Personally I'd like to see plots to get appointed as Marshall, Court Chaplain etc etc.
That would be sweet. Also if you get the Content trait your choice of plots goes away it seems.
Personally I'd like to see plots to get appointed as Marshall, Court Chaplain etc etc.
Get 1000 prestige and 1000 piety plots are still in there.
Would like to see plots against disloyal vassals, especially if you're a king and the vassal is a duke (use his counts against him, especially if they have a claim).
The plot to amass wealth is still in, but the ones to accumulate prestige and piety seem to have gone.
It seems like they'd be fairly easy to mod in - I wonder how they'd be broken?
Some very good points. I did not know the demo was more expansive with plots.As many have said, plots are probably the weakest part of the game at the moment.
I'm playing a real campaign now (held off during the demo, although I'm reloading (mostly because I switched to a subordinate branch of my rapidly rising Italian royal family, which proved satisfyingly hard and then impossible) and the game is fantastic. Much more than the sum of its parts, which I found and still find a bit off. It has already generated a long, rich story for an AAR and that's probably the real measure of a game like this.
That said, the Hunchback (my present Duke's epithet) is a tremendous schemer. His wife (who has a hairlip and still has the nerve to find him "a little gross") is, too. He's scheming against the superior branch of the family to reclaim the titular Kingdom of Venice and claim the Kingdom of Italy. We fought one war, to my loss, and I was impressed by the AI. Now, unfortunately, my tremendous schemer, who has been appointed spymaster of the HRE, cannot plot to change crown authority, which is necessary to allow a second war for Italy. Or deploy any plot even remotely related to his claims, family, history or basic game play. Just some random murders.
As a result, I've been waging a heroic, wonderfully fun but ultimately impossible war against the HRE. My only option is to assassinate six people to succeed naturally-and I did, at very little cost, although the last one got my thrown in prison by the Emperor-an obvious cheat I don't intend to use.
I'd really like to see plots and ambitions dramatically expanded and the assassination and, perhaps, claim mechanics rolled into it.
The plot system isn't fully fleshed out yet. Paradox has commented on how this area of the game has proved especially difficult to code and get working properly. They're not really a problem at the moment, its just a feature of the game that hasn't been fully realized yet. Hopefully something for patches.