they really just need some acpr rounds for dealing with the jumbo, giving them 22~24-ish pen.
Is that a joke?
they really just need some acpr rounds for dealing with the jumbo, giving them 22~24-ish pen.
In what way? Some American tests put the PzGr 40/42 at 262mm of pen.Is that a joke?
Panthers are ridiculously easy to kill, anytime somebody tries to approach any closed enviroment with them.
Whew lawrd this is interesting.
Anyway:
Commentary: Tanks in general
Most tankers do not want to get shot. Even by small, or doubtful to penetrate weapons. This image of panzerwarriors grinning like idiots while rounds ping off, Panthers, M1s, whatever is patently false because you as the tank crew are stuck in a machine that is best described as "hardened" vs "immune" to being broken. The more often you are shot, the more likely it is the next one hits something important, you lose a track, or the round finds something neat to explode.
I thought about this while playing skirmish one night. There was one stupid BEF Panther that would emerge, kill a few things, get forced off by return fire, disappear into part of the map I really couldn't get into that well, and then emerge to do the same thing all over again. I took to calling it "Bruce" after the shark in Jaws simply because improbably, there it was, attacking again, LOL LOL I KILLED A M3 AND A STUART!!! before being driven back.
Historically this isn't a result that occurred often. Regardless of poor armor or not, the law of averages generally results in something breaking badly enough to disable the tank, or it's enough to encourage the tank to find somewhere else to go.
I think a realistic outcome for heavily armored tanks is still a high probability of various critical hits. Perhaps not ammunition racks exploding, but were the Panther's tracks especially resilient? Was the Jumbo Sherman's gun tube made from armor plate as thick as the frontal slope? Did the rank novices Germany stuffed into Panthers really know it's only smoke from the outside of the tank vs fire inside of their notoriously fire prone tank?
Real tank employment regardless of armor relies on smart employment. Right now you can certainly win playing smart against Panthers. You can also win with Panthers with no talent whatsoever though. There is none of the historical punishment that came with using Panthers stupidly, like at Dompaire where Groupment Tactique Langland from the French 2nd Armored Division killed 34 Panthers and 28 Panzer IVs in exchange for 5 Shermans and two Stuarts. It's worthwhile also to note that the Panthers on several occasions were driven off by M10 fire at ranges in excess of 1800 meters, with no lethal effects, but the German crews were too scared to close the gap.
Basically there's no strictly "mechanical" reason why Panthers should lose from the front, if we're just going round to frontal slope. But very often in battle they were immobilized, or fire power killed (gun destroyed/rendered useless), or after welds came apart, or that lovely leaky engine caught fire, the crew bailed.
Re: Armor fracturing
There's numerous reports, documented occurrences, in labs, in tests, on the battlefield. German armor had a problem with fracturing when it was really not supposed to. This would make for an interesting way to make employing German heavy armor more tactical, in that you're correctly gambling that you will be able to take the shots your tank is supposed to be able to handle.
As to the M4A1, I don't really care. It generally can be knocked out by its historical threat weapons, and doesn't seem to be terribly unfair, but I cannot speak for Thonar's tactical acumen so I must simply assume they give him fits.
It's okay. Try cannons?
Re: Target acquisition
I quoted it earlier in the tread, but the French found it too 20-30 seconds for the Panther to go from the commander spotting a target, to the gunner shooting it, and specifically noted it was inferior to the Sherman in that respect. Here's what the Panther did right though in terms of targeting:
a. Very good commander's position with good all around visibility without needing to operate a periscope
b. Gunner's optic very clear and precise
Here's what it did not do well:
a. The power traverse for the Panther was a power-take off method, which basically meant the turret speed varied on how hard the engine was going. At low speeds this could be problematic, and it required good driver-gunner cooperation to get the turret going at a good speed (as the driver had to rev the engine to provide that additional power). Basically max rotation at optimal conditions was 18 second total traverse, but in practice much slower.
b. The gunner's only view out of the tank was a narrow field of view gunner's optic that covered a very small part of the battlefield, making him very reliant on the commander's ability to see targets. He was not especially useful for target acquisition, and on the move he was effectively useless given lack of stabilization
c. The Commander did not have the ability to "lay" the gunner onto a target, instead being reliant on vocally guiding the gunner to his target. By contrast the Sherman had a power control for the Commander so he could swing the turret roughly onto the target.
