Please Paradox, bring back divisional level Commanders!

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Jochen_Mongolia

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Please bring back divsional & corps level commanders with correct and historical general ranks. It can be even a DLC. i am ready to buy that for the generals and war figures.
 
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Dr. Frog

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We'll wait and see; I think it's abstracted into the high level commanders, and I personally have no problem with that. HoI3 (can't speak for earlier versions) was incredibly clunky, but I trust they'd be able to implement it better than that.
I really don't think it would add that much to this game except what amounts to micro (pausing and going through every division to hand pick the best possible officer), unless it's implemented in a very smooth manner.
 
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lwarmonger

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Yeah, as a "guiding hand" for the war effort of nations employing hundreds of divisions, squadrons and ship units I think it is a bit of unnecessary micro to name leaders for each and every one.

This is a feature I will not miss.
 
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keynes2.0

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I would like if a top level commander could have a handful of notable subordinates. Assigned as subordinates not assigned to units.
 
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demanvanwezel

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also don't forget that the lack of ministers and division leaders make it easier for AH-modders

I remember breaking my teeth on the minister files on trying to mod KR to HOI3
 

Kozer

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I would love it if this never gets added
 
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Gamengervi

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I love complex games, but Hearts of Iron III had so much micromanaging. Call me a casual gamer, but it was really too much and I think the removal of small and not particularly noteworthy features such as designating commanders at the divisional level is probably the right direction to go in.

I do like keynes2.0's suggestion, but I really think we should play the game in its entirety and experience the features that are in-game before deciding on what should be added or removed. At this point in time, it probably is really too late for any major changes to take place anyway.
 
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Ruck

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Hearts of Iron III was not per se a bad game, but the OOB was the most bad feature for me.
For example if you would like to play russia, there were so many divisions without an general/commander and after the great purge there were even more and new generals could only automatically be attached to new divisions, but not to old. It was just a mess.

It was not possible to make quick game with russia, only because of the oob, there were always that annoying half hour up until 60 minutes, where you had to assigne some generals. OOB is for me really a feature like " Super nice idea ! " but it dont work.

I hope I will never see it again, never ever.
 
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Miinda

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I would like if a top level commander could have a handful of notable subordinates. Assigned as subordinates not assigned to units.

Now this seems like quite a good middle-ground position. A wee bit late to start implementing anything like that now though, but perhaps in a future DLC.

I for one am very happy that the old system is gone, because I am too much of a perfectionist to just let any general run whatever. I often fired pretty much every general and then dealt them out a few months before a war was meant to happen. If you have a big army then, like Russia or Germany, that will take quite a tedious while.
 
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drmean

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Always interesting to see how many people love the divisions and corps with assignable leaders and how many people hate them. I always had a lot of fun setting up corps and going through and assigning leaders to each division. Then watching them as they gain experience and traits. I also really liked the headquarters units and moving them around with their attachments.

And that is precisely why I won't be buying HoI IV as is. The "click-and-drag" army selections and click the target just doesn't look like fun to me. Not saying it is a bad game or anything like that. It's just not for me. It's missing too much of what made all the previous HoI games fun for me. (The simplified tech tree is another thing I'm not exactly fond of. Some of the mods for HoI III may have taken it a bit too far, but the HoI IV ones seem a bit too basic. I mean, are there really all that many decisions to make?)

I can certainly see why Paradox made the changes they did even if I don't agree with them. I'm not cursing them for it or demanding changes. I'm just going to pass for now and see how it goes. Maybe I'll give in later and try it though once the big mod projects start coming out. I know they can't change the OOB thing, but BlackIce could certainly add/change enough for me to overlook it.
 
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sunzoner

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Hearts of Iron III was not per se a bad game, but the OOB was the most bad feature for me.
For example if you would like to play russia, there were so many divisions without an general/commander and after the great purge there were even more and new generals could only automatically be attached to new divisions, but not to old. It was just a mess.

It was not possible to make quick game with russia, only because of the oob, there were always that annoying half hour up until 60 minutes, where you had to assigne some generals. OOB is for me really a feature like " Super nice idea ! " but it dont work.

I hope I will never see it again, never ever.
I would have thought the problem is the lack of auto placement of commanders into unit lacking them, rather than having the commanders at all.

Hoi2 have commanders leading division too. It it too onerous for users?
 
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Gamer_1745

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I would like if a top level commander could have a handful of notable subordinates. Assigned as subordinates not assigned to units.
Why want would the do contribute to the game? Why not just put Rommel in charge of the whole Army?
 
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