• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
84 Badges
Oct 16, 2011
2.398
580
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • PDXCon 2019 "Baron"
Ok, here is a petition and a reasoned set of suggestions to improve on what I find problematic in the current de jure kingdoms setup. At the moment, although I agree about keeping Italy out of de jure HRE, I see two problems.

1) First of all, it is UGLY. By ugly I mean that borders are both aesthetically unpleasant and ahistorical (the two things are well interconnected). In particular, the kingdom of Germany corresponds more or less to historical West Germany but southern today Bavaria. This is a ugly snake in the map. Sticking to sources like this, the "Regnum Teutonicorum" should instead include the whole of Lotharingia, Frisia (excluding the Flanders), and Bavaria, with the exception of the eastern marches like Oesterreich and Carinthia.

2) Second, there are too many kingdoms floating around during the game within the HRE. For an AI duke to create Lotharingia, Frisia or Bavaria it is way too easy. I understand they were created for balance reasons. This is quite ahistorical and sometimes gamebreaking, for when they declare independence and win they show up as ugly non-sensical snakes on the map (giving a sneaky shape to the de jure kingdoms map as well). In addition, nobody ever creates the Kingdom of Germany, which arguably was the only one among them which existed during the timeframe. The expansion of the de jure German borders is hard to replicate in game even for players (as it's difficult to be German kings but not HRE emperors) to the point that the only time when vanilla uses the de_jure_liege line in the history files is to give Pomeranian duchies to the Kingdom of Germany in later starts dates.

What are my suggestions? Basically the solutions to this I see are the following:

a) Rather than restoring the Big Germany, to further break this up into a southern kingdom of Alamannia and a northern kingdom of Saxony. A popular solution in modding is to have stem duchies as kingdoms within the HRE, but this does not fit well the feudal elective mechanics. This solution is the best compromise: it gives a proper representation of the three constituent historical kingdoms of East Francia (at present in Vanilla we only have Bavaria of those) or "older stem duchies"; the "younger" stem duchies are on the direct vassals' map at start but they are destined to break up as they did historically because of how the duchies de jure map is made (quite nicely I'd say, although I would make some further edit)*. In a post below I am making a more detailed historical justification for this. Here is an example from my own mod.

germanykingdoms.png


b) Please, give proper colors to kingdoms and to their associated duchies. In my mod I made a continuum of colors for duchies and I also changed the provinces duchies. I finally do not need to become color blind to distinguish the various shades of grey within the HRE, at present it's quite hard! Here is how one may do it. Notice that although it does not show up here, I worked out colors for single counties too, to better distinguish them.

germanyduchies.png


As for flags, for Alamannia would be fine the current flag of the kingdom of Germany, which is nothing else but the Hohenstaufen eagle that also shows up for the Kingdom of Sicily but with a proper Swabian yellow background. The proper choice for Saxony would be some variation of Widukind's horse, as we find in some mods. Example follows (the flag is taken from the "More Kingdoms and Empires" mod).

saxonyflags.png


c) It might be a difficult choice gameplay-wise, and it is subordinate to the changes above, but for the constituent kingdoms of the HRE I would make the condition that duchies must be INDEPENDENT to create them. So basically unless they are independent only a (typically player) emperor can create and hand out such titles. This would allow for a more historical HRE and a bigger challenge for those who play within the HRE. The exceptions would be Pomerania, Bohemia and Frisia where I'd say that you must be independent OR of a specific culture (pommeranian, bohemian, dutch) to create them. Possibly frankish with Lotharingia?

d) Maybe in a future patch-DLC one can have a decision to unite Alamannia, Bavaria, Saxony (and Lotharingia?) into a unique Kingdom of Germany, or have an Empire of Germania if the much wished Translatio Imperii mechanics were introduced, to make the HRE a "mantle" that the strongest Catholic Empire can wear. The thing is, as I argue in the post below, the "Regnum Teutonicorum" of the initially linked picture never existed not even as a legal fiction (like Italy); it is a modern historical interpretation of the facts.