By contrast in terms of shooting first for Shermans:
a. Late model Sherman (all of the 76 MM armed models, Most M4A3 75Ws) had commander's position similar to Panther in regards to vision (earlier models had a periscope)
b. The Gunner had a wide field of view optic in addition to his narrow field view. This allowed him to better acquire targets either from a Commander hand-off, or realistically he could much better find targets on his own (allowing the gunner to look in one direction, while the commander searched for targets elsewhere). Also while firing on move was still not a good idea, he could much better acquire and select targets going into a short halt thanks to the wide FOV optic.
c. As already mentioned, the Sherman commander had the ability to direct the turret onto targets he spotted, making for a much faster target hand-off.
d. Sherman turret traverse was independent of engine RPMs, it did a 15 second 360, sitting still, going full speed, whatever.
To it's detriment:
a. Earlier models (M4, M4A1, M4A3 "dry" stowage, and early run M4A3 75W) did not have vision blocks for commander and relied on hand aimed periscope for under armor commander observation.
Basically the Sherman is better equipped to see the target first, and put the gun tube on the target faster. What happens when the tube gets there is a different topic, but in practice the Sherman shot first.
Re: Panther Crew Quality
Case in point, the existing 12 SS Panzer division.
While 2000 of it's personnel were veterans (and already war criminals!), they represented chiefly the higher brains of the organization (think battalion staffs, company commanders, etc). The overwhelming majority of it's personnel were fairly green (the unit didn't start standing up until September 1943, and was not ready for deployment until March 1944). Their armor training was complicated by a combination of limited tanks available for training, and the short mechanical life expectancy of their rides (as again, Panther was good for about 150 KM worth of movement between overhauls) limited how much actual time on tank many of their crewmen and junior leaders had. Many only fired their main weapons system less than 5 times per crew.
To put it in perspective 3rd Armored Division was conducting division level exercises by October 1942, and was training in Europe from 15 September onward. It had lavish supplies, and indeed could and did burn out tanks during training from sheer mileage accumulated (which on a Sherman means something). Gunnery was extensive and complete, and the unit maneuvered at every echelon from platoon through Division.
Basically when forces collided in Europe itself, the Nazis had a small corps of combat veterans pulled from the East, but their rank and file was more poorly trained than their opponents, and largely benefited from a defensive posture that minimized their vulnerability. When the Germans went on the counter offensive, they suffered very high losses and ultimately accomplished not much more than making the resumption of the following Allied offensive easier for lack of resistance.
Re: Anything based on "Deathtraps"
Just stop and go home. There's so much wrong in Cooper's book that's just factually incorrect as to be absurd. It's a good "memoir" in the sense you read it to get a feel for where someone's head was at, but he's exactly the wrong person to cite for tank operations. Indeed if you're tracking his numbers for how many Shermans were lost according to Cooper, relative to total lost World War Two, 3 AD alone represented 10% or so of all tank losses for the US Army in World War Two which should make you raise an eyebrow.
Read this instead:
https://www.ausa.org/articles/irzyk-explains-performance-american-tanks-world-war-ii
Actually a tank commander, actually fought German tanks, likely knows more than some rando undergrad with a copy of Cooper's book.
Re: "The 10,000"
But what killed those? By most estimates, for instance about 20% of all Allied tank losses were from mines (a threat that did not really affect the Germans on the Western Front). Basically looking at that number it's easy to decide all those tanks lay smoking in front of the two panthers that got knocked out or whatever, but the reality is that in a high intensity offensive war, tanks will be lost. And indeed, on the offensive tanks will be lost at a much higher rate than on the defensive.
This is oddly enough proven rather handily by the utter shambling disasters that were the German armor offensives on the Western Front (Mortain: Panther units get crushed by US infantry divisions. Arracourt: Panthers get crushed by US and French armor. Bulge, despite a massive advantage in armor and artillery against several depleted or brand new units, German armor bogs down and is destroyed in detail).
