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Silfae

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I believe most are not against work of art making political statements, but they are against statements being done in a poor/amateurish/pandering/out of place way that can be seen in many games.
Yes, that was the main point discussed in the previous pages.
 

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Art is always about politics, directly or indirectly. Art is an expression of culture and a way of life and politics is a part of that. To believe that art is independent of society and human nature is obviously false. And since politics and arts are matters of taste there will be always someone who does not like it. Thus making politics not rubbish for anyone is an impossible task.
Not really, representing an issue in an artistic way is what gives value to the work, regardless of the issue represented. To just make a political statement does not equal art, while thought-provoking art is such regardless of the political stance of the reader.

Pushing a blatant narrative wrapped around a barely endearing narrative embellishment is not art, it is propaganda. As such, it is the very opposite of thought-provoking: experiencing it stagnates the minds of those who are in agreement with its narrative and alienates the minds of those that are against it.
 

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Perhaps but none of the mentioned games are pure propaganda games.
Of course, but some are leaning towards that way on certain aspects; in any case, my post above was mainly against the theoric statement from Afaslizo. It is not the difference of ideological stances that causes a work to be good or bad, or to be accepted or refused by a certain demographic. Retaking the example above, if that statement was true, only christian luddists would like Lord of the Rings, which of course it is not the case.
 

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I disagree you're either a propaganda piece and thus not art or you're not an thus art even if art imbibed with the political views of the writer. There's no such thing as a slight propaganda game, the propaganda game is defined by the fact that it has no redeeming qualities.
That is very narrow way of seeing it, and quite clearly wrong. Especially in a game, where there are many plots, if an author feels compelled to give special treatment to a certain issue, then that issue will be treated in a pandering way, while others will be treated more objectively. This is even more the case when there are more than one writer working on said game.
Your very statement two posts above is in contradiction with this one: "none of the mentioned games are pure propaganda games." No pure propaganda games, but games with some issues treated in a propagandistic way.
 

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We've already established that an artist is allowed to imbue his art in this case games with whatever messege he choses, the exception that pure propaganda games are not art was then made, and acknowledged, I then pointed out that none of these games are pure propaganda games thus they are art and we must allow the creator to put whatever messege he wants into them, then the case was made that they are slightly propaganda games but again, unless they are pure propaganda games they are art and thus allowed to have whatever messege the creator wishes.
That is not exactly what was established. Of course they are allowed to have whatever message the creator wishes, it is the way the message is presented to make something art, the message itself is only tangentially relevant. It is a very nuanced issue. One can have a game that is artistic, provides an overall interesting setting and a compelling story, and has some issues treated in an interesting way, with the exception of one or two of these issues, which have been forced in just to push a narrative.
This does not make the whole game propaganda (especially if the issues in question are not directly related to the main plot), on that I agree with you, but they devalue the game nonetheless.
This not because some issues should not be treated in the first place, but because the way in which they are treated is pandering, thus boring or annoying the spectator. This is particularly true in rpgs, since a pushed narrative can be very easily identifiable by a sudden lack of choices (or meaningful choices) for the player.
 

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And I don't think that's what you're talking about, someone mentioned gay characters but making characters bi is opening up more choices for the player not restricting him.
On the contrary, it is making the choices meaningless, it only gives the illusion of more choices. It makes the choice of the player character's gender ininfluential and cheapens the depth of the companions, it makes them empty shells that have no agency and genuine personality. It is the same argument as those who say "we're creating more words, therefore we're increasing freedom of speech."

If I find myself with two dialogue wheels, the options of the first one are:
-Yes.
-No.

and the options of the second one are:
-Yes.
-I think so.
-I guess...
-Hmpf, fine.

Which one is giving me more choices?
 

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Except you are allowed to answer no to this, no one is forcing you to play your character as gay.
But the game is forcing the npc to be in love with the character, regardless of their respective gender. It is a nullification of part of a character's personality, it takes away their uniqueness and makes them tools at the service of the player, rather than companions of the protagonist.
If we compare the setup of DA2 with the one for DA:I the point becomes clear: Solas is not going to fall in love with a character that is not female and elven, Cassandra is not going to fall in love with a character that is not male, and so forth. The choice that I make at the very start of the game influences my experience in the game, characters react differently to different kinds characters.
 