* The only bad thing about the duchies de jure setup is that Saxony transforms almost immediately into a big Brunswick, but I have not yet figured out any immediate solution for this. Also I'd move some provinces from Tyrol to Swabia, Salzburg to Tyrol, Wurttemberg to Franconia and Steiermark to Carinthia maybe.
 
Last edited:

Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
84 Badges
Oct 16, 2011
2.398
580
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • PDXCon 2019 "Baron"
So I actually do not have the time for a very extensive historical discussion. Here is my interpretation of history. When Charlemagne created his empire (or the pope did, whatever), it was effectively something above the layer of the barbaric kingdoms of the time. In Germany, there were four kingdoms that came under the rule of Charlemagne or the Franks before him: frankish Austrasia (which included Franconia and Lotharingia), Alamannia/Swabia, Bavaria and Saxony (in addition Frisia was a special case throughout the period, but it was a kind of kingdom before the Frankish conquest if we are loose in interpretation). The latter three are the "older stem duchies" and were called "regna", that is Latin for Kingdoms. To my view, that means having three/four/(five) de jure kingdoms in Germany.

When Charlemagne's Empire broke up, for the whole time period it was still considered unique and indivisible. The whole 9th century interregnum is a story of inheritances and family fights. However, it was well clear that de jure, there was only one empire (the 'Roman' Empire, with no Western, Frankish, Holy or whatever adjective) and many kingdoms below it. The treaty of Verdun was nothing else but a patrimony division among three family members: one got Aquitaine and Neustria (France); one - the one who became Emperor - got Italy, Provence, Burgundy, Frisia and Austrasia, although deprived of Franconia; the latter got Saxony, Alamannia and Bavaria. These were 'Western', 'Middle' and 'Eastern' Francia, although these were more geographical expressions than legal terms to denote legitimate rule. De jure, there was one empire only. Incidentally, this caused the split of Austrasia into what became Lotharingia and the duchy of Franconia, which is hard to include into any "older" stem duchy.

In fact, we have people who became or attempted to become Kings of Bavaria as a separate entity from the East Frankish kingdom through the 9th century. Political struggles and circumstances however caused the Eastern Frankish 'realm' to develop into a still semi-tribal confederation electing a war leader in the early 10th century. We call this today the "kingdom of Germany", but it is a too easy interpretation of the facts. What happened is that with the pressure of Hungarians in the east and Vikings in the north, the German 'herzogs' (kings? dukes?) needed unity and a sole war leader, whom they elected. The authority of the 'only' king became then so strong that people RETROSPECTIVELY started to see it as a unique kingdom.

In the 50 years between the election of Henry the Fowler in 911 and the coronation of Otto I as Roman Emperor in 962 it is then hard to say whether we have a legitimate unique German Kingdom or rather a confederation of kingdoms conveniently choosing a primus inter pares. I wish I had the time to do the appropriate research to understand the terminology used at the times, that would help. However, with the (re-)birth of the [Holy] Roman Empire in 962, the structure of the power legitimation became clear. The Emperor based his authority on the choices of the dukes whose authority, in turn, developed out the tribal/frankish germanic old 'kingdoms'. Then as a formal act, he had to go down in Italy to take the Italian and then Roman crowns. The term 'king of the Germans' was no more used if not by the pope as a pejorative term to deprive the Emperor of legitimacy; 'king of the Romans' was used instead.

What does it mean CK2-wise? Every choice about the de jure setup in CK2 is ultimately an abstraction. I argue that since the existence of a German 'kingdom' in the Middle Ages is a very weak claim, the solution I am proposing above is no worse abstraction. In addition, it makes for a nice map and is also gameplay-benefitting. The inclusion of Franconia into Alamannia is to make things easier, as the way I see it, the so-called 'younger' stem-duchies are already nicely represented by the game together with the Feudal Elective mechanics.

Some wiki links: although in my view there is too much modern historical interpretation in the description of the facts (too much influence of modern nationalism).

http://en.wikipedia.org/wiki/Stem_duchies

(look below at "older stem duchies")

http://en.wikipedia.org/wiki/Kingdom_of_germany

http://en.wikipedia.org/wiki/East_Francia
 
Last edited:

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
1 I agree, the German kingdom actually should include all those added kingdoms. Even though in some of my Low Countries games I like to mod in Lotharingia, but that isn't a necessity in the vanilla game, maybe as a titular kingdom (that could apply to Frisia too).