I've seen a ratio of 1.6/1 stated in favor of the Germans for tank on tank. Which sounds all lovely except for you look at the disproportionate numbers involved, and again keep in mind the Germans were using bigger tanks, with bigger guns, from prepared positions more often than not...and still often effectively trading tank for tank.
Basically envision this, not as a video game were the metric is killing X number of points more than the enemy, think of it in terms of using assets to accomplish things. Did the German armor accomplish it's mission? It did not. It failed, and even failed when it had a fair number of advantages. Did the Allied armor succeed? Yes. Most of the time it did.
TLDR:
The Panther had a lot of flaws in real life and was not such a great performer.
Tanks should take a fair amount of criticals even if they're being hit on the "strong" armor to better represent reality.
Just a thought if the Sherman was such a better tank vs Panther or German tanks why did so many get blown up and why did they have more losses vs panther or really any German tank on the west front.
Also when did all the death trap rumors start and from who I have seen ww2 vets who recall this so it was not some hollywood movie invention.
A propaganda newsreel meant to make recruits not shit their pants and a technical report of a live fire test meant for high command are not the same thing and you know that.
An important issue, eh? M4A1's providing too much of a challenge to your Panthers out there?
Commentary: Tanks in general
Most tankers do not want to get shot. Even by small, or doubtful to penetrate weapons. This image of panzerwarriors grinning like idiots while rounds ping off, Panthers, M1s, whatever is patently false because you as the tank crew are stuck in a machine that is best described as "hardened" vs "immune" to being broken. The more often you are shot, the more likely it is the next one hits something important, you lose a track, or the round finds something neat to explode.
I thought about this while playing skirmish one night. There was one stupid BEF Panther that would emerge, kill a few things, get forced off by return fire, disappear into part of the map I really couldn't get into that well, and then emerge to do the same thing all over again. I took to calling it "Bruce" after the shark in Jaws simply because improbably, there it was, attacking again, LOL LOL I KILLED A M3 AND A STUART!!! before being driven back.
Historically this isn't a result that occurred often. Regardless of poor armor or not, the law of averages generally results in something breaking badly enough to disable the tank, or it's enough to encourage the tank to find somewhere else to go.
I think a realistic outcome for heavily armored tanks is still a high probability of various critical hits. Perhaps not ammunition racks exploding, but were the Panther's tracks especially resilient? Was the Jumbo Sherman's gun tube made from armor plate as thick as the frontal slope? Did the rank novices Germany stuffed into Panthers really know it's only smoke from the outside of the tank vs fire inside of their notoriously fire prone tank?
Real tank employment regardless of armor relies on smart employment. Right now you can certainly win playing smart against Panthers. You can also win with Panthers with no talent whatsoever though. There is none of the historical punishment that came with using Panthers stupidly, like at Dompaire where Groupment Tactique Langland from the French 2nd Armored Division killed 34 Panthers and 28 Panzer IVs in exchange for 5 Shermans and two Stuarts. It's worthwhile also to note that the Panthers on several occasions were driven off by M10 fire at ranges in excess of 1800 meters, with no lethal effects, but the German crews were too scared to close the gap.
Basically there's no strictly "mechanical" reason why Panthers should lose from the front, if we're just going round to frontal slope. But very often in battle they were immobilized, or fire power killed (gun destroyed/rendered useless), or after welds came apart, or that lovely leaky engine caught fire, the crew bailed.
As to the M4A1, I don't really care. It generally can be knocked out by its historical threat weapons, and doesn't seem to be terribly unfair, but I cannot speak for Thonar's tactical acumen so I must simply assume they give him fits.
It's okay. Try cannons?
