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HolisticGod

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As many have said, plots are probably the weakest part of the game at the moment.

I'm playing a real campaign now (held off during the demo, although I'm reloading (mostly because I switched to a subordinate branch of my rapidly rising Italian royal family, which proved satisfyingly hard and then impossible) and the game is fantastic. Much more than the sum of its parts, which I found and still find a bit off. It has already generated a long, rich story for an AAR and that's probably the real measure of a game like this.

That said, the Hunchback (my present Duke's epithet) is a tremendous schemer. His wife (who has a hairlip and still has the nerve to find him "a little gross") is, too. He's scheming against the superior branch of the family to reclaim the titular Kingdom of Venice and claim the Kingdom of Italy. We fought one war, to my loss, and I was impressed by the AI. Now, unfortunately, my tremendous schemer, who has been appointed spymaster of the HRE, cannot plot to change crown authority, which is necessary to allow a second war for Italy. Or deploy any plot even remotely related to his claims, family, history or basic game play. Just some random murders.

As a result, I've been waging a heroic, wonderfully fun but ultimately impossible war against the HRE. My only option is to assassinate six people to succeed naturally-and I did, at very little cost, although the last one got my thrown in prison by the Emperor-an obvious cheat I don't intend to use.

I'd really like to see plots and ambitions dramatically expanded and the assassination and, perhaps, claim mechanics rolled into it.
 

unmerged(451641)

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I really don't get it with plot, ESPECIALLY since in the DEMO, there were much more plots & ambition to choose from. As pointed out by Tempestra, there were plots to be appointed as Marshall, Chaplain, etc in the demo. There were also amassing wealth ambition(get up to 500 gold-I would like to see different levels of golds required for Count, Duke, King, Emperor).

Now after 100 years of playing, I get to choose from getting married, have a son or daughter and it stops there? What happen?

I suspect Paradox noticed that there were some bugs in ambition/plot also they switch it off for now. Hopefully it will come back again soon + with even more options with what you can do.

The game is still very enjoyable + addictive but plotting is one of the key area of the game. I really enjoyed watching King "Dude" trailers and hoping to be able to do things he did.
 

Tempestra

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The plot to amass wealth is still in, but the ones to accumulate prestige and piety seem to have gone.

It seems like they'd be fairly easy to mod in - I wonder how they'd be broken?
 

flame7926

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Theres a limit to how much prestige you can have when you choose the ambition, a limit of 100 i think.
 

DukeWilleo1630

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Would like to see plots against disloyal vassals, especially if you're a king and the vassal is a duke (use his counts against him, especially if they have a claim).

I like this plot idea. If you have a duke you don't like, getting his counts to team up to overthrow him would be neat.
 

DukeWilleo1630

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The plot to amass wealth is still in, but the ones to accumulate prestige and piety seem to have gone.

It seems like they'd be fairly easy to mod in - I wonder how they'd be broken?

Actually I think all three are still in. My king became 'the great' which is the prestige one.

As many have said, plots are probably the weakest part of the game at the moment.

I'm playing a real campaign now (held off during the demo, although I'm reloading (mostly because I switched to a subordinate branch of my rapidly rising Italian royal family, which proved satisfyingly hard and then impossible) and the game is fantastic. Much more than the sum of its parts, which I found and still find a bit off. It has already generated a long, rich story for an AAR and that's probably the real measure of a game like this.

That said, the Hunchback (my present Duke's epithet) is a tremendous schemer. His wife (who has a hairlip and still has the nerve to find him "a little gross") is, too. He's scheming against the superior branch of the family to reclaim the titular Kingdom of Venice and claim the Kingdom of Italy. We fought one war, to my loss, and I was impressed by the AI. Now, unfortunately, my tremendous schemer, who has been appointed spymaster of the HRE, cannot plot to change crown authority, which is necessary to allow a second war for Italy. Or deploy any plot even remotely related to his claims, family, history or basic game play. Just some random murders.

As a result, I've been waging a heroic, wonderfully fun but ultimately impossible war against the HRE. My only option is to assassinate six people to succeed naturally-and I did, at very little cost, although the last one got my thrown in prison by the Emperor-an obvious cheat I don't intend to use.

I'd really like to see plots and ambitions dramatically expanded and the assassination and, perhaps, claim mechanics rolled into it.
Some very good points. I did not know the demo was more expansive with plots.
 

Chimix

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As I remember from my play as King of Lithuania, traits limits that ambition you can choose, as my King became "content", unfortunately, he abandoned his ambition to become "exhalted amog men".
 

Darkrenown

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The plot system isn't fully fleshed out yet. Paradox has commented on how this area of the game has proved especially difficult to code and get working properly. They're not really a problem at the moment, its just a feature of the game that hasn't been fully realized yet. Hopefully something for patches.

You're misremembering that somewhat. People asked why there weren't MORE plots and that they surely were easy to add, and it was replied that they are non-trivial to code.

No plots that I know of have been removed. As people have said, most plots are for vassals, but Kings' ambitions to amass prestige/piety which can only be chosen when they are low (it'd be a poor ambition to amass 500 piety when you already have 450 etc.) The kill spouse plot is always there as it's always possible you might need to get rid of a poor fertility partner or to form a new alliance, you certainly don't have to take it though.

As a vassal there should be a fair number of plots depending on your position, relations and traits etc. If they are not visible you do not meet the conditions needed to start plotting. Perhaps your char is a minor or and idiot, maybe crown law is too high etc.
 

nasd55

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I got a plot to reduce the crown authority, but i was discovered and i was politely asked to stop it, as a nice guy i blamed the other guy on the plot and jumped ship...LOL

Once i used the kill the wife plot, she was old and only gave me girls, so i managed to plot her dead, and married to a younger wife that gave me...4 GIRLS ON A ROW, HAHAHAHAHAHAHA, after she tried to kill my heir from the previous wife, she had an acident with a nife...got to say that i seem Henry the VIII, the wifes are going at an astonishing rate, but that is medievil politics for you, heheheheh.

Truth is i have been having loads of fun with this one, fastastic game so far...
 

siis

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More ambitions and plots for kings would be nice.

Ambitions are a very nice way to set yourself some mini goals in the game like the EU3 missions. I love the amass wealth/piety/prestige ambitions because they are small things you can work for while you have a greater plan - i would call them "side quests". But if you have some king titles and a good income you gain none of these :( It's a bit boring without any ambition available.