Please Please Please! Give us and upgrade all buildings button!

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ramadawn

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My god that's ALOT of clicking!

Given a size twenty 25 planet, two clicks per up grade and 4 upgrades per building type. THATS 200 hundred mouse clicks to fully build up ONE planet!

I think that's enough said.
 
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kebzero

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I understand what you're after, but adding an 'upgrade all' button has some issues that don't necessarily have clear-cut answers. Here are a few examples;

- In what order should the planet upgrade all the buildings? Bet you'll be cross if it upgrades all the mines when you need energy, or power plants when the planet is starving.
- What does the button do if you currently cannot afford all the energy/minerals/influence necessary to 'upgrade all' existing buildings on a planet to maximum?
- What does the button do if you don't have all the techs necessary?
- Should the first planet you press this button on be the one that becomes your Empire capitol (you can only have one in your empire)
- How does it cope if it cannot build the 'highest' level building (since it's not the capitol, and the highest tier mines/farms/etc are reserved for that world only)?
- Should it ever queue buildings that require strategic resources?


The current building model just doesn't lend itself to non-intelligent management when it comes to your core worlds and their buildings/pops. It needs your brains (and clicks) to determine priorities.

Currently, the function you're looking for is basically called 'sector management'. If you want, you can reduce your clicking to just one 16-plot world... :p
 
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I would like it if they implemented it alongside parallel building mechanic. By the time all your buildings have upgraded, it is time for the next two tiers.
 
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How bout a simple button like the 'purge all of this type' but for buildings. When you click the yellow upgrade button, there is an option (with a tooltip of total cost that is greyed out if you can't afford it) that allows upgrading of all types of this building.
 
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Chilled Legumes

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I understand what you're after, but adding an 'upgrade all' button has some issues that don't necessarily have clear-cut answers. Here are a few examples;

- In what order should the planet upgrade all the buildings? Bet you'll be cross if it upgrades all the mines when you need energy, or power plants when the planet is starving.
- What does the button do if you currently cannot afford all the energy/minerals/influence necessary to 'upgrade all' existing buildings on a planet to maximum?
- What does the button do if you don't have all the techs necessary?
- Should the first planet you press this button on be the one that becomes your Empire capitol (you can only have one in your empire)
- How does it cope if it cannot build the 'highest' level building (since it's not the capitol, and the highest tier mines/farms/etc are reserved for that world only)?
- Should it ever queue buildings that require strategic resources?


The current building model just doesn't lend itself to non-intelligent management when it comes to your core worlds and their buildings/pops. It needs your brains (and clicks) to determine priorities.

Currently, the function you're looking for is basically called 'sector management'. If you want, you can reduce your clicking to just one 16-plot world... :p

I think OP meant upgrade all buildings that exist and have an upgrade icon on them.

And I'd handle it just like right click > build mining stations, if someone values their time more, they can use the upgrade all button, for someone who values efficiency, they can still specify the order of and which upgrades to make.
 
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Red Legion

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There's currently a mod on the workshop that adds a special edict which will allow the AI to automatically upgrade buildings on that planet. Might be worth checking out.
 
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isotone

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If you have the tech for level 4 buildings why must you be forced to build a level one first on a new colony, then upgrade? is there any reason for this?
 
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mrinku

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If you have the tech for level 4 buildings why must you be forced to build a level one first on a new colony, then upgrade? is there any reason for this?
I think of the previous tiers as being preliminary building projects. Part of the cost of a tier IV building is the construction time. It might also help to think of them not as buildings but complexes... you're not just upgrading them but also physically expanding them to be bigger.

(And specifically with a *new* colony the command tile's rating is a hard cap on building tiers as the infrastructure isn't in place yet. )
 

JMBarbarossa

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If you have the tech for level 4 buildings why must you be forced to build a level one first on a new colony, then upgrade? is there any reason for this?

I think you are limited in building levels to administration level so it makes colonizing new planets a long-term but ultimately more lucrative investment than mining stations. You have to eat the 10% per planet (and 1% per pop) research cost increase for a while while you grow your pops to a point where you can support more research buildings. It also means that getting species modifiers like nomadic and rapid breeders give those races an edge in the colony investment game.
 

