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Junuxx

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You don't like it that way. Others may like to have the full list (especially if there are a few).
No, others may not like that. There are other ways to find out where your manufactories are. Or there should be anyway. Finding out where your manufactories are is not a sensible function for a budget screen.

There is no way you can define something such as this as a "bug"
I never "defined" this as a bug at all. I only mentioned the word 'bug' once before in this discussion, and it was not referring to this situation.

EU3's interface is very well polished, and quite fantastic when we consider how deep this game is.
I disagree, it is mostly nice, but there is much that could be improved. It's a shame for example that the ledger can't be modded.
 

Derp

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Building tons of manufactories is odd. Manufactories are supposed to be somewhat rare buildings.
If they were supposed to be rare they would have some kind of limiting factor.
As it is, the only thing that seperates them from other buildings is the high cost, and anyone who has been playing this game for a while knows that it's not hard to generate tons of cash in the mid to late game.

Also, you keep going on about how great the interface in EU3 it. A good UI presents information in a useful manner, and is capable of handling any situation the program is designed to allow. This thread shows pretty clear examples of the UI failing to do both.
 
Nov 19, 2009
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This too
Sax3o.jpg


But yes, this does get fairly common late-game, no matter how normal your games may be. And it seems like a fix would be easy enough to implement; don't see why it wouldn't be done in a future patch.
 

unmerged(297342)

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I think it's absurd to dismiss this as 'player exploits system, player gets GUI error, player's fault'. The player building a moderate number of high-level buildings such as Cathedrals is presumably intended, so even though people probably aren't meant to have 50 weapons manufactories, that's only one example of a problem that can be applied to a wider range of more common situations.

I don't see why ANYONE would want to have the full list of exactly where all those Cathedrals are, and even those players - if they exist - are going to be disappointed, because you can't even see all of them; the list goes off the screen.

I love how you've names your provinces so sentimentally, quoo :p

If a modder wanted to fix this, all they'd have to do would be to make it a triggered modifier.
 

Tamerlan

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I think it's absurd to dismiss this as 'player exploits system, player gets GUI error, player's fault'. The player building a moderate number of high-level buildings such as Cathedrals is presumably intended, so even though people probably aren't meant to have 50 weapons manufactories, that's only one example of a problem that can be applied to a wider range of more common situations.

I don't see why ANYONE would want to have the full list of exactly where all those Cathedrals are, and even those players - if they exist - are going to be disappointed, because you can't even see all of them; the list goes off the screen.
Only for folks who (successfully) persue a WC, and I am not sure that is so many, although they can be loud when they are successful at it...

What I like about the French screenie is the 448 Trade value for the 2.6 unit of grain. Wow :p :rolleyes: .
 

Derp

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Only for folks who (successfully) persue a WC, and I am not sure that is so many, although they can be loud when they are successful at it...
You don't need to do a WC to get lists like that. All you need is a large empire.
 

Evie HJ

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Like any colonial empire. At some point in the game you will have the money and manpower to throw at building manufactories, and this is the result.
 

stnikolauswagne

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Not even a large empire. If you look at qoou's screenshot, the tooltip lists 39 buildings. 39 provinces is a rather modest empire.

But then again, if you look at where those buildings are and where his empire is on the map we can safely asume that he has a darned big empire. Not every province will have a modifier, and as long as there are just 3-5 of every kind it's still okay, the problem only really occurs if a) you have a big empire, b) you overspecialize a medium empire or c) a mod gives such boni to common buildings.
 
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I don't see why ANYONE would want to have the full list of exactly where all those Cathedrals are, and even those players - if they exist - are going to be disappointed, because you can't even see all of them; the list goes off the screen.

For me it's mainly sentimental value; I'd feel a much greater sense of achievement if I could see "+800% from Post Offices" rather than a jumbled mess. That's a minor reason to change something of course, but this does not seem like it would take much effort to implement.

I love how you've names your provinces so sentimentally, quoo :p

That's what they get for revolting against me T.T

Not every province will have a modifier, and as long as there are just 3-5 of every kind it's still okay, the problem only really occurs if a) you have a big empire, b) you overspecialize a medium empire or c) a mod gives such boni to common buildings.

A decent sized colonial empire should have at least 39 buildings. And seeing as how the trade line of buildings is currently so very powerful compared to the rest (at least in single-player), there's little reason to build any other level 5 buildings but post offices.

