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Swordsman1219

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Hey all,

I appreciate your help with my previous thread, and now I have a new topic at hand. I know I can't be the only Poland player planning to play HOI4. But I would like some tips and tricks, so share please?

Pretty please with sugar on top?
 

Sotahullu

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Join Axis or Cominter is most popular answer, and most boring ones.

But how about having good relationship with Germany and forming you're own faction? Maybe conquer Gotland and part of Sweden to fuel you're warmachine and going liberate Belarus and Ukraine from communism with you're allies. Now that is a strategy and goal to go with :)
 
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evilcat

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Red Poland could be potencially good to get USRR on your side (for once). At least woo USRR (trade deals, non agression pact? )
Other option is to join Alies, fortify Danzig for UK drops.
Some combination of infanty and AT guns. Maybe try to take over Prussia.
Be ready to fall back with a rivers.If not Rivers then woods, hills, mountains, cities.
Mass heavy fighter for air supremacy.
War Economy is your friend.
The breaking point for Poland is 39, so do not not overdo civilian factories. Military factories from day 1 ;-) You can always build some for pure trading with Romania.
Do not invest in convoys. Maybe submarines with knack for other submarines hunt.
Grand plan with Infiltration could be good.
Do not build too much in the west side.
The good thing is that in game Stalin is not paranoid maniac so SU could leave you alone and go after Japan.
 
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Maizel

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USe Terrain to your advantage. You don;t want to necessarily oppose the Germans at the border. There's some nice rivers in Poland.
 
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HamHamJ

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I'm planning to focus my efforts on anti-tank tech and units to counter the German Panzers and in general focus on a defensive war to stall Germany and working on offensive measures only after the front is stable.
 
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Beagá

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Become commie and join soviets, take all you want west.

Then backstab Stalin and make him surrender.
 

Adrian Gaming

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Historically, Poland actually a fairly solid defense-in-depth plan against Germany on their Western Front: the Polish predicted they could hold for several months against a German invasion from the West: only the Soviet Union invasion from the East invalidated the Polish defense plan.
 
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Orlunu

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Build up:
No planes other than fighters, and they'll only be doing daytime interceptions. Focus on improving your main line infantry template, don't go off making lots of limited weird units you don't have the production lines for. The most unique thing to consider is introducing a single light TD battalion as support in each div (give them to the cav, too, if you're keeping them). Some support companies will be particularly important: engineers, recon, and one form of gun (artillery if you went with TDs, AT if you didn't).

If you start to build up surpluses, deploy more units, don't switch to making tank divs or anything. You'll hurt your gearing bonuses, you'll be vulnerable to losing a production type entirely to factory bombing, and, most importantly, you won't be able to cover anywhere near the front line with them, and the enemy will just break through somewhere else. If you feel like you have enough divs (pro tip: you don't) or you're out of manpower and don't want to take the industrial hit from the next law yet / don't have the political power, just have your units train their way through the surplus.

Focuses, you should alternate between doctrine and armament bonus. No point stacking up the doctrine research bonuses well before you can use them, but you'll want one before you start on each new doctrine, and you want those military factories as early as possible for surpluses and gearing bonus.

War:
If you're fighting Germany - Dig in behind that nice big river you have. Short fronts and terrain advantages as much as you can. Set your most mobile forces up around Prussia to squeeze it to death before it can be reinforced, then hold them as a mobile reserve for the defensive front. If you can expand or have to give ground, hug the coast. Death is to the south, the Royal Navy is to the north.
Against the Soviets - You want a short border, with terrain bonuses if possible, but the shortness is most important. The enemy have more men to throw at you than you'll ever have. They have more men than you have bullets. So don't give them the combat width to deploy all those men to battle. Keep the cavalry back as the infantry grind goes on. When you and your allies have exhausted their assaults, let your allies drive past you for a while. When the Soviet line is stretched, your cavalry will punch through in very concentrated thrusts to time important points and your infantry will flow into the breach, hold it, and broaden it out.

Your cavalry is good for rapid movement and counterattacks, but not for defence. Against the Germans, they can be a good way to bring a TD unit to counter an armoured concentration in a specific province. Against the Russians, they're vital for keeping the enemy stretched out along big fronts, for encirclements, for making the enemy keep changing their plans, and as spearheads to punch through to important objectives. Against Russia, keeping the attack's speed up is one of the most important things.
 
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Orlunu

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Yeah, but what if I take "seek accommodation with Germany" before they went with their "Danzig or war" thing?

The non-historical AI will take that fully into account. Historical AI will take it into account, but have to weigh it against the historical-ness bonus for just invading you anyway. Unless seeking accommodation literally blocks "Danzig or war" (maybe, I can't remember reading the effects, but I'd guess not), then the historical AI will be more disposed to ignore it and attack.
 
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Mannstien

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Polish Maginot line in the west, take East Prussia, focus on industry and research at the start than infantry, anti-tank, fighters and CAS. So many options to try in a 36' start maybe even try the new focus to get the Baltic states into an alliance and some of the Balkens if possible but will take a lot of political power so planning early will be key. Will probably spend a half hour just looking at the options before even starting.
 

Dr. Frog

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I'm going to play an Axis Poland where I take bits of Slovakia, Romania, Sweden, and probably the Baltic States. As the front line against the Bolsheviks, I'll require lots of German support, but should be able to pull off a combined offensive and push the Soviets to the Urals!
Oh, and of course, we must be the first with strategic rockets; Poland can into space!
 
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