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Sleight of Hand

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Sounds like a bug to me. The HRE should not become Open Elective just because a Doge is elected. The Doge should just continue to be both Doge and Kaiser with no changes of succession laws in either the republic or the empire.
Agreed, but sadly that's what happens.
 

Ciccillo Rre

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The split is completely arbitrary, as Doomdark has admitted. It's just a rough 50/50 split with no logical border.

The old kingdom of Rus was much better (the whole area was Kievan' Rus historically) -- you can still have a Russian Empire consisting of Rus, Volga Bulgaria and Perm. Personally I remove it, though.
As you can see above (post 22) I tackled the problem differently. I do not like the arbitrary Rus/Ruthenia split either. But the devs probably think that gameplay wise large kingdoms don't work quite well probably, and smaller kingdoms are funnier in MP games, hence the split (to my view this means that Germany is still too big, but anyways).

Said this, I reduced the Empire of Russia to the old pre-1.06 kingdom of Rus (plus the duchy of Polotsk) and carved a space of a Grand Principality of Vladimiran Rus' between Rus and Ruthenia (becoming Novgorodian and Kievan Rus' respectively). This makes the balance quite nicer actually: Vladimir forms almost always and when it managed to form Russia (in 1.06, now it's nigh impossible also because of the two kingdoms requirement) it could also if not stop at least fight well the Mongols. Calling russian Kings 'Grand Princes', dukes 'Princes' and Russia 'the All Russias' makes everything more historical and consistent in my opinion.
 

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exactly.. though I understand why they broke Germany up, I wouldn't want it removed.

Rus being split into Rus and Ruthenia makes sense though, since there's now the empire of Russia :)

Personally I hate the name, Ruthenia is just Rus in Latin.
 

Ciccillo Rre

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Olaus Petrus

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IMO, I don't think Italy should be de jure HRE, it's already way too stable as it is, and i don't really consider Burgundy a part of it at game start either, it had only been incorporated what, 30 years prior?

Burgundy was in the German sphere of influence from the times of Otto I and it was already in 1006 when they made the deal that the HRE would inherit Burgundy once it's ruler dies. My point is that the unification was a longer process and nobility had time to prepare themselves to it.

Yeah, it doesn't work with Italy in because it means Italian doges can vote, and then a doge will at some point be elected Emperor and it turns the HRE open elective -- at that point, the whole system is f'd for the rest of the game.

I agree with Olaus, though. I much preferred a larger Germany, though I quite like having Lotharingia as its totally historical and later Burgundian dukes attempted to resurrect it. I don't like Bavaria, though, and I can't really see how it would ever have been accepted as a proper kingdom within the HRE.

I don't like Rus being split into Rus and Ruthenia, either. Very odd move.

Doge voting could be a problem. Only solutions I can think to that are changing the election process so that only lords of same type could vote, but that would eliminate prince-archbishop electors, which isn't ideal either or somehow limit the voting only to primary kingdom of the empire. I have no idea how plausible either solution is. Although elector system similar to EUIII could work with some modifications.

And I don't really know why Kievan Rus is divided to Ruthenia and Rus. There's late medieval/early modern division between Russia and Russia Minor (Ukraine), but that wasn't the reality in 1066.
 
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Sleight of Hand

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Doge voting could be a problem. Only solutions I can think to that are changing the election process so that only lords of same type could vote, but that would eliminate prince-archbishop electors, which isn't ideal either or somehow limit the voting only to primary kingdom of the empire. I have no idea how plausible either solution is. Although elector system similar to EUIII could work with some modifications.
I don't mind doges and prince-archbishops themselves being able to vote, just that other rulers can vote for them. Only feudal rulers (ie dukes/kings) should be eligible for election -- make that the case and the 'Italy problem' should go away.

I think.
 

Arko

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I just find highly ridiculous to call a suggestion a fix.

On the suggestion in itself now.
I think there is already too much tiny kingdoms and making the density of kingdoms completly regular isn't a good thing IMHO. Let's have bigger kingdoms and smaller ones.
 

