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987655mm

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Hey!
I am playing a colonization as Sweden and had two quick questions:
Which policies are worth it in a MP game?
What was the name of the policy that gave you +1 colonist? I can't seem to find it.
 

yerm

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Second question, answer is Quantity & Expansion. http://www.eu4wiki.com/Policies name appears to be "The Colonial Settlement Act"

For the first, how big is the MP group? It sounds like you will obviously need exploration, expansion, and quantity if you want to be a colonizer and get that policy, which covers one of each type. Where else you go may depend on how many other humans you're up against and what they're doing.
 

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Second question, answer is Quantity & Expansion. http://www.eu4wiki.com/Policies name appears to be "The Colonial Settlement Act"

For the first, how big is the MP group? It sounds like you will obviously need exploration, expansion, and quantity if you want to be a colonizer and get that policy, which covers one of each type. Where else you go may depend on how many other humans you're up against and what they're doing.
Thanks for the answer! The MP group is approx 15-16 people, really depends on how many will keep their oaths of showing of to the game :)
 

CaptainChiatrol

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Thanks for the answer! The MP group is approx 15-16 people, really depends on how many will keep their oaths of showing of to the game :)

Are you trying to hurt the other player or co-operate with him.

Nothing like stacking all the espionage guys on a human player at the same time with +100% chance bonus rebel support to make them waste MP on trying to remain stable and alive while even boosting stability costs more due to sow discontent. The sab rep will make it a bit harder for him to bring direct neighbors into a war against you. or to vassalize his direct neighbors.

When he wasted all his monarch points staying stable you'll overtake him technologically and you can murder him.

They aren't worth that kind of singular focus against the AI since there's a lot of AI and the dangerous AIs will roll through even that but a human is in a deeper problem if he has those diplomats on him working together.
 

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Are you trying to hurt the other player or co-operate with him.

Nothing like stacking all the espionage guys on a human player at the same time with +100% chance bonus rebel support to make them waste MP on trying to remain stable and alive while even boosting stability costs more due to sow discontent. The sab rep will make it a bit harder for him to bring direct neighbors into a war against you. or to vassalize his direct neighbors.

When he wasted all his monarch points staying stable you'll overtake him technologically and you can murder him.

They aren't worth that kind of singular focus against the AI since there's a lot of AI and the dangerous AIs will roll through even that but a human is in a deeper problem if he has those diplomats on him working together.
Ohhh, that sure is a devilish plan. Too bad I have already opted for colonization ideas.
 

yerm

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If you have 15-16 people, I think it's safe to assume that all the major powers are taken, and the other colonizers are human. I actually really like quality in a case like this, since the naval bonuses will probably be exceedingly helpful for you unlike in sp. You may just want straight naval FL and trade bonuses, since you're likely going to have to deal with multiple people trying to steal your lubeck incoming wealth or move it one further to their end node.