2.0 Changing the de jure borders of the German kingdom is hard, but in my personal version I added an event for the transition of the Pommeranian duchies.

2.a Here I disagree, I prefer the larger German kingdom, maybe split in a Eastern Frankish kingdom of German and a Middle Frankish kingdom of Lotharingia.

2.b-1 I totally agree regarding the colors of duchies. :)
2.b-2 The German Eagle predates the Hohenstaufen dukes and so the Swabian CoA uses the German colors and not the other way around. This also implies that the Hohenstaufen Sicilian Eagle arms are derived from the German Royal arms.

2.c Being independent or the emperor would be a good condition, especially regarding the large German kingdom.
An exception would be Bohemia, but instead (maybe as an OR condition) of having the Bohemian culture I usually use the condition of being duke of Bohemia and duke (actually margrave) of Moravia.
In my own version Frisia is titular, and I use similar conditions for Frisia as for Bohemia.
Lotharingia is larger, which makes it harder to create, but also makes more like Burgundy and Italy. Creating such kingdoms, should either be done by the emperor or an independent ruler.

2.d In my version that would mean uniting Germany and Lotharingia; de facto making Lotharingia titular, something IMHO should eventually happen anyway.
A translatio imperii mechanism would also depend on the empire set up. Under the current version an German Empire (maybe name_tier=king) makes sense, but it should only be created by event/decision If fewer empires are used, something I would prefer, then a German Empire doesn't make sense; but then the German kingdom should only be creatable by event/decision (a decision not available for a German HRE).
Regarding the German kingdom (Germany with Lotharingia), I beg to differ, it did exist as a part of the empire; or to put it differently it was the kingdom in the empire, not requiring a different entity in the empire like Italy and Burgundy.

2.* Regarding the provinces, some decisions are debatable. IMHO Sankt Gallen and Chur (as parts of Raetia) are better of in Swabia, I'd keep Salzburg in Bavaria and Württemberg in Swabia; and finally Steiermark, which is rather tricky, I like a duchy of Styria, but that's too small for the vanilla map, in 1066 Steiermark should be in Carinthia, until 1180, and after 1192 the duchy of Styria was united with the duchy of Austria, so keeping it with Austria IMHO makes more sense.
 

Jia Xu

Strategist
62 Badges
Feb 27, 2010
3.947
5.240
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
They already split up Germany once. Back in the early builds, Germany was one gigantic kingdom. I wouldn't be opposed to them splitting it up again and doing away with it altogether. If they do go that route, I think they should create a German Empire title which could only be created if the HRE title is destroyed.

If we're going to break up kingdoms, I'd rather see Rus split into kingdoms of Moscow and Novgorod first. Having a kingdom of Rus feels a little weird now that we have an imperial Russian title.
 

Hootieleece

Field Marshal
105 Badges
Dec 21, 2002
4.273
842
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Is there a way to make King of Germany title non-creatable if HRE Emperor is in use.Because the HRE title (IRL) was considered "King of the Germans" and when the Election of an Emperor happened that is why the de Jure German Dukes are electors.

I also like the fact that you want people to be independent to create Kingdoms.The creation of some Kingdoms(Bohemia,Frisia)culturally specific, but inheritance can happen to any culture.
 

Wallain

Windmill
128 Badges
Jan 11, 2008
3.777
191
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Tyranny: Archon Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - After Dark
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion
  • Divine Wind
  • Tyranny: Archon Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Absolutely agree on this. Germany always seemed out of place to me.

If we're going to break up kingdoms, I'd rather see Rus split into kingdoms of Moscow and Novgorod first. Having a kingdom of Rus feels a little weird now that we have an imperial Russian title.
Something like this or what were you thinking?

ck26.png
 

Trunting

Lt. General
89 Badges
Apr 14, 2012
1.673
3.723
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II
  • For the Motherland
  • Rome Gold
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Warlock 2: The Exiled
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders: Planetfall Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Warlock 2: Wrath of the Nagas
  • 500k Club
Hmmm... I agree to the fact, that the kingdoms Lotharingia and Bavaria seem pretty ahistorical. The last king of a closed-off and independet kingdom of Lotharingia was Zwentibold in 900. Bavaria was indeed never a kingdom before the 19th century.
 

