Militancy
In autocratic governments plurality and consciousness raise militancy, in democratic ones they reduce it. In constitutional monarchies, nothing changes.
The value of this modifier, if I am correct, is (CON * PLU) / 1000, or just (CON * PLU%) with caps at either end of +0.40 and -0.20. Some examples:
- CON=10 and PLU=100% should give a +/-1 modifier, but due to the caps it is maxed out at +0.4 and -0.2.
- CON=5 and PLU=50% should give a +/-0.25 modifier, but due to the caps these values are +0.25 and -0.2.
- CON=2.5 and PLU=25% gives a +/-0.0625 modifier.
Plurality/Consciousness
These are directly related. High plurality=high consciousness and low plurality=low consciousness. The increase in plurality is calculated as (formulaic version below) double your consciousness divided by 90. Plurality affects the literacy modifier on consciousness. This is slightly more complicated and I'll just put the formula below with a small explanation below that. There are lots of other modifiers to consciousness besides literacy such luxury goods, colonial residence, clergy and reforms. So the calculations are as follows:
- Plurality increase = (CON * 2) / 90
- Consciousness increase from literacy = CON_LITERACY * Plurality * Literacy * (1 + literacy_con_impact) (only when plurality = 30%)
"CON_LITERACY" is a fixed value in common/defines.lua. By default this is 0.1, so unless you've changed it then you can replace it in the formula as such.
"literacy_con_impact" is the effect from press rights reforms passed. The values are can be found by hovering over the reforms in-game but if you want to change them they are in common/issues.txt. For state press it is 0.25, for censored press it has no effect (so it is 0) and for free press it is -0.25.