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Sep 22, 2008
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In Armageddon 1.2 you could exploit and break the entire game by simply building tons of militia as a minor, since they took only around 40 days at most to build (regualrs took 3 months) , and had less man power requirements you could simply spam out around 50+ divisions of these guys with Lithuania by the time Poland and Germany went to war. if you had the right techs you could even spam them out in 30 days, meaning that you could have 12 divisions per year in a country with just 4 IC and since they cost a lot less man power you could manage the man power costs too.

Of course if you also gave them armored car attachments (who wouldn't they cost almost nothing) and made your army policy professional then you had a mid sized army capable of defeating any opponent with relative ease even if you were playing with Tibet and your militia could go 1:1 against far more expensive regular divisions.

Personally I've had great success with this strategy (annexation of Germany with Lithuania in 1939, China with Tibet, Germany with Luxembourg)
 

Enzo

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IMHO, if you have manage to annex germany with luxembourg, the point is more on AI (I assume it was in sp game) than on militia.
 

unmerged(36253)

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fakeman said:
In Armageddon 1.2 you could exploit and break the entire game by simply building tons of militia as a minor, since they took only around 40 days at most to build (regualrs took 3 months) , and had less man power requirements you could simply spam out around 50+ divisions of these guys with Lithuania by the time Poland and Germany went to war. if you had the right techs you could even spam them out in 30 days, meaning that you could have 12 divisions per year in a country with just 4 IC and since they cost a lot less man power you could manage the man power costs too.

Of course if you also gave them armored car attachments (who wouldn't they cost almost nothing) and made your army policy professional then you had a mid sized army capable of defeating any opponent with relative ease even if you were playing with Tibet and your militia could go 1:1 against far more expensive regular divisions.

Personally I've had great success with this strategy (annexation of Germany with Lithuania in 1939, China with Tibet, Germany with Luxembourg)

Wow. I've never tried that before.
 

Galleblære

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CatsandCradles said:
Wow. I've never tried that before.

I am not sure its even feasible. Won't you run into severe supply problems long before you even get to build that many militias as a minor nation?
 

Elecwaves

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Maybe keep the militia, but strictly as a rebelling unit to deal with? Like the french resistance. That, or make it udnerbalanced so that if a militia costs ahlf as much as an infantry, well it is only 1/4th as good, so it prevents nations that can build normal infantry from wasting their time on crappy militia who won't hold their own anyways.
 

Jaydot

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If you could defeat Germany as Luxembourg, then your opponenet must have been super easy AI or brain dead. I don't think Luxembourg even produces enough man power to create one division of militia/ year. If you want a good way to defeat militia, build armour, since militia is pretty much useless against it (0 hard attack). The only practical uses for militia are behind lines defense duty (shore/ partisans) and possibly to use as front line cannon fodder. I say militia should stay.
 

{LD}Firestorm

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I'd love to know how you did that, without using a manpower cheat.
 

von_Manstein11

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here's another Idea

NERF THE FREAKING CHEATS

to bad there wasnt a way of denying people the ability to cheat (including edit saves) so we dont have to deal wtih stupid threads like this
 

{LD}Firestorm

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Like really, no kidding. It'd be impossible as a Minor to raise enough manpower for that much militia to take on Germany. Wouldnt you have to field like, 300 divisions of militia to take out Germany in 1939?
That's about 2,400 manpower, which is more then alot of the majors could get by 1939.

So lay off the cheats and you won't have this problem

:rofl:
 
Aug 25, 2008
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Militia can be vital sometimes, especially when you cant wait for inf normal builds. Without them for example Nationalist China couldnt be defended! I think Militia are useful and realistic.

At the very least I like building a few redundant militias for the UK and renaming them as Home Guard... :)
 
Aug 1, 2008
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compaq1234 said:
Militia can be vital sometimes, especially when you cant wait for inf normal builds. Without them for example Nationalist China couldnt be defended! I think Militia are useful and realistic.