Jia Xu

Strategist
62 Badges
Feb 27, 2010
3.947
5.240
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
Hmmm... I agree to the fact, that the kingdoms Lotharingia and Bavaria seem pretty ahistorical. The last king of a closed-off and independet kingdom of Lotharingia was Zwentibold in 900. Bavaria was indeed never a kingdom before the 19th century.

All of the kingdoms in the region are "ahistorical" in the sense that they don't belong in 1066. The purpose of these kingdoms is fill in the blanks in the case that large parts of Germany break away from the empire for whatever reason. That situation itself is ahistorical so it's not really an issue if you have ahistorical kingdoms in response to highly ahistorical situations. The issue is balance aesthetics, as far as I can see.
 

Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
84 Badges
Oct 16, 2011
2.398
580
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • PDXCon 2019 "Baron"
Absolutely agree on this. Germany always seemed out of place to me.


Something like this or what were you thinking?

ck26.png
I also have a version of that split; at present I do not have the time to show it to you but let me say that it works great in practice balance-wise. The Grand Principality of Novgorodian Rus' still doesn't form too often by itself but apart from being historical (the only Grand Princes of Novgorod were Rurik and Oleg) I cannot dwarf it further.

Soon I will show this and address all the points raised. For now, let me say that another advantage of splitting Germany up would be to better define the Imperial Reconquest CB for Byzantium: Alamannia could be subject to it, not Saxony.
 

Damorte

Captain
105 Badges
Sep 18, 2003
429
183
Visit site
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron Anthology
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
In addition, nobody ever creates the Kingdom of Germany,

I beg to differ!

5850F67D67F0AEF2D7FA872DE13252D0396A5B3E

It forms at least once every 300 hours for me! :p

On topic, i like your HRE a whole lote better then what we got right now. Mostly because of the borders. Also your colour scheme is alot easier on the eyes. For gameplay purposes i believe your map would probably be alot better from what i can see, since its more likely that german kingdoms would form with those borders.

Please paradox steal all this mans ideas!
 

Valvinar

First Lieutenant
117 Badges
Jan 4, 2010
228
12
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Crusader Kings II: Holy Knight (pre-order)
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Sword of the Stars II
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Dharma
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
Tried PMing you but your box is full. Would you mind sending me your code for HRE and Rus? It would just be for a personal mod, I just don't have any time to mod it in with school right now.
 

generalolaf

welfare state fanboy
51 Badges
Jul 29, 2011
2.136
551
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Cities in Motion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Cities: Skylines
Hmmm... I agree to the fact, that the kingdoms Lotharingia and Bavaria seem pretty ahistorical. The last king of a closed-off and independet kingdom of Lotharingia was Zwentibold in 900. Bavaria was indeed never a kingdom before the 19th century.
Bavaria could have been historical, though:
Duchy of Bavaria - From Wikipedia said:
From 825 Louis the German styled himself "King of Bavaria" in the territory that was to become the centre of his power. When the brothers finally divided the Empire by the 843 Treaty of Verdun, Bavaria became part of East Francia under King Louis the German, who upon his death bequested the Bavarian royal title to his eldest son Carloman in 876.

I pretty much agree with everything in the OP (although why take Flanders away from Frisia?)
 

Trunting

Lt. General
89 Badges
Apr 14, 2012
1.673
3.723
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II
  • For the Motherland
  • Rome Gold
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Warlock 2: The Exiled
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders: Planetfall Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Warlock 2: Wrath of the Nagas
  • 500k Club
Yes ok thats true. But in the time of the game Bavaria had been owned by the the Ottonians and the dukes were installed by the royal dynasty, if they werent even part of it. As I read it, the first return of a strong Bavaria happened after the Welfs had become dukes.
 

