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Aug 1, 2008
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humancalculator said:
In the wiki there is a guide to winning as Luxembourg. It is here and shows the only way to win as Luxembourg. This guy obviously used cheats. Anyway, as a total realism proponent, I say keep the militia just for pointless historical value.

Hear, hear!
 

alpreb

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Bismarck96 said:
Even at beach defense they suck! You would need to throw nine divisions of militia on one beach to defend it properly! The Japanese are much more aggressive in Armageddon.
True, but knowing that the invasion happens right there is nice enough. For me militia has only been useful to slow down divisions in Africa.
 

von_Manstein11

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does Militia play a part in anyones strategy?

they cot 5 manpower and 3 IC?

when a regular infantry division is at least 5 times more powerfull?

seems inefficient to me
 

Station

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I only ever use Militias when playing one of the Spanish sides in the Civil War or a minor nation that has to go to war early.

They make pretty good defenders with their high organization, but that's about it.
 

{LD}Firestorm

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Station said:
I only ever use Militias when playing one of the Spanish sides in the Civil War or a minor nation that has to go to war early.

They make pretty good defenders with their high organization, but that's about it.

I think thats the only time that militias are actually very important.
 

enigma_

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{LD}Firestorm said:
I think thats the only time that militias are actually very important.

Any good military strategist should be able to utilise all resources by recognizing their stengths and weakness (this is always taught at military academies all over the world!!)

I have sucessfully utilised Militia not only for their 'battle' value but for their 'psychological' value. If you were playing against me as GER while I was playing the RUS, and I had 10 MIL lined up in at a shared boarder while still at peace, you would have no idea that was the case until you attacked me therefore you might line up more division than you should!! Once at war and you discovered an area with only MIL, I could play for time by using them to draw you into a trap then encirlce you!! Loaded with AA brigades as you sent planes to try and find more places where they were or were not, you would waste time and resoucres :)

The very fact that most players consider them useless is the very reason that I use them - they never suspect what I may be up to next ...
 
Sep 22, 2008
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{LD}Firestorm said:
I'd love to know how you did that, without using a manpower cheat.

With Lithuania, annex Latvia, annex Estonia, annex Norway, put ministers to man power growth, quite simple really, ally with japan, trade for their industry techs, leave the alliance.

With Tibet similar, annex all around you, then take out china when they are spread out against the Japanese.
 

{LD}Firestorm

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You still can't get enough manpower to do that, and more then likely Russia will attack you should you attack any of its satalites. Manpower requireed for what your suggesting is on the scale that Russia would have.

What version are you playing anyway?
 

MagisterMundi

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{LD}Firestorm said:
You still can't get enough manpower to do that, and more then likely Russia will attack you should you attack any of its satalites. Manpower requireed for what your suggesting is on the scale that Russia would have.

What version are you playing anyway?

Actually, what he's talking about is indeed possible, in the same way that Luxembourg surviving is possible. It IS possible without cheats - I've accomplished both - but extremely unlikely. You have to have everything fall just the right way.

Anyway, as far as Lithuania goes, you start with enough divisions already built and enough manpower to pump out plenty of Militia and attack Latvia and Estonia (and annex them) - the trick to not getting DoW'ed by the Soviets is to kiss up to them every chance you get. If you can keep their relations with you above 150, they probably won't attack you. After you finish annexing those two, you can move on to wherever else - and, if you keep your relations up with the Soviets (and a few intelligent slider moves) you can ally with the Soviets before they try to eat you.
 
Aug 1, 2008
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enigma_ said:
Any good military strategist should be able to utilise all resources by recognizing their stengths and weakness (this is always taught at military academies all over the world!!)

I have sucessfully utilised Militia not only for their 'battle' value but for their 'psychological' value. If you were playing against me as GER while I was playing the RUS, and I had 10 MIL lined up in at a shared boarder while still at peace, you would have no idea that was the case until you attacked me therefore you might line up more division than you should!! Once at war and you discovered an area with only MIL, I could play for time by using them to draw you into a trap then encirlce you!! Loaded with AA brigades as you sent planes to try and find more places where they were or were not, you would waste time and resoucres :)

The very fact that most players consider them useless is the very reason that I use them - they never suspect what I may be up to next ...

