Colonial gameplay suffered very heavily because of institution spread, but more important thing are Explo and Expansion finishers which should stay connected to technology group / religion / culture rather than technology level. Right now conquering Mexico requires claim spamming and institutions will just explode in this area. It slows down the game and because of that I stopped playing as colonial powers until things will go back to how they were. Institution mechanics is an opportunity to fix protectorates.
So, what protectorate should be? It should be able to be morphed to vassal (when it's technology level is no longer primitive and it's religion is christian), should give us half of their trade power and our own provinces (and our subjects) are treated as "friendly territory" to promote institution spread.
So how should it work? Normally primitive natives should have very, very low level of institution spread from provinces being "overseas" for european countries and from colonial nations (and from protectorates of european powers). Colonies actually should not generate spread at all, UNLESS some european power will create protectorate. What is protectorate for european power? It means "We will give you technology so you can conquer other tribes and prosper, and when you will be ready, we will make you citizens of our great empire of cool white people". What does it mean for nation being protectorate? "Cool white people want to give us guns and other nice stuff which we can use to kick asses of our enemies!".
And what is it in practice? European nation gives guns and other nice stuff and also sends their missionaries to christianize natives. In game mechanics it should mean institution spread and events that change religion of protectorate to catholic/protestant (whatever their "overlord" is), maybe even culture changes can appear when next generation of natives will perceive themselves as for example french people. When protectorate is high enough in technology and became christian, they should be able to be morphed to usual vassal (or colonial nation), as they are semi-european country now. Protectorate should not mean any alliance-relation until they become a vassal/CN, and they should be treated as CN in diplomacy - so when they are fighting their local wars - it's not our business until they ask for help (and their overlord may just not agree to help them), but when any other european country will attack them - then it will call us to war (and denying would break protectorate).
Also pumping development should not give institution spread when we are too far from closest independent and not overseas country (hey, just like colonial or trade range! How the hell can some african tribe adopt reneissance if they don't even know that Europe exists?) with adopted instutiton OR being birthplace of this institution (so in Europe 99% of times we will be able to pump it).
"But hey, it will nerf natives again, and what should players wanting to play in Africa or America do?!"
What should they do? They should abuse protectorate mechanics and break free from their overlord when they become advanced enough, what most probably would mean war (maybe support independence from other european powers huh?). This way we would have nice protectorate mechanics (useful at last), not abusive institutions and still a way for player to become modern country starting as primitive nation.
So, what protectorate should be? It should be able to be morphed to vassal (when it's technology level is no longer primitive and it's religion is christian), should give us half of their trade power and our own provinces (and our subjects) are treated as "friendly territory" to promote institution spread.
So how should it work? Normally primitive natives should have very, very low level of institution spread from provinces being "overseas" for european countries and from colonial nations (and from protectorates of european powers). Colonies actually should not generate spread at all, UNLESS some european power will create protectorate. What is protectorate for european power? It means "We will give you technology so you can conquer other tribes and prosper, and when you will be ready, we will make you citizens of our great empire of cool white people". What does it mean for nation being protectorate? "Cool white people want to give us guns and other nice stuff which we can use to kick asses of our enemies!".
And what is it in practice? European nation gives guns and other nice stuff and also sends their missionaries to christianize natives. In game mechanics it should mean institution spread and events that change religion of protectorate to catholic/protestant (whatever their "overlord" is), maybe even culture changes can appear when next generation of natives will perceive themselves as for example french people. When protectorate is high enough in technology and became christian, they should be able to be morphed to usual vassal (or colonial nation), as they are semi-european country now. Protectorate should not mean any alliance-relation until they become a vassal/CN, and they should be treated as CN in diplomacy - so when they are fighting their local wars - it's not our business until they ask for help (and their overlord may just not agree to help them), but when any other european country will attack them - then it will call us to war (and denying would break protectorate).
Also pumping development should not give institution spread when we are too far from closest independent and not overseas country (hey, just like colonial or trade range! How the hell can some african tribe adopt reneissance if they don't even know that Europe exists?) with adopted instutiton OR being birthplace of this institution (so in Europe 99% of times we will be able to pump it).
"But hey, it will nerf natives again, and what should players wanting to play in Africa or America do?!"
What should they do? They should abuse protectorate mechanics and break free from their overlord when they become advanced enough, what most probably would mean war (maybe support independence from other european powers huh?). This way we would have nice protectorate mechanics (useful at last), not abusive institutions and still a way for player to become modern country starting as primitive nation.
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