• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(68446)

Corporal
Feb 12, 2007
27
0
What factors determine when various plots become available?

Most of the time it seems like the only plot's available for me to start, is killing my spouse...

Then from time to time I'll get a whole bunch of others, such as fabricating a claim or assassinating a vassal.

Is there a rhyme or reason for when these pop up?
 

tuareg109

Lt. General
7 Badges
Jun 11, 2012
1.233
332
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I think that brings up a valid question, though. Why can't you plot to kill your children?

Hmmm...I really think it's exceptionally gamey.

I mean, I'm all for it of course (freedom for the player), but how many rulers are there in history who've deliberately, cold-bloodedly plotted to kill their children?

Rather I think there should be an option, if an heir fits all requirements (having ridiculously low stats, and bad traits such as Lunatic, Possessed, Inbred, or being a Heretic), to plot to have another heir. This would work sort of like a bishopric in vanilla, totally skipping them over in succession (not inheritable, of course).
 

Valynor

Major
89 Badges
Oct 20, 2010
627
83
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Majesty 2
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Victoria 3 Sign Up
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
You can plot kill just about anyone in the game by going to their portrait page and clicking thelittle dagger next to their portrait.

In my little experience that's not true.
I found a lot of characters, even angry vassals, that I could'nt kill.
I thought my ruler's intrigue intrigue skill was a factor, but I'm not sure.

About the number of plots available.
I understand some plots need prerequisites, such as having claim, rulers without children and so forth.
Again, does it matter the intrigue skill here?
 

JonStryker

ɹǝʞʎɹʇSuoſ
66 Badges
Mar 20, 2012
5.285
372
  • The Showdown Effect
  • Shadowrun Returns
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Magicka 2
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
I'm okay with that limitation and limitations to killing-plots in general.

The AI is already going overboard with killing-plots. AI-counts/dukes will pretty much always kill their siblings if they have a chance to gain land by that. I don't think fratricide was such a common thing in the middle ages. Being killed by a loved one is one of the most common causes of death in the game .

Infanticide would allow the AI to reduce their numbers even faster. Gavelkind and four sons? Let's kill three of them. Wouldn't take them long, they are probably underage and at their own court. The AI seems to not bother much who and why they kill people. There should be some restriction that stops everyone and their mother to be part in killing-plots. Yes, there was scheming back then. But there definitely were people whose number one hobby was not murdering people.

There are famous kinslayers in history but imho it wasn't such a common thing.

In one of my games the realm of a 4-county count with gavelkind and four sons was reunited within one generation. Three of the four brothers died before they were 20 and everything was inherited by the oldest one (btw he wasn't even ambitous).
 

Damorte

Captain
105 Badges
Sep 18, 2003
429
183
Visit site
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron Anthology
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
In my little experience that's not true.
I found a lot of characters, even angry vassals, that I could'nt kill.
I thought my ruler's intrigue intrigue skill was a factor, but I'm not sure.

About the number of plots available.
I understand some plots need prerequisites, such as having claim, rulers without children and so forth.
Again, does it matter the intrigue skill here?

Im fairly sure that ive always been able to plot kill anyone except my children, except in a few cases since patch 1.07 where people can go immune to hostile actions. If this is not the case (and it might not be, considering i dont use plot killing all to often) then i would really like to hear an explanation as to how it actually works.