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Colorado1115

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Jun 7, 2021
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I would say, personally, that leaving the Mamluks unmolested is a mistake. From a religious point of view, you should take Jerusalem. It's not that far from your borders, and it is a noteworthy province. Mecca is noteworthy as well but is farther away, if you don't want to deal with that it matters less. But you should take Jerusalem. From an economic point of view, they hold part of Aleppo. You are steering trade from Aleppo. Click the trade button, see what provinces they own in the node, and conquer them. Either directly or as a vassal (probably Syria). Doing so will increase the money you can transfer, increasing your income. Aleppo also feed into Alexandria, so it will simultaneously reduce the trade income of the Mamluks. Two birds, one stone. From a geographic point of view, holding the Sinai peninsula will handicap the Mamluks. If nothing else, I would still recommend owning it and never giving them or anyone they are at war with military access. Ideally, this would cost them some wars and make your own job easier later on.

If they declare war on Tunis/Alodia/Oman/Qara Qoyunlu you really should drop whatever other immediate plans you had and declare your own war. If it's on Shammar and you don't think you can 1v1 the Mamluks, maybe not.

Using Timurids looks good, no complaints there. I feel like moving the Wien merchant to Persia might increase your trade income, especially if you consolidate your control of that node. Haven't used expand empire cb, personally, but have heard it makes a lot of ae.

Do you have no provinces you can convert to the true faith? Even if you tolerate wrong religions, I'm sure some of your subjects could use conversions.

Il jump the mamlukes as soon aa theyre busy. They're allied with tunis and just ate half of qq, but ill jump them anyway, loans are just soldiers that havent been spawned yet.

Merchant moved to Persia, trade income way up. Can't believe i overlooked that.

Every province that isn't TCd is catholic, should i take 3 at a time, un-TC them, convert, and then re-add to TC?

Looks good!

I would like to expand on one specific point. no-cb'ing every center of reformation(COR). no-cb's can be very useful and are not as bad as people often say, so it's really good that you are using it. But I feel that it is not necessary to do 5 no-cb's for the COR. if an OPM has a COR and is less than 50% warscore, you can force convert them while they are non cobelligerent. If they are between 50 and 100, they have to be cobelligerent.

Let's say that Berg has a COR and is allied with someone on your border, for example Salzburg. Than you declare war on Salzburg and drag Berg in the war(even paying off their debt if necessary). With 1.31 you can chain cobelligerents and reach every nation in the HRE. Even if you are outnumbered, you just need to peace that one country out, afterwards you can just white peace.

This saves you a lot of admin and AE within the HRE. It can also be a lot quicker and you might have been able to stop the reformation before you have a league.


Feeding back cores is AE wise always better than just taking it directly. Just make sure you have the right CB. Also, to manage your AE, focus on one religion at a time. Religion is an important factor in determining the AE per country, if you attack sunni's as a christian, than hindu's wont care. So make sure to keep attacking sunni's until they are quite weak or until you are truce juggling them.
Ive managed to use cobelligeration to convert a few heretics, but the last CoR is up in East Frisia. I hadnt considered cobelligerant chaining until i get them. Il try it.

Il keep in mind the AE and religion connection. Unfortunately, I'm pretty sure the Hindus ate going to hate me while i keep driving for Canton and malacca

Your current run looks great. But honestly, your first run was also still going well. You vastly underestimate how much you can conquer in the last 50 years. I think you can do literally half the world in 1770-1820. Especially as the Mughals, with their +10 admin efficiency.

If i succeed in this run il try to bail out the mughal one. I just had so many damn rebels, and all of Europe and indochina left to go with such a weak econ...

I recently did my first ever world conquest, starting as the oirat. By 1550 I was still finish off china and working my way through india, by 1600 I was in constant coalitions and dealing with large mams/ottomans. By 1650 I was chewing hard through europe and by 1700 I had nothing left to eat but america after most of it broke free from the other powers.

I finished off all of america in under 30 years.

What I learnt was:
1. Keep on top of trade. Trade means more money, better advisors, more buildings. It's a trade off between trade companies and normal land, but having 10-20-30 merchants means you can stay liquid, even above force limits, even in heavy attrition, even with lv 5 advisors and spamming out the buildings.
2. Play coalitions smart. I got stone walled 3 times by coalitions that contained nations all over the world, in the first, a 5 year war saw me peacing out to give a few provinces from an all to the leader. The second, I capitulated immediately, releasing a couple of decent sized countries. The third was western europe, and I fought through it for a white peace so I could declare again sooner.