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But the same can be said for the strait only ones, Williams in mass effect 1 will always have a crush on male shepard (atleast until you romance liara), kaidan will asfaik always have a crush on femshep. It's again more the fact that games does romance badly at least games with open ended story telling.
That is not the same, because if you choose to play as femshep, Williams doesn't spontaneously turn gay just to fall in love with your character. The fact that Liara instead can be romanced by both genders is not a problem, because that is part of what she is (same could be said of Isabella in DA2): it is not an arbitrary rewriting of the laws of the universe to force a particular situation, it is what can naturally happen in the context of a specific setting regarding two or more specific characters.
 

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. In fact Anders is always bi, you meet one of his ex lovers in a side quest after all, the question would in that case be why he suddenly turns strait when you play a female character.
Not always, only if you're female.
And no, they are not, it was officially stated that the characters are Hawkesexual by the developers (except Isabella).
 

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First of source. Also again I again chalk this down to the game being pushed out half finished.. it's clear why they did it, so that they could have as many romance options as possible without having to actually write any more characters or dialogue. The romance game in DA2 is very limited even by game stanrdards and restricting the choices even more would have made that even more glaringly obvious. It's pretty obvious it's a fix due to their production time getting cut, not some conspiracy to pus a political agenda. After all you're complaining that a really a really bad game, from a franchise and company that is known for having bad romance mechanics has really bad romance mechanics.
"Never assume malice when incompetence will suffice"
I never said it was "malice" in this case, I agree it is the result of poor writing (which, by the way, is my main qualm in this discussion). The fact that it was caused by lack of founding/time is also clear by the official statement (http://www.eurogamer.net/articles/2011-03-25-dragon-age-ii-writer-defends-romances). The lead writer did not make the characters switch sexual orientation depending on the gender of the player character because of a political agenda, though he did try to justify the cheap writing dismissing his critics by implying they were homophobes.

Yet, I wasn't the one to use Dragon Age 2 romances as an example of my previous point. You brought them up to go against it. But the example becomes invalid if the choice of making everyone Hawkesexual is due to economic reasons rather than ideological ones.
As for why it is still a cheap solution, let me turn it using a less sensitive subject:

Player Character starts as a Warrior.
He meets Companion X.
Companion X is a Mage. He's soft-spoken, grew into a school of magic, has a nimble body and a cautious and rational attitude.

Player Character starts as a Mage.
He meets Companion X.
Companion X is a Warrior. Yet, he's soft-spoken, grew into a school of magic, has a nimble body and a cautious and rational attitude.

Why is he a Warrior this time? Well, obviously, the party would be unbalanced if he were a Mage. One cannot simply change an important part of a character's life and leave everything else, as if doing so would not deeply influence his attitude and background.

In any case, as said above, the example of DA2 is just derailing the topic at this point, since it was clearly and admittedly caused not by political views but by economic necessities.

let's take a second to think about this:
it's obsidian, so they tend to deal in greys, the dark option tends to have a silver lining, the light option tends to have a hidden darkness.
it is a game about being evil, in medieval western europe this meant raping and pillaging the nobility (middle class and peasants it was fine to do so), which is unlikely to have little enough flak to be profitable.
certain political/social ideals are heavily polarized in modern western culture/politics resulting in the majority of people considering something like killing puppies to be evil.

so either obsidian will break from it's normal story writing and have you be truly evil (or at least supporting it), such as raping and pillaging along with wholesale slaughter of innocents (and thus getting banned in several countries), or they will stick to their guns and have you do some cultural/political taboos that in most cultures around the world consider to be fine (and at least hinting at why it is justified).

so i'd bet on yes, there will be political/social rubbish, the question is if you notice it (and i'd bet that if you do you will still enjoy the game, it is obsidian after all).
That depends, in the past Obsidian did allow the player to go into truly evil or truly good paths.
 

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Also don't get suckered into the dung ages trope that's not really true. People back then also knew rape was wrong
Right, because the perception of what constitutes rape did not change at all during the course of history...
 