Re: Target acquisition
I quoted it earlier in the tread, but the French found it too 20-30 seconds for the Panther to go from the commander spotting a target, to the gunner shooting it, and specifically noted it was inferior to the Sherman in that respect. Here's what the Panther did right though in terms of targeting:
a. Very good commander's position with good all around visibility without needing to operate a periscope
b. Gunner's optic very clear and precise
Here's what it did not do well:
a. The power traverse for the Panther was a power-take off method, which basically meant the turret speed varied on how hard the engine was going. At low speeds this could be problematic, and it required good driver-gunner cooperation to get the turret going at a good speed (as the driver had to rev the engine to provide that additional power). Basically max rotation at optimal conditions was 18 second total traverse, but in practice much slower.
b. The gunner's only view out of the tank was a narrow field of view gunner's optic that covered a very small part of the battlefield, making him very reliant on the commander's ability to see targets. He was not especially useful for target acquisition, and on the move he was effectively useless given lack of stabilization
c. The Commander did not have the ability to "lay" the gunner onto a target, instead being reliant on vocally guiding the gunner to his target. By contrast the Sherman had a power control for the Commander so he could swing the turret roughly onto the target.
By contrast in terms of shooting first for Shermans:
a. Late model Sherman (all of the 76 MM armed models, Most M4A3 75Ws) had commander's position similar to Panther in regards to vision (earlier models had a periscope)
b. The Gunner had a wide field of view optic in addition to his narrow field view. This allowed him to better acquire targets either from a Commander hand-off, or realistically he could much better find targets on his own (allowing the gunner to look in one direction, while the commander searched for targets elsewhere). Also while firing on move was still not a good idea, he could much better acquire and select targets going into a short halt thanks to the wide FOV optic.
c. As already mentioned, the Sherman commander had the ability to direct the turret onto targets he spotted, making for a much faster target hand-off.
d. Sherman turret traverse was independent of engine RPMs, it did a 15 second 360, sitting still, going full speed, whatever.
To it's detriment:
a. Earlier models (M4, M4A1, M4A3 "dry" stowage, and early run M4A3 75W) did not have vision blocks for commander and relied on hand aimed periscope for under armor commander observation.
Basically the Sherman is better equipped to see the target first, and put the gun tube on the target faster. What happens when the tube gets there is a different topic, but in practice the Sherman shot first.
Re: Panther Crew Quality
Case in point, the existing 12 SS Panzer division.
While 2000 of it's personnel were veterans (and already war criminals!), they represented chiefly the higher brains of the organization (think battalion staffs, company commanders, etc). The overwhelming majority of it's personnel were fairly green (the unit didn't start standing up until September 1943, and was not ready for deployment until March 1944). Their armor training was complicated by a combination of limited tanks available for training, and the short mechanical life expectancy of their rides (as again, Panther was good for about 150 KM worth of movement between overhauls) limited how much actual time on tank many of their crewmen and junior leaders had. Many only fired their main weapons system less than 5 times per crew.
To put it in perspective 3rd Armored Division was conducting division level exercises by October 1942, and was training in Europe from 15 September onward. It had lavish supplies, and indeed could and did burn out tanks during training from sheer mileage accumulated (which on a Sherman means something). Gunnery was extensive and complete, and the unit maneuvered at every echelon from platoon through Division.
Basically when forces collided in Europe itself, the Nazis had a small corps of combat veterans pulled from the East, but their rank and file was more poorly trained than their opponents, and largely benefited from a defensive posture that minimized their vulnerability.
When the Germans went on the counter offensive, they suffered very high losses and ultimately accomplished not much more than making the resumption of the following Allied offensive easier for lack of resistance.
Basically envision this, not as a video game were the metric is killing X number of points more than the enemy, think of it in terms of using assets to accomplish things. Did the German armor accomplish it's mission? It did not. It failed, and even failed when it had a fair number of advantages. Did the Allied armor succeed? Yes. Most of the time it did.
TLDR:
The Panther had a lot of flaws in real life and was not such a great performer.
Tanks should take a fair amount of criticals even if they're being hit on the "strong" armor to better represent reality.
In what way? Some American tests put the PzGr 40/42 at 262mm of pen.
The general stats for Panthers are roughly ok, they really just need some acpr rounds for dealing with the jumbo, giving them 22~24-ish pen. Shermans should realistically have 9-10 frontal armor max, with 3-4 side armor. Yes there are spots on the front of the Sherman that can reach 110mm of effective armor, but they are 2 small strips towards the bottom of the hull. In general, most shots will be striking higher up where the armor is 70-90mm effective depending on the model. The flat hatches on certain models would make the hull even more vulnerable.
