This change was only semi-intentional. We inteded to stop some violations of scripted trigger rules where the player could remove unremovable traits, but ended up blocking too harshly as the system was rather rigid and that's what led to the bugged behavior where some valid situations were getting blocked. For 3.3, we have reworked the system and redone the rules, so that we can control what traits are addable/removable when merging templates and when manipulating a template, separately. Let us know if you still feel there are issues after you've tried it out in 3.3. There were quite a few traits to rework, so it's not impossible that there are edge cases yet to iron out!
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