Try to keep nations off balance. Sometimes breaking truces, taking cash, setting up long truce timers is just as important as just taking land (assuming you can't eat them in one go). When someone comes off truce, DoW, once a couple of nations join a coalition its a slow snowball into a brick wall. Even if you white peace 6 months later, its still better than austria being in a coalition and bringing in all their buddies.
3. Manpower matters. Soldiers houses, barracks, stack em up and stack em early. My post 1600 wars were entirely attrition. I'd lose fights left right and centre, but still win the war, a manpower cap of a few hundred thousand does wonders for bouncing back and winning. There will be rebels, LOTS of rebels, whilst they were always a nuisance (looking at a stack of 709k particularists was spicy, I capitulated there too, money from point 1 meant the 200 I lost from force limits was still leaving me green).
4. Take forts, break countries. War exhaustion is a glorious thing, you might have taken a few dozen provinces, but with some quick reviewing the enemies cores, you can usually get some rebels popping up to release old nations without too much hassle. Twofer as the main nation is now weaker, and you have a new neighbour with no AE against you and no truce timer. Forts are ass. They take forever to siege, even with 9 day siege timers and loads of cannons. I usually prioritise my first war against a big enemy taking the forts, the second his islands and out of the way provinces, and stripping them into small chunks (better for rebels) The borders aren't pretty but make future wars much easier. Additionally, don't keep all those forts. Keep enough that the enemy can't just run half way across the world and start carpet sieging.

5. Take humanist... Take diplomatic. Humanist gives amazing bonuses for a WC, religious unity, reduced revolt risk. When I was at 0 overextension (rarely) my unrest was at about -10 to 20. Meaning the rebel sentiments event for +15 RR barely touched me unless I was over 100% OE. Diplomatic, because you'll be truce breaking a lot, and reduced province cost is amazing.


Not going to reply point by point, but i read all this and will be using it all. Ive never actually broken a truce before, how much does diplo ideas reduce the stab hit for breaking?
 

Meshed Gear

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Every province that isn't TCd is catholic, should i take 3 at a time, un-TC them, convert, and then re-add to TC?
I wouldn't bother with this. But in the religion tab, there is an option to show subject provinces that could be converted. It is disabled by default, you should enable it if you have not already. Since you are already on top of your own provinces.
 

Naresh

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Not going to reply point by point, but i read all this and will be using it all. Ive never actually broken a truce before, how much does diplo ideas reduce the stab hit for breaking?
Reduces the stab hit from -5 to -3

Given how much you're coring, -5 STAB is huge investment in admin power. Also reduces the AE from 50 to 30 on declaration, though this matters less. Going from +3 to 0 is a lot more palatable than -2.

Ofc, its not enough to go Dip ideas alone, but -25% province cost, 2 diplomats and depending on where you are, dip rep, improve relations and even cheaper tech make it a strong group. Policy wise, dip/horde is great, dip/quality or quantity are also good.
 

Orkonkel

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The Mughals are probably the easiest WC conquest candidate, followed by Ottomans and then (with some experience) Hordes. I never did a Christian/HRE WC (the European nations I enjoy playing all lack core cost reduction and I hate managing vassals so).

Anyway, my most recent game could probably go into a WC if I feel like I want to keep playing it (I did the Mughals for some achievements):

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As already mentioned, starting Trade Companies for extra merchants and realizing which nodes are good as your primary hub is really your first step towards a sustainable economy that lets you keep up gov. capacity buildings/manufacturies/cathedrals (if you're doing One Faith too).

For the Mughals (and even perhaps as Ottomans), I skipped Adminstrative till my fifth idea. They get so much inherent core cost reduction (-5% from Iqta, -10% from assimilation bonus, and 25% from national ideas), plus 10% admin efficiency from missions and 5% from Alhambra monument. With all of the Indian/Chinse trade, you can comfortably afford +5 advisor and be able to core war after war while still keeping up with tech.

For me, Better Relations Over Time and Aggressive Expansion are the #1 modifiers I go for, since core costing can be alleviated through vassal feeding. Once you get into the 1600s, you can integrate so fast it is redonkulous, especially if you pick up some of the +dip rep monuments along the way. Speaking of monuments, Granada, Versailles, Registan Square (Muslim only) and the Grand Palace of Bangkok are amazing monuments to have, especially once you start going into Age of Absolutism (though the earlier the better ofc). I tend to snipe the Grand Palace by the Charter Trade Company economic interaction with whoever owns Bangkok (this can probably be done with Alhambra as well depending on your starting position, but I've never really tried it myself).

Governing Capacity is something that I tend to fill out in the mid 1500's to early 1600s, and sometimes earlier, so learning how to manage that is also important (extra AE, coring cost, and worse relations over time are bad). Unless you are already doing so, start moving dev from every conquered state to your capital before coring it. First, it makes the coring slightly cheaper. Second, you will save so much governing capacity on it (your capital state is basically free governing capacity); in the above screenshot, my capital has 1500 dev that would otherwise be eating up governing capacity if I hadn't consolidated development from conquered states. It's free, instant, and just so insanely good.

Whatever developer thought consolidating dev from territories/subjects was for playing tall instead of wide kinda doesn't understand the game very well. :p

EDIT:
Assimilating cultures is the most broken-ass mechanic this game ever introduced. Extra missionaries. Extra warscore cost reduction vs other religions. More reduced coring cost. Goods produced. Not only do you kill all rebels forever since every culture you fully conquer becomes accepted, you also speed up coring times and get these sick bonuses on top. Mughals are disgustingly OP.
 
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