In the FtG vanilla main screen the checksum is BJLQ?
Thats the same for me in FTG 1.3 original (no mod).
And ty for finding a fix for that event
In the FtG vanilla main screen the checksum is BJLQ?
Thats the same for me in FTG 1.3 original (no mod).
And ty for finding a fix for that event
Is that different one than the one you can update trough the internet system therion set up?
In the file WATKABAOI\GFX\Map\Units\T-ARMY C-CYP A-FIRE D-SW L-1.spr
there is:
but should be:Code:speed =
Code:speed = 5
country = {
tag = WLS
ai = "SmallTrade0.ai"
colonialattempts = 0
colonialnation = yes
major = no
colonists = 0
cancelledloans = 0
extendedloans = 0
treasury = 75
inflation = 0
merchants = 0
religion = { type = catholic }
culture = { type = [color=red]welsh[/color][color=yellow]breton[/color] }
diplomacy = {
relation = { tag = ENG value = 25 }
}
...
province = {
id = 1554
name = "PROV_Kuei-chou"
continent = "Asia"
region = "[color=red]Indochina[/color][color=yellow]China[/color]"
area = "Canton"
type = inland
terrain = plains
size_modifier = 0
climate = tropical
religion = confucian
culture = han
manpower = 5
income = 11
goods = tobacco
city_name = "CITY_Kuei-chou"
cot_modifier = 0
colonization_difficulty = 5
natives = {
combat = 0
ferocity = 0
efficiency = 0
tp_negotiation = 0
tolerance = 0
}
gfx = {
city = { x = 15225 y = 3379 }
army = { x = 15147 y = 3419 }
manufactory = { x = 15221 y = 3405 }
terrain1 = { x = 15085 y = 3589 variant = 1 }
}
history = { }
}
In my games there is one province in south china which has always 100 % revolt risk.
Combined with the super human rebels which often beat normal armies 5 times their strength, china often crumbles and loses much provinces to their neighbours.
province = { id = 662 province_revoltrisk = 800 } #Hanoi
province = { id = 663 province_revoltrisk = 800 } #Tanh Noah
province = { id = 1554 province_revoltrisk = 800 } #Lao Cai
province = { id = 662 province_revoltrisk = 800 } #Hanoi
province = { id = 663 province_revoltrisk = 800 } #Tanh Noah
province = { id = 1554 province_revoltrisk = 800 } #Lao Cai
province = { id = 662 province_revoltrisk = 800 } #Haiphong
province = { id = 663 province_revoltrisk = 800 } #Tanh Noah
province = { id = 1787 province_revoltrisk = 800 } #Hanoi
province = { id = 1790 province_revoltrisk = 800 } #Tongking
Yes, great mode!Oh right, everything works right now!
Thank you Ober for quick response
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I thought that maybe patching it up to the latest 1.3 beta would help. I currently have the one from June installed. Patched it up to the one from 29/12/2013 but hey guess what, CTDs still happen..
Always have the latest version of both FtG and the mod you are playing installed *before* you start a new game.
Not every patch version is fully compatible with earlier versions and if you change the version of the game or the version of the mod in the midst of an ongoing savegame that might mess up the game further.
...
Generated a moddebug.txt log file too. Didn't tell me squat, but then again I'm no expert.
...
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I'm playing as the Safavid Empire but that's got nothing to do with it, I can swap to any country and the CTDs still happen...
That file saves reports when you start a game with a mod if moddebug is set to yes in settings.txt
Most of the entries are listings of every file used and tells you if the file in use is included by the mod or if not, taken from the vanilla game instead. So that if in a mod some file would be missing or would be intentionally omitted (not all mods mod everything) it always falls back to the standard games file.
Beyond that there are several errors listed regarding gfx and colorscales in your game that I don´t understand myself.
It *might* have something to do with the errors. The 1419 campaign has no Safavids to chose, they appear later in the game. When changing tags (e.g. Ak Koyounlu to Safavids) always immediately save and reload as not doing that might lead to all sorts of errors.