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Indeed it did but if you think that was a linear progression than you're fooling yourself. We've been over this, women had more rights back in the medieval times than they did during the renaissance and even the enlightenment. Before Machiavelli a lot of the rulers of europe really believed in the just ruler archetype that they were meant to emulated the biblical kings, if you read about the period and not realize this then you won't really understand their actions, another example is the crusades, it's very common to think of them as a power grab or a conquest spree, but when the pope promised their sins would be forgiven that was a big deal to them. The same can be said for a lot of political issues, not that they were better in those specific times but that they fluctuated throughout history for different reasons. Often as simple as what was trendy to think at that point of time.
Yes, but all of these points, even including the oversimplifications and questionable statemens, still do not deny my point.
 

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Actually yeah it does.
Well, first of all the ideals of "biblical kings" already implies quite the backwards stance on this particular subject, what does the Bible tell us about the place of a woman in society, in her marriage, and the "punishment" of a rapist? That is regardless of course of the applications, interpretations, presumption and de facto state of western nobility at the time. Furthermore it doesn't take at all into account the behavior of the other, lower social classes.
Secondly, you talk about Machiavelli, but seem to imply that he had some sort of global impact on the behavior of all social classes, which is patently false, considering how the contemporary and future critics of his political work bashed him time and again. This is without going into the fact that the Prince is a purely political work that, first of all does not tackle social issues, and second of all was written as a manual to facilitate the unification of Italy, with no pretense to change society. Lastly, though this is something that is often ignored by the critics of the time (and modern) as well, Machiavelli himself, in the work, condemns cruel acts as well (again, for pragmatic reasons, since his work was not about ethics, it was about pure politics). Finally, his work has nothing to do with the subject in question.
Thirdly, you talk about the Crusades, which, again, really have nothing to do with the issue in question, not mentioning that the spiritual drive progressively waned as we move forward in time (the knights of the Fourth Crusade surely cared about what the Pope thought of them...), not mentioning that the First Crusade itself was also imbued with other political factors (dealing with the Normans, relationship with the Eastern Empire, etc.) and so forth.

Even if we forsake all nuance and correct representation of the context and take into account your examples as they are, that still doesn't deny my point: the perception of what constitutes rape today is different from what it was in previous times of history. Because in your first statment you seemed to imply that medieval people had our same perception on the matter, which is hutterly ridiculous.

Finally, like the issue of romance in DA2, this has nothing at all to do with the topic, the argument that "if the setting is fantasy, then anything can be made up" has been already discussed in detail before. An iron age-level society of humans can follow different paths from the historical one, with both natural and supernatural factors making it diverge, but, as long as it remains a society of humans, what is the norm for iron age humans must be taken into account, and any divergence from the norm must be justified in the context of the setting, in order to create a realistic environment.

And again, their universe their rules, it's not pushing political agenda down your throat that they do not include things that you want included. That's more along the lines of your own entitlement.
That is not the point, I would urge you to re-read our previous discussion on the matter.

Character X lives in a fictional medieval setting.
Character X has spikey purple hair.
Do other characters have them? No.
Do other characters find it weird? No.
Do other characters even talk about it? No, he just has spikey purple hair.
Did I forget to mention that the author of Character X, in real life, is a member of a Spikey Purple Hair Activists group?

I do not care that Character X has spikey purple hair, or that an author wants to create a story with a character with spikey purple hair, they are free to do so, and the introduction of a character with spikey purple hair in itself does not automatically make a work better or worse. I care about how said character is forced with no explanation in a place where he doesn't belong to and treated by the rest of the characters and setting as if it was something normal.
 
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Because it is something normal in the setting.
That depends on the setting one is talking about.
It's you who want it to conform to your political views, you problem never was with politics in games your problem was with opinions other than your own in video games.
Citation needed.
And even then it's not a political statement you have a problem with it's the lack of a political statement in the issue, but guess what less is more, anything that is not relevant to the plot it wasted time when you make games. And adding rape because rape existed in very era of mankind is pointless if it does nothing to move the plot forward.
Wrong on both accounts.
First of all, clarification for a certain feature does not necessarely require a political statement or a social cause, it could be ascribed to other biological, geographical or metaphysical factors. The forced unexplained issue itself might not be a social one, as exemplified by my last hypothetic scenario.
Secondly, in videogames, especially rpgs (amongst other genres), exploring the setting through minor quests (which may or may not be related to the main plot) and through self-concluded interactions with npcs and the world itself is instrumental to create immersion.
 