Even if you have fewer buildings, this problem isn't just about being able to see every province on the list. It's also about how ugly the list looks. And to me, it starts looking ugly after only a handful of "Lombardia: University: +5.0".
 

Korsan82

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I really don't understand why Tamerlan, a "demi moderator" tries to justify this design flaw by advicing people to not build so many buildings... Come on, there is nothing to argue about, this is a flaw that needs to be fixed and it is not related to MEIOU only, but to vanilla as well.

Your answer is as much appreciated as Paradox' answer regarding Japan not conquerable ("Working as designed").. People really need to discuss everything i guess
 
Aug 31, 2011
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Um, almost every province I own in any long running game is likely to have a technology modding building on it. Eventually you make more money than you can spend on anything but Universities and Textile Mills. Even on an empire twice the size of France this results in an absurdly long list of modifiers. All modifiers of the same building type should be consolidated. Tamerlane is smoking crack! You do not need 'world conquest' to make the modifier list unreadable long. Less than half of Europe will do it easily.
 

yellowbiz

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Easy to solve, don't build 50 Weapons Manufactories (fairly odd strategy anyway).

There are other issues in that screen, about province names etc. All these issues are specific to the mod, and not the vanilla game...
Seriously ? How about we stop playing the game entirely ?
Speechless.

Edit:
Also, cheats are used by developers for a reason, one reason might be to test these issues, while hard to reach by normal means, it doesn't mean it should be left broken "just because".
Cheaters need love too :p
 

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I'm not really sure what the objection to this request is. It was asked politely, it was shown to not be limited to mods, it was shown to be experienced by a significant number of players, and in situations you could reasonably be expected to see. And it makes sense - the point of the display is to show information, not obscure it with excessive data.

All that's really left is to see if a Paradox employee sees and can tell if it's fixable or not, there's nothing more really to be gained discussing it.
 

pablo4321

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I'm not really sure what the objection to this request is. It was asked politely, it was shown to not be limited to mods, it was shown to be experienced by a significant number of players, and in situations you could reasonably be expected to see. And it makes sense - the point of the display is to show information, not obscure it with excessive data.

All that's really left is to see if a Paradox employee sees and can tell if it's fixable or not, there's nothing more really to be gained discussing it.

What he said!

While the issue has certainly become less prominent since HTTT it has by no means been resolved. And just because the OP used a screenshot from a mod doesn't mean that his point is not valid as pointed out by several other posters here. Let's just consider it a suggestion for improving EU3's already "very well polished" interface and and stop arguing about a point that seems to meet with an overwhelming amount of agreement.
 

unmerged(202023)

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I really don't understand why Tamerlan, a "demi moderator" tries to justify this design flaw by advicing people to not build so many buildings... Come on, there is nothing to argue about, this is a flaw that needs to be fixed and it is not related to MEIOU only, but to vanilla as well.

Your answer is as much appreciated as Paradox' answer regarding Japan not conquerable ("Working as designed").. People really need to discuss everything i guess

Well, demi-moderators are entitled to an opinion, too, I suppose. Even to those not exactly eloquently delievered.
 

knul

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To be fair to Tamerlan, in Divine Wind the only tech modifier buildings are manufactories and it is indeed a bit odd to have 50 manufactories of one type. Either you've been very lucky with Prospering Times or you are paying many thousands of ducats for most of those manufactories, an investment that is almost imposible to earn back (as a manufactory in the end only give 60-72 income per year).

Still, in HttH this issue was quite irritating (post offices and such) and fixing this requires little effort.
 

Tamerlan

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Still, in HttH this issue was quite irritating (post offices and such) and fixing this requires little effort.
You do not have any clue whatsoever about that :).

This happens only for level 5 and 6 trade buildings, and it is hardly an issue. And yes, I am entirely entitled to have my own view :)...

I hardly have any issue with that when I play vanilla. As for modded games, I can understand that many buildings giving modifiers can result in a weird picture, but then that is an issue which is particularly happening with that mod. Yes, I have many manufactures and post offices, but I hardly consider this even a glitch... And I am also entitled to consider that folks complaining about this mostly feel like bragging about how large their empire is, as it gives them a good opportunity to post yet another pic of their gigantic empire.
 
Last edited:

knul

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  • Europa Universalis III Complete
  • Crusader Kings II
You do not have any clue whatsoever about that :).
Come on, it's clear that fixing this is not a complex operation. It's a matter of summing the values of each individual item that is displayed. If performing an operation over a list requires a lot of effort than PI really needs to refactor EU3.