Badbonez

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I would like to see a sortable queue on planets so I can say "do this, this and this...oh wait, do this first, then do that." And a list of all upgrades being done on that planet so I can can easily see what upgrades are being done. And then add check box: "Auto Upgrade Buildings" Same for space stations, I would like to be able to re-arrange the build order without having to cancel everything first.

All in due time I expect...
 
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I can relate... in fact, I got so frustrated that I tried out a program called AutoKey that allows you to make your own hotkeys by writing scripts.

Feel free to borrow, modify and repost your better versions if you'd like. Note that you'll definitely have to modify the screen coordinates if you're not using 1920x1080.

Haven't used this on Clarke in case there have been any changes to the GUI.

Steps to install
1. Install autokey
2. Create empty file called (for example) Stellaris.ahk
3. Copy in script and then rightclick 'run script'

Here are the keys:

Key - Action
u - Please select the square the cursor is over, and automatically upgrade to the first upgrade option
Shift-u - Please upgrade the square, but let me choose the upgrade (e.g. Which type of lab)
Shift-C - Please clear the blocker
q - Scroll up the right window
e - Scroll down the right window
1-9 - Please select this planet (right window needs to already be scrolled up, and you may want to change this to alt-1-9 if you want to preserve the game's use of the 1-9 chars)

I don't normally do slaving races because I'm an extremely nice person, but I suppose some of you degenerates could also add in some purge/enslave hotkeys as well.

Enjoy!

<<<<<<<<<<<<<<<< Script starts below this line >>>>>>>>>>>>>>>>>>>>>>>>

SendMode Input ; Recommended for new scripts due to its superior speed and reliability.

u::
MouseGetPos, xpos, ypos
MouseClick, Left, 818, 780
sleep 200
MouseClick, Left, 751, 485
Sleep 100
MouseMove, xpos, ypos, 0
Return

+U:
MouseGetPos, xpos, ypos
MouseClick, Left, 818, 780
Sleep 100
MouseMove, xpos, ypos, 0
Return

+C::
MouseGetPos, xpos, ypos
MouseClick, Left, 816, 430
Sleep 50
MouseMove, xpos, ypos, 0
Return

q::
MouseGetPos, xpos, ypos
MouseMove, 1789, 245
Sleep 100
MouseClick, WheelUp, , ,30,0
Sleep 100
MouseMove, xpos, ypos, 0
Return

e::
MouseGetPos, xpos, ypos
MouseMove, 1789, 245
Sleep 100
MouseClick, WheelDown, , ,30,0
Sleep 100
MouseMove, xpos, ypos, 0
Return

1::
MouseGetPos, xpos, ypos
MouseClick, Left, 1789, 245
Sleep 50
MouseMove, xpos, ypos, 0
Return

2::
MouseGetPos, xpos, ypos
MouseClick, Left, 1790, 285
Sleep 50
MouseMove, xpos, ypos, 0
Return

3::
MouseGetPos, xpos, ypos
MouseClick, Left, 1795, 329
Sleep 50
MouseMove, xpos, ypos, 0
Return

4::
MouseGetPos, xpos, ypos
MouseClick, Left, 1795, 366
Sleep 50
MouseMove, xpos, ypos, 0
Return

5::
MouseGetPos, xpos, ypos
MouseClick, Left, 1800, 411
Sleep 50
MouseMove, xpos, ypos, 0
Return

6::
MouseGetPos, xpos, ypos
MouseClick, Left, 1795, 453
Sleep 50
MouseMove, xpos, ypos
Return

7::
MouseGetPos, xpos, ypos
MouseClick, Left, 1790, 495
Sleep 50
MouseMove, xpos, ypos
Return

8::
MouseGetPos, xpos, ypos
MouseClick, Left, 1783, 539
Sleep 50
MouseMove, xpos, ypos
Return

9::
MouseGetPos, xpos, ypos
MouseClick, Left, 1789, 576
Sleep 50
MouseMove, xpos, ypos
Return
 
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I really think the whole idea of upgrading buildings is bad. its just useless minutia. How about we just get the upgrades for free from research? It would simplify some really pointless complexity. Make things a lot easier on the AI too. if this means we have to find another sink for minerals, so be it.
 
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RogerWilco

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Aug 15, 2013
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I would even like to upgrade all in my empire in one click.