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.....you realize asking for something to be apolitical is in itself a political statement right?
Then it is a good thing that that is not at all what I'm asking for.
 
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Silfae

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-Dorian
Yes, on that I admitted later on that I might have remembered hazily the plot and, in general, it wasn't really something that I considered a major dissonance. Not implausible, but it just appeared like an arbitrary deviation, considering that, according to the lorebooks found in game, the attitude of Ferelden is "weird, but whatever" and the attitude of Orlais is "a charming character perk".. I'm pretty sure that there are way more desire demons running about their business in Tevinter on a daily basis, yet that's the one culture with the most prudish attitude on the matter?
Though not connected to the point, for what I remember, the classics attitude on lesbianism was actually much less lenient, I've seen it in some texts compared to bestiality, as it was considered a purely sensorial activity, without spiritual kinship.
-Krem
On this I agree. There was also the fact that, in Origins, Sten had specifically taken a completely opposite stance on that very same issue (the whole "You can't be a man. Trying to be a man will only lead you to frustration.", which have been further solidified by the general stance of the Arishok). Although, like Iron Bull as a whole, it is likely that Bioware was generally starting to soften the Qunari culture to make it more palatable as an option when the inevitable time comes in a future game to destroy Tevinter. Since I fully expect that choice to be Qunari vs Tevinter rebels, with Tevinter Magisters left as designated villains.
-Mother Giselle and Vivienne
I have to say I haven't really thought about this other point. I don't know about that, there might just not be enough lore regarding the universe's world to determine if it can be considered plausible or not. Orlais is a central hub of civilization, so it is possible for minorities of other ethnic groups to find themselves there.
I see more as an issue the fact that Vivienne, as a mage, can so easily and without question become the new Divine.

Also, while civilian life was a completely different story, for much of history rape (and rampant looting) has been standard operating procedure in warfare, especially post-siege (as Cersei points out on Game of Thrones during the Battle of Blackwater Bay).
Yes, if I remember correctly Cromwell's army was one of the first trying to rein it in, later it became less accepted with the french revolutionary armies, and then even less with the development of modern draw. Since in previous times the armies were not paid by a centralized State, it was in the interest of their leader to let them have spoils of all sorts in the occupied territory, so that it could be considered as part of their payment.
 
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The other point that bugged me was the PC's reaction. Dorian's attitude is somewhat out of place for an aristocrat raised in a society where breeding and family loyalty are critical (and Vivienne says as much- 'marriage is the business of alliances and inheritance'. The Human Noble, for example, really ought to have the option to point out that Dorian's refusal to set aside his personal feelings for the sake of his family is extremely selfish- since, although we do not see it that way, that's much closer to what someone raised in a feudal society would probably think. As far as I can tell from the lore, the Tevinters aren't prudish by any means- they simply expect members of the noble class to adhere to a very rigid idea of perfection in public, regardless of what happens behind closed doors.
Yes, that is also true, the idea that marriage and procreation are a duty for an aristocratic ruler in these settings is often ignored or just mentioned. It ignores the fact that, in that circumstance, not marrying means dooming your realm to a succession war upon your death.

Well, from the most recent Inquisition DLC I think Solas has the villain job.
But I agree about the notion that Bioware were trying to 'soften' the Qunari (although Trespasser might have changed that), and I think that's a mistake. They should have kept the Qunari as the dogmatic , unyielding society that they were, and if a Tevinter/Qunari choice comes up it should be made 'warts and all'.
Ah, alright. I haven't felt compelled to buy the last DLC so I wouldn't know about that. Yes, but that is the problem that was discussed a few pages ago (or perhaps it was on the discussion regarding Evil): Bioware tends to always make his choices as equivalently gray as possible, which, in later titles, is really starting to stagnate the value of choice itself.
We shall see. For example, I doubt that, if there's a Qunari/Tevinter-based game, we'll be offered, as one of the possible origins, to be the scion of a Tevinter Magister and unrepentantly be in favour of slavery.