Ciccillo Rre

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I just find highly ridiculous to call a suggestion a fix.
Of course you're always the best.

It's a stupid nominal issue. There is no short verb in English as far as I know to say 'comply to this suggestion'.
 

Olaus Petrus

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True, but I always personally felt, that some kingdoms are just a tad too large, andi prefer having them split up a bit, even if it's slightly arbitary.

But i think it's a matter of prefference :)

Largest kingdoms are more fun to form, because getting enough land is more challenging. Former Germany and Rus were one of the best kingdoms, because it took time and wars to get enough duchies under your control. Now there's no real challenge because these new petty kingdoms are too easy to form, it's almost as difficult as forming Brittany or Wales.

I don't mind doges and prince-archbishops themselves being able to vote, just that other rulers can vote for them. Only feudal rulers (ie dukes/kings) should be eligible for election -- make that the case and the 'Italy problem' should go away.

I think.

This sounds like a simple solution and better than any of my own ideas.
 

Ciccillo Rre

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This sounds like a simple solution and better than any of my own ideas.
I still would find weird to see Matilde of Tuscany and the Lombard dukes to vote for the HRE emperor though. Also I don't know how to mod SoH ideas, it's hardcoded stuff only the devs can take care of I think
 

Sleight of Hand

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I still would find weird to see Matilde of Tuscany and the Lombard dukes to vote for the HRE emperor though. Also I don't know how to mod SoH ideas, it's hardcoded stuff only the devs can take care of I think
That would only be the case if Italy were indeed a de jure part of the HRE, though.

I just mean that as a general fix not letting non-feudal rulers be voted for would probably be an improvement.

Besides, if modders wish to have Italy (or other kingdoms) as part of the HRE then this fix would be invaluable. In fact, you could still have Italy as part of the Empire in vanilla if it's conquered and absorbed.

No one would ever vote for an ecclesiastical leader or doge as Holy Roman Empire. It shouldn't be an option.

EDIT: Yes, this is hardcoded. Paradox would need to do this.
 

Arko

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It's a stupid nominal issue. There is no short verb in English as far as I know to say 'comply to this suggestion'.

suggestion is a nice and short word to use for suggestion
 

Ciccillo Rre

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suggestion is a nice and short word to use for suggestion
Suggestion is not a verb

"Please, PI, suggestion the German/HRE setup!"
 

Arko

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Suggestion is not a verb
"Please, PI, suggestion the German/HRE setup!"

since you probably speak English more than I do, you know what the verb "fix" implies and so you know it is clearly biased.
 

Ciccillo Rre

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since you probably speak English more than I do, you know what the verb "fix" implies and so you know it is clearly biased.
Come on this is dodging my point before
 

Sleight of Hand

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This sounds like a simple solution and better than any of my own ideas.

I agree SoH
Feel free to suggest this in the bug forum if you like. I agree it's much better than what we have now, but it would definitely require input from Paradox because the rules governing who can vote under Feudal Elective are hardcoded.

As I say, it's fine that ecclesiastical rulers and doges can vote (three of the historical prince-electors were bishops after all) but there ought to be a change in 1.08 making it so they can't be voted for.

I imagine this would fix the Open Elective bug that used to plague 1.05/1.06 games. There may be other factors I'm aware of, though.
 

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I imagine this would fix the Open Elective bug that used to plague 1.05/1.06 games. There may be other factors I'm aware of, though.

So you want to make a workaround and not fix the actual bug. Just making it so that the succession law doesn't change if a doge is elected is far more simpler than prevent them from being voted.
 

Olaus Petrus

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So you want to make a workaround and not fix the actual bug. Just making it so that the succession law doesn't change if a doge is elected is far more simpler than prevent them from being voted.

Why would anyone vote mayor/doge to king or emperor? Usually you have to be secular member of high nobility (with feudal title) to qualify as candidate.