Hullo. Playing the demo, I noticed that you cannot have plutocratic national ideas unless you are a republic, and vise versa with aristocracy unless you are a monarchy. Why is this? I can sort of see the logic behind it, but it seems inherently flawed. Serfdom is only something really necessitated if you are a Feudal Monarchy, whereas a Constitutional Monarchy, Revolutionary Empire and several others could well have Plutocracies. Even more flawed, Noble Republics cannot have Aristocracy.
It seems an unnecessary limit on player choice to restrict a national idea to what government type they have, especially when the definitions for 'monarchy' and 'republic' cover so many varieties. The bonuses provided by Plutocracy are so beneficial to some nations that it almost forces them to become republics, regardless of player choice or history. Instead of limiting the national idea by government type, would it not be better to allow any country to have either Plutocracy OR Aristocracy, locking off the other idea branch? This would mean players still have the choice, without having conflicts between one idea bracnh having Serfdom and the other Abolishing Serfdom at the same time.
The game is looking fantastic btw, I can't wait to play with the trade system in a multiplayer game.
It seems an unnecessary limit on player choice to restrict a national idea to what government type they have, especially when the definitions for 'monarchy' and 'republic' cover so many varieties. The bonuses provided by Plutocracy are so beneficial to some nations that it almost forces them to become republics, regardless of player choice or history. Instead of limiting the national idea by government type, would it not be better to allow any country to have either Plutocracy OR Aristocracy, locking off the other idea branch? This would mean players still have the choice, without having conflicts between one idea bracnh having Serfdom and the other Abolishing Serfdom at the same time.
The game is looking fantastic btw, I can't wait to play with the trade system in a multiplayer game.