Which brings me to a more relevant point about this game; Obsidian need to not pull any punches. Tyranny involves a world subjugated under the absolute control of a despotic overlord. Breaking that hold, if you so choose, should not be easy or clean, and most definitively should not be something you can do without breaking some rules along the way.
If you want to bring down Kyros, then you should have to follow Lelouch vi Britannia's advice:
"As for me, I commit evil to destroy the greater evil!" (stated as a response to the semi-rhetorical question of what to do about evil that cannot be fought by just means)
Yes, of course; even on this point, we shall see, what has been revealed up to this point gives the impression of an overly authoritarian government, but not much more that I was able to read of.
 

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Why are you guys talking about BioWare as if it still existed? BioWare is dead. It is now EA with the BioWare name. Using Dragon Age Inquisition as an example of BioWare writing like KotOR makes no sense. Not all publishers eat up studios the way EA does. Look at how superb the new Doom game is.

We should consider anything post-DA:O to be an entirely different studio, when it comes to almost everything, including political agendas in the writing of games.

There was a LOT of things that could be considered political in BioWare games, they just knew how to handle it well. BiowarEA has no clue how to write well because EA doesn't feel like spending the money on hiring good writers or retaining them, so you get crap illusions like the ones mentioned above.
Without considering the fact that EA's influence is more visible in things like microtransaction, rushed games and the like, the example were taken mostly regarding recent games in general and their current trends.
 

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Political themes are fine, but they are best when they are balanced and/or unusual. Pandering to everyone or to no-one.
Yes, that was the main point discussed; it's not about not handling certain issues or not handling any issues, it's about the way one inserts them in a story.
Changing the owners of a studio does not alter who the writers are. EA didn't sack the writing staff when they bought Bioware, and generally the publisher has no control over the game design anyway. While you can blame a rushed game on the publisher (since they control the money) they don't have any input in writing
Well, that depends, I wouldn't go that far. In the case of EA and Bioware yes, EA is an apathetic giant that only cares about releasing as many and as profitable games as possible in as little time as possible, so those are the ways by which it negatively affects the products. That's not the case for everyone. Let us remember that Ubisoft up to very little while ago had the questionable stance of "female protagonist options are not profitable", obviously that is something that limits the writers when creating a story.

All the same, companies are interested in good PR because it increases their sales, so, in recent years, they very well can force the writers, the same way a movie producer can cut and mangle a product to make it more profitable. If mainstream media and analysts say that people want "diversity" in games, a company can say to its writers that they have quotas of indipendent women, black men, homosexual, trans, etc. to meet, even when a story or a setting do not warrant for any or all such categories.

That is, by the way, a point that was not taken into account in the previous discussion: the presence of a certain issue might not even be pandering from the writer, but a feature enforced from above by the company, which doesn't even care about that certain issue, and just wants it in because it thinks it will make the game sell more.

Now, again, I do not think that is the case for Bioware, but this discussion is not specifically about Bioware.

I think that a concept that a lot of Fantasy/SF writers need to be more familiarized with is values dissonance; people living in a society radically different from 21st century Earth should not have morals that align with modern liberalism (Bioware are particularly prone to forgetting this). A good example of this is the WH40K Ciaphas Cain novels- even though the series is generally more lighthearted than 40K usually is, Cain is still an Imperial Commissar and has appropriate viewpoints (even if he's less fanatical than most). For example, he has no problem with idly noticing the delivery of convicts to his Scola Progenium (military academy) for interrogation, execution and live-fire exercises. The morality of a character should be largely a question of the values of their society- which may not align with ours.
Yes, of course. The fact that a character, even the protagonist, depending on the setting, might have default values that are against the modern ones is not a problem in itself. The writer still has subtle ways to present his real stance on the matter. One can have a slaver character in a slavery-friendly society and still present an anti-slavery narration.
Just because both the world and the protagonists are against liberal values does not mean that the book is, if we follow that logic 1984 is a pro-totalitarian work, because the protagonist loves the Big Brother in the end.
 
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You can have characters who go against the 'normal' values of their society, but the reactions of others should reflect that this is abnormal.
Yes, exactly.
 
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