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Tamerlan

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Come on, it's clear that fixing this is not a complex operation
No it is not clear to me at all. There is no such word as "complex" in software development, only a quantification of the time it requires to change something like this. Which includes testing, adapting to different versions, wondering if that should be applied elsewhere, testing again and again and again in different configurations. Takes a lot of time, which could sometimes be spent on dealing with real, blocking bugs. And the issue is that while changing 50 tooltips you may end up effectively adding some other types of real bugs in the code. The time to do code changes amount for a fraction of the time spent on carrying out alterations.
 

herrhals

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It is clear to gamers of ParadoxInteractive that pre-release testing [BETA testing and so on] is not given high priority, nor a lot of consideration. The time consideration that would normally apply to other companies [producing extremely polished games], does not really apply to Paradox; Paradox relies on post release patches to fix the game. [One could make an argument of vanilla PI games as being a type of BETAs.] It is an extremely poor argument to defend a function as just because "that is how the developers made it.".
 

Konstantinos XV

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You really don't have to attempt a WC or spam manufactories to be hit (and frustrated) with walls of text from post offices and such.
It has indeed been mentioned. But I figure I could (and should) voice an opinion, because I happened to read one of them "why you should register your game" with the list of boons post recently. :p
 

yellowbiz

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No it is not clear to me at all. There is no such word as "complex" in software development, only a quantification of the time it requires to change something like this. Which includes testing, adapting to different versions, wondering if that should be applied elsewhere, testing again and again and again in different configurations. Takes a lot of time, which could sometimes be spent on dealing with real, blocking bugs. And the issue is that while changing 50 tooltips you may end up effectively adding some other types of real bugs in the code. The time to do code changes amount for a fraction of the time spent on carrying out alterations.
All that testing and yet we still see such ridiculous bugs ? Oh man.
Yeah, you set me up for that one.
 

Taylor

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No it is not clear to me at all.

What. If they can do it for SOI's then why not for this. Seriously, someone who has familiarized himself with EU3's source code (read: a dev) could do it in 30 mins max.

Also, it is like this: having 50 manu's is something that the game is designed to allow for (apparently, b/c it happens), so the interface should be designed to adapt to it.

Furthermore, like has been re-iterated time and time again, it doesn't have to be 50 and it doesn't have to be manufactories to be annoying. I never do WC's and I never build 50 manufactories; still I find it annoying too.
 

Arrianus

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i just join the chorus; if the interface would be changed to sum up all those very small values it would enhance it noticeable!
 

unmerged(204522)

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Some people may like to have each nation listed, especially if the sphere is small. EU3's interface is by any normal standard quite fantastic if we consider how deep the games mechanics are.


Building tons of manufactories is odd. Manufactories are supposed to be somewhat rare buildings. In any case, the issue outline in that picture is something to do with how courthouses are setup in that mod. It is up to the modder to do the correction, for instance, by making the modifiers more costly to obtain and more important...

building a manufactory in every province is just as normal as building marketplaces/docks/churches etc.
 
Aug 31, 2011
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building a manufactory in every province is just as normal as building marketplaces/docks/churches etc.
Yep. If you don't have enough money to build them everywhere you either suck or are playing a very difficult country on a hard setting. Maybe they're 'meant' to be rare, but maybe Europe is 'meant' to be hard to conquer. As a matter of fact, it's not. It's like Tamerlan is accusing us of playing the game 'wrong' because we know how to play it successfully.
 

Sickness_

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You do not have any clue whatsoever about that :).

This happens only for level 5 and 6 trade buildings, and it is hardly an issue. And yes, I am entirely entitled to have my own view :)...

I hardly have any issue with that when I play vanilla. As for modded games, I can understand that many buildings giving modifiers can result in a weird picture, but then that is an issue which is particularly happening with that mod. Yes, I have many manufactures and post offices, but I hardly consider this even a glitch... And I am also entitled to consider that folks complaining about this mostly feel like bragging about how large their empire is, as it gives them a good opportunity to post yet another pic of their gigantic empire.

It is an issue. Maybe the you're not bothered by it, but that does NOT mean it's not an issue.
Shooting down suggestions to fix problems just because you personally is not affected by the problem is utterly ridicolous. And it gets even worse when you say that whose who care about the problem only does so to get a chance to brag!


I can't believe that you are a moderator. On most gameforums you would be moderated.
 

Tamerlan

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Yep. If you don't have enough money to build them everywhere you either suck or are playing a very difficult country on a hard setting.
They aren't such a great investment, especially not to build them everywhere. I'll let you make a search on the topic on this subforum to understand the reason why.
Shooting down suggestions to fix problems just because you personally is not affected by the problem is utterly ridicolous.
I have played that game for 4 years and I am entitled to say that I have lots of buildings like anybody else and I am not buggered by that.

As for your other comments, I would encourage you to voice that sort of views by PM, as indicated in the user agreement.
 