At the very least I like building a few redundant militias for the UK and renaming them as Home Guard... :)

You must be playing Nationalist China on a more difficult setting than normal/normal. I never build militia, and I get rid of all of Nationalist China's militia when the game starts. Admittedly, I only build Calvary and Infantry, and it takes me until late 1938 to get the Fading Sun Event.
 

Porkman

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compaq1234 said:
Militia can be vital sometimes, especially when you cant wait for inf normal builds. Without them for example Nationalist China couldnt be defended! I think Militia are useful and realistic.

At the very least I like building a few redundant militias for the UK and renaming them as Home Guard... :)

Nationalist China can be defended without using the militia for anything besides beach defense. A nat china player who knows what they're doing should be able to trigger the fading sun by late 1937 early 1938.
 

TheFlemishDuck

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In hoi2 you could get 100 manpower by random event, consider that...

I once nearly conquered the whole of Africa with a millitia heavy Ethiopia, but it sshoul be imposible to beat Germany as Luxemburg though.

Otherwise, i just used millitia as others would have, either as beach defense or/and as supplement to frontlie troopp in case of a manpower heavy country.

Millitia in hoi2 are cost effeciant defenders, as they have more defense per amount of supplies used. Especially in coastal defense and difficult terrain, as negative combat modifiers increase the effectiveness of millitia. They are by no means effeciant offensive troops however, in fact it would be very painfull for youre manpower to use them on offensive.

OTOH using millitia can provide for very skilled officers who can increase the effectiveness of millitia a lot, and millitia divs often aquire experience fast . After a extended period millitia+AC+80 vetterancy+excelent leader can make them somewhat combatworthy, depends who you are fighting though.
 
Last edited:

humancalculator

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TheFlemishDuck said:
but it sshoul be imposible to beat Germany as Luxemburg though.

In the wiki there is a guide to winning as Luxembourg. It is here and shows the only way to win as Luxembourg. This guy obviously used cheats. Anyway, as a total realism proponent, I say keep the militia just for pointless historical value.
 

Driggsd

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An Idea

How about using militias as an upgradeable unit. Meaning that much like a lot of countries have "militias" during times of peace (UK teritorial guard, US National Guard, and so on.) These units keep orginazational intergity for fighting troops durring times of peace, and then can be "upgraded" to regular fighting troops durring times of war.

And durring times of peace you can "demobilize" your regular unit down to "millitias".

Just a thought, what do you guys think?
 

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Driggsd said:
How about using militias as an upgradeable unit. Meaning that much like a lot of countries have "militias" during times of peace (UK teritorial guard, US National Guard, and so on.) These units keep orginazational intergity for fighting troops durring times of peace, and then can be "upgraded" to regular fighting troops durring times of war.

And durring times of peace you can "demobilize" your regular unit down to "millitias".

Just a thought, what do you guys think?

Another potential possibility is for millitas to be actively modeled in gurillea warfare. But , the game ends in 1948 , so the potentials for millitas to be used as gurillea units that can accurately model Post World War II gurillea warfare and World War II Partisan activity would be rather limited.
 

Driggsd

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Novea said:
Another potential possibility is for millitas to be actively modeled in gurillea warfare. But , the game ends in 1948 , so the potentials for millitas to be used as gurillea units that can accurately model Post World War II gurillea warfare and World War II Partisan activity would be rather limited.

well i personaly thing that partisans should be able to be absorbed into regular armies. So maybe using militias as gurillas or being able to absob and upgrade like minded ( communist, fascist.....) gurillas/partisans.
 
Aug 1, 2008
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Porkman said:
Nationalist China can be defended without using the militia for anything besides beach defense. A nat china player who knows what they're doing should be able to trigger the fading sun by late 1937 early 1938.


Even at beach defense they suck! You would need to throw nine divisions of militia on one beach to defend it properly! The Japanese are much more aggressive in Armageddon.