Olaus Petrus

Field Marshal
91 Badges
Nov 20, 2004
6.916
803
  • Europa Universalis: Rome Collectors Edition
  • Sengoku
  • Sword of the Stars
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I used to start as a count and create Kingdom of Germany, but after Germany's size was reduced, when it lost some of it's historical lands, it's not as much fun as it used to be. Personally I don't want to lose Germany completely, but rather I would love to see HRE which has only 4 kingdoms in it's de jure territory: Germany, Burgundy, Italy and Bohemia.
 

The_Blind_One

Colonel
8 Badges
Feb 10, 2006
924
387
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
That germany setup looks alot like how I tried it back a long time ago.

I split germany however in 5 stem duchies with king titles. Only creatable if independent and holding 3 duchies + 1 outside of the kingdoms realm that is to be created.

Saxony,
Franconia,
Bavaria,
Swabia,
Lotharingia,

but I LOVE your color scheme, would u mind uploading your color scheme for us lazy modders to copy paste into our own mods :D pretty plz?
 
Mar 12, 2012
634
1
Well I think the primary goal of the original Splitting of Germany was to encourage the AI to expand more aggressively in their area's. To that end it kinda worked. But In all of my games it feels like its not quite working fully.

IN my experiences (over 16 or so long play through's.) ;

I see the kingdom of Bohemia formed every game.
I see the kingdom of Lotharinga formed almost every game.
I have only seen the kingdom of Germany formed 3 times.
I have only ever seen the kingdom of Bavaria formed once.
I have only ever seen the kingdom of Burgundy formed once.
I have never seen the kingdom of Pomerania formed.
I have never seen the kingdom of Friscia formed.
I have never seen the Kingdom of Italy formed outside of a weird crusade.

Now this is purely from an AI perspective. As a player making all of these was fairly trivial. But every time I play as a HRE vassal now days , there are only a handful of realistic powers in the empire. Those powers are Lotharinga , Bohemia , Super duke Brunswick , Super duke of Bavaria , and occasionally a super duke of Swabia. Ai stops trying to expand once it gets a Kingdom , but usually won't expand at all without one. I really would like to see the dynamic within the empires and other Kingdoms become more cut throat. Its just too easy atm.

I realize most of the op's suggestions were aimed more at achieving a more historically plausible HRE. But why not take the opportunity to improve game play while at it.
 

Trunting

Lt. General
89 Badges
Apr 14, 2012
1.673
3.723
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II
  • For the Motherland
  • Rome Gold
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Warlock 2: The Exiled
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders: Planetfall Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Warlock 2: Wrath of the Nagas
  • 500k Club
hmm... I like the ideas posted in this thread. My suggestion would be to have the Kingdoms of Germany, Italy and Burgundy formed at the game's beginning, owned by the Emperor. Therefore, the kingdoms would exist at game start and hadn't to be formed, which feels a bit unhistorically still.

The Duchies are nice coloured ;). Although I would add the Duchy of Franconia in the middle. Historically, the old stem duchies lost their power and size during the middleages. Some became really titular, some recovered their old authority (like Bavaria).
So I suggest to have most of them in the game at start, but also add the opportunity to split them, like it happened to Saxonia after Henry the Lion's defeat.

Pwehaps, stuff like this could be part of a HRE DLC in the future.
 
Last edited:

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
The stem duchies should not exist as kingdom-level titles. They never were anything like kings. Moreover, the title "king of Germany" was absolutely established any universally accepted within the middle ages. How can you possibly propose to do away with it and introduce totally ahistorical "kings" of Saxony or Franconia??? That makes zero sense.

If you look at the role that characters played in history, who held all this land, "multi-duke" is a much better representation of what they were.

Take Henry the Lion who ruled most of the in-game "kingdom of Bavaria" plus the stem duchy of Saxony:
235px-Guelf_c12.jpg

He was just one duke among several, and when his power got to his head, the emperor together with the other dukes put him in his place by stripping him of all his titles and banishing him from the empire.

If you want to have de-jure stem-duchy-kingdoms in the area, to have the map look nice, and have invasions and such target smaller areas, then you should at least make the titles require independence from the HRE to be formed.