Granted, but what idiot arms himself with only militia when there are much more efficient ways of using manpower, IC, and time? A good strategist tries his very best NOT to be put into that situation in the first place! (They also teach this in the military, and I would know). That's like bringing a heavy sword to an automatic weapon fight. Sure, it may be sentimental, but is it worth it when you are dead from a bullet wound? Furthermore, I sincerely believe that you underestimate some of us in here with your tactics. We would only fall for that tactic a few times and then we'd pummel your inferior militia with real divisions.
 

MagisterMundi

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Bismarck96 said:
Granted, but what idiot arms himself with only militia when there are much more efficient ways of using manpower, IC, and time? A good strategist tries his very best NOT to be put into that situation in the first place! (They also teach this in the military, and I would know). That's like bringing a heavy sword to an automatic weapon fight. Sure, it may be sentimental, but is it worth it when you are dead from a bullet wound? Furthermore, I sincerely believe that you underestimate some of us in here with your tactics. We would only fall for that tactic a few times and then we'd pummel your inferior militia with real divisions.

Those "few times" are exactly what he's talking about, lol. He's not talking about fighting a war with Militia, he's talking about buying himself time - and that's where the "uberstacks of Militia" tactic comes in. It actually is pretty useful. I've used it in MP games.
 

enigma_

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Bismarck96 said:
Granted, but what idiot arms himself with only militia when there are much more efficient ways of using manpower, IC, and time? A good strategist tries his very best NOT to be put into that situation in the first place!

Who said anything about using ONLY Militia???? The encirclement would of course be executed with a much stronger combination of forces!! The use of some Militia is a delaying and/or entrapment tactic not a strategy ...


Bismarck96 said:
They also teach this in the military, and I would know.
I sincerely hope your 'military academy' training has taught you to NOT jump to conclusions as you did for my post :eek:
 

unmerged(107768)

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Jul 16, 2008
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I think the militia are just fine for defense of beaches, etcetera.

Put an engineer brigade on them for more defense, and put a leader on them who uses defensive strategy, and .....whoa..... suddenly you have cost effective defenses. Obviously they're no good when faced by anything like infantry, mot., mech., armor, bla blah blah....

But the fact still stands. It helps to have them sometimes, so HOI3 should keep them. For the small country's sake - because I only play as Ireland.
 

unmerged(107768)

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Jul 16, 2008
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Bismarck96 said:
That's like bringing a heavy sword to an automatic weapon fight. Furthermore, I sincerely believe that you underestimate some of us in here with your tactics.

Who said militia were anything as good as a heavy sword? They're more like a cleverly hidden dagger or :p butterknife. :p

By the way, they're probably called either a broadsword, claymore, or a greatsword. No time in history was there a type of sword called a "heavy" sword. They're all pretty heavy anyways. Think about it.

Also, we're here to discuss all of our own tactics and not here to criticize each other's tactics just because we think ours are better. He had a reasonable, albeit not so sound idea, and that's just great. If that strategy works for him - great. We all have our own plans and tactics. :cool:


Please, children.....
 
Aug 1, 2008
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Well, I am not going to respond to the taunts or "flames" as they are known on this forum. If any of you took my response personally, it was not meant in that manner, so I apologize for your misunderstanding.
As far as jumping to conclusions, I certainly did. I apologize to Enigma because I really thought he was planning on using only militia. That being said, I want you all to familiarize yourselves with a quote that can be applied in both game and life, "Indecision kills faster than making the wrong decision."
This is equivalent to "Jumping to conclusions is better than making none at all." This is the lot in life of a leader. The lot in life of a good leader is that he is prepared to suffer the consequences of all decisions he makes.
 

unmerged(107768)

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Jul 16, 2008
137
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Well put and accepted.

It was not my intent to rile you or flare out, but to merely instill some awareness in you that I thought you to be lacking, for I thought that your post was somewhat rude to Enigma and I thought it to be a lash out at others' tactics as well.

No hard feelings. :cool:

Cheers.
 

Driggsd

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I still like my idea to make millitia an upgradable unit. MIL..MTN, MIL..INF, MIL..PAR and so on. Because it is how most millitaries actual do things. And inversly I thin you should be able to down grade units to MIL.

In game mechanics this could be acomplished the same way it was in HOI 1 when you upgraded a unit. (remember how they went back into the force pool until they were done.....)

The historical WW2 basis for this can be found in USA.... National Guard units being brought up to wartime strenth. UK Teritorial Guard Units being kitted out with frontline gear and Vetran RA soldiers. GER Volks units having having Wermatch NCOs and Officers brought into to bring the boys and old men upto full strenth. And so on and so on and so on.

It is doable in game mechanics and plausable.