(Excuse my english guys, not my native languague.)
Me and many people use custom factions to play Stellaris, Some self invented or based on other Sci-Fi universes.
However then his behavior during the game may be different from what we had expected and ruin the experience.
For example if I create a Zerg-style race I would like it to propose a real danger to the galaxy and behave in an ultra aggressive way.
But maybe in the same game i want another AI with a peaceful Asari-Style race focusing in science and diplomacy traditions with low aggresivity and a humble start.
It would be very sad to see how the zergs can be absorbed easily by the Asari empire because luckely the Asari start advanced or perhaps the Zergs prefer to build habitats instead of kill more guys, or maybe they decide to become robots!
With a simple adition we could change this:
INDIVIDUAL AI CUSTOMIZACION:
A new window in the faction creator interface to setup the individual AI personality, bonuses and agenda.
The basics could be:
(If you select "Off" the AI start with the global galaxy setting, thats the default option)
Bonuses/Spawn:
Advanced AI start: Off / No / Yes
AI Difficulty: Off / Normal / Hard / Insane
Empire Placement: Off / Neighbor / Random / Distant
AI Aggressiveness: Off / Normal / High
Personality parameters: (Maybe limited by the selected ethics)
Behaviours: (Select Yes/No)
# conqueror -> Will they conquer planets from other empires?
# subjugator -> Will they vassalise other empires?
# liberator -> Will they liberate conquered empires?
# opportunist -> Are they more likely to attack someone already embroiled in war?
# uplifter -> Will they uplift and enlighten other species?
# infiltrator -> Will they infiltrate primitives?
# dominator -> Will they invade primitives?
# slaver -> Will they enslave pops?
# purger -> Will they purge alien pops?
# robot_exploiter -> Will they use robots for menial labor?
# robot_liberator -> Will they give rights to robots?
# propagator -> Will they only get aggressive once boxed in?
# ideologue -> Will they be extra-aggressive against other ethoses?
# multispecies -> Will they give rights to aliens?
Modifiers: (Select number value here)
# aggressiveness -> Chance of declaring wars
# trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides
# bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak
# military_spending -> Affects mineral & energy budget that goes to navies and armies
# colony_spending -> Affects mineral & energy budget that goes to new colonies
# threat_modifier -> Affects how much threat is generated for this empire when others are conquered
# threat_others_modifier -> Afffects how much threat is generated for other empires when this empire is conquered
# friction_modifier -> Affects border friction
Diplomacy:(Select number value here)
federation_acceptance -> Added directly to chance of accepting to form/join a federation
# nap_acceptance -> Added directly to chance of accepting to form a non-aggression pact
# migration_pact_acceptance -> Added directly to chance of accepting to form a migration pact
# defensive_pact_acceptance -> Added directly to chance of accepting to form a defensive pact
Faction Agenda:
Traditions Preference: Off (AI preference) / Custom (You can select the future path for the AI in a dedicated window)
Ascension Perk Preference: Off (AI preference) / Custom (You can select the future path for the AI in a dedicated window)
I think this would not be difficult to integrate into the game especially because these values already exist, but the player has no control over them (Only with mods), and these options increase exponentially the possibilities of creating a custom galaxy and gives new ways to roleplay with the game. If you have more ideas please comment it!
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