just 5-10) will be required.
Anyhow i didn't see any models on this. I didn't see even more or less real classifications of the policies in all (well except for the one from pentagon - evil/non-evil) and factors to consider it such.
Next, not only the ruling party (upper house or player or whatever) must be able to affect policies and there effects, but the society resistance/inclination must be taken into account as well (not just by fixed forced delay) accurately for every policy. So I guess it should be like "public opinion" or "habit" on the matter or smth like this.
The good example (but somewhat more complex) is a corruption in Russia that we have now (yes i'm Russian). As I know it the reason for corruption is simple (but the recovery is not possible for years to come). The point is that private property was basically forbidden since ~1920-1930. Most of population though didn't feel like it's natural and there have been always a lot of attempts to violate it (with government corruption, obviously). Till ~1970 most of them have been prosecuted and no any "epidemic" effects have been observed. But after ~1970 hardliners on prosecutions are basically given up, thus leaving the gap between the law and the "habit" (to have a private property) "undefended". So the corruption we have now is a result of decades of a decay, and though now there's no such a gap, the corruption itself became more like a habit for many.
Back to the "ideology matrix". I've tried also playing "Supreme Ruler 2010/2020" and here's just one point - in any scenario where Russia is involved it might be either "Democracy" or "Communism" (or "Dictatorship", don't remember exactly). So what it means is that nobody can tell if neither is true today. This kind of classifications are just not suitable anymore (since ~1945 for sure) and I'm looking if anyone (not necessarily on this forum) has been doing the job to create a classification based on a number of real factors (laws/policies).
The last point to mention is that foreign relations should be modeled in some more flexible manner as well. Recently I've tried MDS mod for HOI2 and I've really surprised to see some strange relation levels like "+200" with "0 %" probability to accept my alliance and "+50" relation with "40%". To be more precise, playing as Russia I managed to invite Pakistan into my alliance, but not Belorussia. It's like Hitler playing bagpipes with Thalmann or I don't know what's more realistic. Ideally, I see foreign relations modeled as multidimensional vector, one dimension is ideology/policy similarity, second is cultural/language, third is history (being very important, both recent and for all the hundred years) etc.
Thanks for your time, plz let me know if any resources on this topic exist.
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