Please Paradox add an AI customization window.

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Maverikfreak

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(Excuse my english guys, not my native languague.)


Me and many people use custom factions to play Stellaris, Some self invented or based on other Sci-Fi universes.

However then his behavior during the game may be different from what we had expected and ruin the experience.

For example if I create a Zerg-style race I would like it to propose a real danger to the galaxy and behave in an ultra aggressive way.

But maybe in the same game i want another AI with a peaceful Asari-Style race focusing in science and diplomacy traditions with low aggresivity and a humble start.

It would be very sad to see how the zergs can be absorbed easily by the Asari empire because luckely the Asari start advanced or perhaps the Zergs prefer to build habitats instead of kill more guys, or maybe they decide to become robots!

With a simple adition we could change this:

INDIVIDUAL AI CUSTOMIZACION:
A new window in the faction creator interface to setup the individual AI personality, bonuses and agenda.

The basics could be:
(If you select "Off" the AI start with the global galaxy setting, thats the default option)

Bonuses/Spawn:
Advanced AI start: Off / No / Yes
AI Difficulty: Off / Normal / Hard / Insane
Empire Placement: Off / Neighbor / Random / Distant
AI Aggressiveness: Off / Normal / High

Personality parameters: (Maybe limited by the selected ethics)
Behaviours: (Select Yes/No)
# conqueror -> Will they conquer planets from other empires?
# subjugator -> Will they vassalise other empires?
# liberator -> Will they liberate conquered empires?
# opportunist -> Are they more likely to attack someone already embroiled in war?
# uplifter -> Will they uplift and enlighten other species?
# infiltrator -> Will they infiltrate primitives?
# dominator -> Will they invade primitives?
# slaver -> Will they enslave pops?
# purger -> Will they purge alien pops?
# robot_exploiter -> Will they use robots for menial labor?
# robot_liberator -> Will they give rights to robots?
# propagator -> Will they only get aggressive once boxed in?
# ideologue -> Will they be extra-aggressive against other ethoses?
# multispecies -> Will they give rights to aliens?

Modifiers: (Select number value here)
# aggressiveness -> Chance of declaring wars
# trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides
# bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak
# military_spending -> Affects mineral & energy budget that goes to navies and armies
# colony_spending -> Affects mineral & energy budget that goes to new colonies
# threat_modifier -> Affects how much threat is generated for this empire when others are conquered
# threat_others_modifier -> Afffects how much threat is generated for other empires when this empire is conquered
# friction_modifier -> Affects border friction

Diplomacy:(Select number value here)
federation_acceptance -> Added directly to chance of accepting to form/join a federation
# nap_acceptance -> Added directly to chance of accepting to form a non-aggression pact
# migration_pact_acceptance -> Added directly to chance of accepting to form a migration pact
# defensive_pact_acceptance -> Added directly to chance of accepting to form a defensive pact

Faction Agenda:
Traditions Preference: Off (AI preference) / Custom (You can select the future path for the AI in a dedicated window)
Ascension Perk Preference: Off (AI preference) / Custom (You can select the future path for the AI in a dedicated window)


I think this would not be difficult to integrate into the game especially because these values already exist, but the player has no control over them (Only with mods), and these options increase exponentially the possibilities of creating a custom galaxy and gives new ways to roleplay with the game. If you have more ideas please comment it!
 
Last edited:

Aurtose

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I'd add in an expansionist/isolationist option too.
Also, remove placement and difficulty - I can imagine these being exploited for achievements (force all player-made, normal-difficulty empires to spawn to negate Insane difficulty, etc.)
 

Serenity84

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Also, remove placement and difficulty - I can imagine these being exploited for achievements (force all player-made, normal-difficulty empires to spawn to negate Insane difficulty, etc.)
They can do it like CK2 and restrict achievements to certain settings.

I don't mind the clustered starts in theory. It does make a lot of sense to force to player into relatively early contact with other empires. The issue is really that they're too close. Often just 2-3 systems away.
 

Maverikfreak

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I'd add in an expansionist/isolationist option too.
Also, remove placement and difficulty - I can imagine these being exploited for achievements (force all player-made, normal-difficulty empires to spawn to negate Insane difficulty, etc.)

I think this is easily solved, if you put a single faction in Normal the game should consider that you are playing in Normal although the general difficulty is higher.
 

eagletrekkie

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I personally would very much appreciate a feature like this. Honestly one of the most frustrating things about Stellaris, as much as I enjoy it, is the lack of control over anything except generalities.
 

RedPearlA

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It is true you can not do most of those things easily right now. After you decide/make your nation you can mod(on windows) personalties with specific behaviors like opportunist, set aggression, bravery, your colony/military spending, and other things. You can open 00_personalities make a new personality, then add you nation's ethos and species traits like has_trait = "trait_repugnant", and then make the weight 10000.
 

Fourthspartan56

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It is true you can not do most of those things easily right now. After you decide/make your nation you can mod(on windows) personalties with specific behaviors like opportunist, set aggression, bravery, your colony/military spending, and other things. You can open 00_personalities make a new personality, then add you nation's ethos and species traits like has_trait = "trait_repugnant", and then make the weight 10000.
Yeah but that would change the checksum, it would just be nice if Paradox could give us these options.
 

Maverikfreak

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It is true you can not do most of those things easily right now. After you decide/make your nation you can mod(on windows) personalties with specific behaviors like opportunist, set aggression, bravery, your colony/military spending, and other things. You can open 00_personalities make a new personality, then add you nation's ethos and species traits like has_trait = "trait_repugnant", and then make the weight 10000.

I think this is very useful, I will include it in the proposal, I think it should be easily accessible within the game for everyone.
 

tapewormlondon

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Id really like this. I think once Utopia drops and more people get into the game longer haul, a lot of people will end up creating their own races to be in game with them. I normally run with pre-made races up to my game.