I understand that the capacities system is logical choice from a gamer design perspective, but I think the way it is show it is not good enough. Here my suggestions:
- Bureaucracy: Basically improve over Vic2 system. A local system tied to the locals pops. Here you could add an extra burden in the capital if you have a very centralized country (laws) because the central government will constantly interfere in small local matters or a smaller one if you have like a federation system. Here you can add interesting gameplays simulating real life problems empires suffer like different languages population, two capitals and etc increasing bureaucratic demand. But all this need to be tied to pop's, laws and government structure and operate in the local level and as an result affect the rest of the country.
- Authority: is a really bad idea. The power of a government is convincing the others do they work (no man rules alone). So the power of a monarch is tied to loyalty of groups and pops not something abstract. Again you can do all that this currency can do with a good simulation of law and government systems.
- Influence: even this could be improved. So your influence should be proportional to GDP, military power, culture, past experiences (old enemies, new friends) and etc not a simple number. Build a better system when the relation with every country matters and you need to create a diplomatic corps that need resources (money, people), not just a simple number.
Finally, reduce the abstraction, connect the systems and leave arbitrary numbers only when they are indispensable and use the least amount possible.
- Bureaucracy: Basically improve over Vic2 system. A local system tied to the locals pops. Here you could add an extra burden in the capital if you have a very centralized country (laws) because the central government will constantly interfere in small local matters or a smaller one if you have like a federation system. Here you can add interesting gameplays simulating real life problems empires suffer like different languages population, two capitals and etc increasing bureaucratic demand. But all this need to be tied to pop's, laws and government structure and operate in the local level and as an result affect the rest of the country.
- Authority: is a really bad idea. The power of a government is convincing the others do they work (no man rules alone). So the power of a monarch is tied to loyalty of groups and pops not something abstract. Again you can do all that this currency can do with a good simulation of law and government systems.
- Influence: even this could be improved. So your influence should be proportional to GDP, military power, culture, past experiences (old enemies, new friends) and etc not a simple number. Build a better system when the relation with every country matters and you need to create a diplomatic corps that need resources (money, people), not just a simple number.
Finally, reduce the abstraction, connect the systems and leave arbitrary numbers only when they are indispensable and use the least amount possible.
- 49
- 7
- 3