Last edited:
Aug 31, 2011
535
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They aren't such a great investment, especially not to build them everywhere. I'll let you make a search on the topic on this subforum to understand the reason why.

I am entitled to say that I have lots of buildings like anybody else and I am not to be buggered by that (and clearly not so many people are, since the 'issue' has only been propped up on a screenshot of a mod 4 years after the release...). Yes some people would like it another way.
I know they're not, but eventually you have more money than you need to deal with, and when magistrates cap out at 5 and I have 25000 ducats I am going to do SOMETHING with that. Anyway, you can and people do and there's no reason for each modifier to be listed separately anywhere but the Ledger.
 

Evie HJ

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To be fair to Tamerlan, in Divine Wind the only tech modifier buildings are manufactories and it is indeed a bit odd to have 50 manufactories of one type. Either you've been very lucky with Prospering Times or you are paying many thousands of ducats for most of those manufactories, an investment that is almost imposible to earn back (as a manufactory in the end only give 60-72 income per year).

Still, in HttH this issue was quite irritating (post offices and such) and fixing this requires little effort.

Or you've been building the manpower building - the more manpower you have, the cheaper the manufactories. At some point I had the manufactories cost at 5000 or so...then I spammed the manpower building in my colonial empire and got it all the way back down to 420 ducat and built manufs again. Now it's in the low thousands once more...so I figure I'll have to take the manpower NI. Or spam even more manpower buildings, as I stopped without building them all.

It's not like ridiculously high manpower is a bad thing to have, or something that's not in and of itself desirable.
 
Aug 31, 2011
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Or you've been building the manpower building - the more manpower you have, the cheaper the manufactories. At some point I had the manufactories cost at 5000 or so...then I spammed the manpower building in my colonial empire and got it all the way back down to 420 ducat and built manufs again. Now it's in the low thousands once more...so I figure I'll have to take the manpower NI. Or spam even more manpower buildings, as I stopped without building them all.

It's not like ridiculously high manpower is a bad thing to have, or something that's not in and of itself desirable.

Yeah. Once I typically end up building every building in every province sooner or later, and this greatly reduces the cost of the manufacturies.

Also, I mainly build the tons of manufacturies for the constant tech investment rather than the ducat bonus (though the ducat bonus is also nice, and since I usually keep my minting slider at a minimum ALSO goes right into technology..that's a +11 tech investment per manufactury, well worth even several thousand ducats that would otherwise be collecting dust in the treasury).

It's not unusual for a blobbing player to be constantly 5 tech levels ahead, both because of your huge income and all the manufacturies and because you've forced every other country in Europe to mint like crazy to keep up with your mega army.
 

Korsan82

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Tamerlan,

are you serious? Does a sum up of a simple display output require that much testing? Please don't fool us man... It's getting disgusting.
 

Pewt

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Tamerlan,

are you serious? Does a sum up of a simple display output require that much testing? Please don't fool us man... It's getting disgusting.
I doubt it, but I don't know how the engine implements this sort of thing. As a general rule, don't make random assumptions about how complex programming issues are without knowing a decent amount about both programming and the specific situation.
 

Capt. Kiwi

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Which is why there's no point discussing it unless a Paradox employee gives feedback, since the only question seems to be technical feasibility...
 

unmerged(26764)

General
Mar 14, 2004
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I love how in every thread in which someone offers a good suggestion for improvement, people pop up to complain that they don't care about the problem, that the poster should avoid the situation causing the problem, and everyone should just leave the inferior status quo in place.

Not that the status quo is better. That it's the player's fault for having a problem and we should all avoid change.

What is this with human nature? What possible reason could people have to shoot down an idea just to shoot down ideas? And to then blame the person with the problem for having the problem?

This is why it's so hard to improve things in the world. People fight tooth and nail to leave things clearly worse, with no benefit to themselves, just because. Imagine what they do when they have something at stake.
 

Wallain

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Easy to solve, don't build 50 Weapons Manufactories (fairly odd strategy anyway).

There are other issues in that screen, about province names etc. All these issues are specific to the mod, and not the vanilla game...
No. Since this has not been modded in (the list) then it is an issue in the vanilla game and should be treated as such. I am sorry if I come off as harsh, but you are simply wrong in this case.
 

Inem

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In my game all I did was consolidate France and built post offices in each province, as they each contribute to each other with the national trade income modifier increasing both my production and local trade. I now cannot see the totals or anything else in the price. I understand that if there were hundreds of provinces that made it cluttered, but with 40 some odd provinces cluttering it is unacceptable. To argue that this is not how you are supposed to play is confusing.

Am I not supposed to create a country as large as consolidated France? Or am I not supposed to build the buildings that I think will best help my Kingdom? I guess if it is neither of those things, then I am not supposed to use the tool tips in the game to help me?

I work in software and this is on the edge of being a bug and should be fixed. Changing code always is harder/causes more problems than you think it will, but that is the reason for the job, to create the game/fix the game.
 
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