I can't wait to see the kind of threads which will pop up when the Tiger 1 is introduced and it has 10 armor with 16 pen.
German APCR, just like everyone elses, was hyper rare. Additionally, APCR is massively affected by slope, so its utility vs such armor is limited. Performance vs the Jumbo would be better, but you'd still be having a very hard time with one.
Did the rank novices Germany stuffed into Panthers really know it's only smoke from the outside of the tank vs fire inside of their notoriously fire prone tank?
There is none of the historical punishment that came with using Panthers stupidly, like at Dompaire where Groupment Tactique Langland from the French 2nd Armored Division killed 34 Panthers and 28 Panzer IVs in exchange for 5 Shermans and two Stuarts.
It's worthwhile also to note that the Panthers on several occasions were driven off by M10 fire at ranges in excess of 1800 meters, with no lethal effects, but the German crews were too scared to close the gap.
There's numerous reports, documented occurrences, in labs, in tests, on the battlefield. German armor had a problem with fracturing when it was really not supposed to. This would make for an interesting way to make employing German heavy armor more tactical, in that you're correctly gambling that you will be able to take the shots your tank is supposed to be able to handle.
I quoted it earlier in the tread, but the French found it too 20-30 seconds for the Panther to go from the commander spotting a target, to the gunner shooting it, and specifically noted it was inferior to the Sherman in that respect. Here's what the Panther did right though in terms of targeting:
a. The power traverse for the Panther was a power-take off method, which basically meant the turret speed varied on how hard the engine was going. At low speeds this could be problematic, and it required good driver-gunner cooperation to get the turret going at a good speed (as the driver had to rev the engine to provide that additional power). Basically max rotation at optimal conditions was 18 second total traverse, but in practice much slower.
b. The gunner's only view out of the tank was a narrow field of view gunner's optic that covered a very small part of the battlefield, making him very reliant on the commander's ability to see targets. He was not especially useful for target acquisition, and on the move he was effectively useless given lack of stabilization
c. The Commander did not have the ability to "lay" the gunner onto a target, instead being reliant on vocally guiding the gunner to his target. By contrast the Sherman had a power control for the Commander so he could swing the turret roughly onto the target.
Don't be so sure.
"The US Army's Ballistics Research Lab (BRL) conducted some operational research of tank-verses-tank fighting in an effort to determine what factors led to battlefield success...records indicate that typical tank-verse-tank engagements were usually small unit actions, on average involving nine tanks on the US side and four Wehrmacht AFVs; less than one-third of the engagements involved more than three German AFVs. The average range at which the US tanks inflicted kills on the panzers was 983 yards, while the German kills on average were from 946 yards...The study concluded that the single most important factor in tank-verses-tank fighting was which side spotted the enemy first, engaged first, and hit first. Of the incidents studied, defenders fired first 84 percent of the time. When defenders fired first, the attackers suffered 4.3 times more casualties than the defender. When attackers fired first, the defenders suffered 3.6 times more casualties than the attackers. During 29 engagements involving Shermans and Panthers, the Shermans had an average numerical advantage of 1.2:1. The data suggests that the Panther was 1.1 times more effective than the Sherman when fighting from the defense, while the Sherman had an 8.4 advantage against the Panther when fighting from defense. The overall record suggests that the Sherman was 3.6 times more effective than the Panther. This ratio was probably not typical of all Sherman-verses-Panther exchanges during the war and may also be due to inadequate data collection. Nevertheless, the popular myths that Panthers enjoyed a 5-to-1 kill ratio against Shermans or that it took five Shermans to knock out a Panther have no basis at all."
-Zaloga
In a very specific set of circumstances, close-range, running fights. Past that, it was not much of an advantage. Being an unmagnified scope.
This is not exactly true. Boehringer-Sturm L4S used to traverse the turret in A and G also had two gears controlled by a lever provided to the gunner, which meant that turret could be traversed faster even on comparatively low RPM, 360 degrees in 46 seconds at 1000 RPM on high gear and 23 seconds for a full rotation at 2000 RPM on high gear.
Germans stabilised the whole tank.
Commander in Panther had an open sight for rough indications, and also can relay the position of targets via azimuth indicator in cupola. It worked like this: " The gunner was also equipped with a two-dial turret position indicator, driben by a pinion from the turret rack and located on his left. The left-hand dial was divided into 1-12 divisions with 64 subdivisions each of 100 mils, the right-hand dial being divided into mils with 100 subdivisions. The indicator did have a use during semi-indirect fire shooting, but had originally been intended for use in conjunction with a 1-12 clock scale recorded around the inside of the commander's cupola on a toothed annular ring. This scale worked on the counter-rotation principle. When the turret was traversed, a pinion which also engaged the teeth of the turret rack (ring) drove the scale in the opposite direction but at the same speed, so that the fiure 12 remained in constant aligment with the hull's center line, looking directly forward. This enabled the commander to determine the bearing of his next target and inform the gunner accordingly. The gunner would then traverse onto the bearing ordered, using his turret position indicator, and find the gun approximately "on" the line."
Panther - Germany's quest for combat dominance, Michael and Gladys Green, pg. 103
Study based on unverified war diary claims.
The Sherman had a 2-1 kill ratio against Panthers.Just a thought if the Sherman was such a better tank vs Panther or German tanks why did so many get blown up and why did they have more losses vs panther or really any German tank on the west front. I mean you have the Air, Arty and the numbers how do you go about losing all of these superior tanks????? Also when did all the death trap rumors start and from who I have seen ww2 vets who recall this so it was not some hollywood movie invention.
You are seriously under-estimating the importance of a unity sight for the gunner. In all situations save the specific circumstances of waiting in a defensive position for the enemy to appear at pre-determined positions, it is a huge benefit to have the gunner be able to get a good look at what's happening in front of the turret. It is a particularly useful asset when advancing on the offensive, as it allows the gunner to join the commander in searching for threats.
As previous posts in this thread has explained, the lack of unity sight also meant that it took longer for the Panther to acquire and fire on targets. This is also a serious problem as a majority of tank on tank engagement ended with victory for whichever vehicle got the first shot off and it severely hampered the Panther's ability to engage its' attackers. Keep in mind that in 20 to 30 seconds, the mean time of detection to first shot for a Panther, most medium tanks of the era could get some 3-4 aimed shots off.
Compared to 15 seconds for a Sherman and 12 seconds for a T-34. The Panther, at full engine power, had a respectable turret traverse time (15-18 seconds), but it slowed considerably as soon as engine power dropped off. This is before we mention problems like the added acclimatization and proficiency needed from the gunner to deal with the fact that the turret slewed at different speeds depending on the engine settings used by the driver. A Sherman or T-34 gunner knew how fast their turret would slew, no matter what. A Panther gunner knew once he started slewing or after talking to the driver and that slewing speed would change if the driver shifted gear or let off the gas.
This is cute and all, but it only proves that Germany worked around the problem of the Commander not being able to slew the turret. Let's imagine this situation from a Panther and a M4; both tank commanders spot a target at their 3 o'clock, directly to their right:
Sherman: Commander calls out the target, starts traversing the turret towards the target as he does so. When he has traversed into the general direction he lets up and allows the gunner to acquire the target, first via unity sight and then via gun sight for final precision.
Panther: Commander calls out target, waits for gunner to start traversing the turret. When the gunner is reaching the intended direction the commander will have to pinpoint the target ("between the two rocks, looking like a massive antitank gun") so that the gunner can start fine adjusting until he gets the approximate area inside his zoomed in gun sight. Once he's found the target, he has to adjust aim and fire.
Because official studies from US military departments are known for their unreliability. Here's the deal, either you prove that the BRL fudged its' numbers or didn't care about them or you provide other numbers that you surmise are accurate. If you don't do either of those, you are just blustering to avoid having to face the fact that your preconceptions about the Panther probably are wrong.
The Sherman had a 2-1 kill ratio against Panthers.
Yeah man!
Panther's armour gots to be this thick!
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Panther - Commander calls out a bearing in hours and minutes, and gunner traverses to said bearing on his azimuth indicator, and commander stops him when his vain sight aligns with the target. This doesnt take significantly longer, however you want to strech it. It might take 20-30 second more, but the basis of Sherman acquistion would have to be in region of 30-40 seconds.