PLEASE, no more Historical Lucky Nations for Ironman! Ready to cry.

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yyrkroon

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How about this compromise:

People can play Ironman without lucky nations and get achievements.

People can play Ironman with lucky nations and get achievements with a little extra icon on it.

That way, people who get these achievements the "hard" way will still feel like special snowflakes without ruining it for other people.

Or they can just grab that steam achievement manager thing from the other thread and have their achievements and eat them, too.
 

toroltao

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I would be ok with lucky nations in Ironman if it was random, but not like this.
 

Afterthot

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I don't undestand the issue with lucky nations. They are a game balancing effect - nothing else. If they were random, a lucky Liege just wouldn't have the same game balancing effect as lucky France, so randomizing eliminates the whole purpose.

I really can see only one reason people would have an issue with lucky nations on ironman (since you can disable it in non ironman) - easier achievements. So - just cheat and get them rather than ask for massive game balance changes
 

DominusNovus

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I'd love to be able to manually pick lucky nations for non-ironman playthroughs, maybe even be able to select a number larger than the actual number of lucky nations, so that there's some randomness (computer, pick the lucky nations out of these 14 that I've listed here). Sure, thats a feature that could be abused (make them all OPMs that you can vassalize), but only for those people that want to actually abuse it. It would be interesting to set up some unique opponents in the late game that you wouldn't otherwise necessarily have.
 

Illianor123

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So pretty much you want the achievements to be easier?

I play most of my games non-ironman (due to mods) and most of the lucky nations blob anyway.
 

TheMeInTeam

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How about this compromise:

People can play Ironman without lucky nations and get achievements.

People can play Ironman with lucky nations and get achievements with a little extra icon on it.

That way, people who get these achievements the "hard" way will still feel like special snowflakes without ruining it for other people.

As I said earlier, lucky nations make some achievements easier. Such an icon for "hard way" that is actually easier would be odd.

I really can see only one reason people would have an issue with lucky nations on ironman (since you can disable it in non ironman) - easier achievements. So - just cheat and get them rather than ask for massive game balance changes

Apparently this is a tough concept to grasp too.
 

toroltao

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Game is too easy without lucky nations. I'd support "alternate lucky nations" for Ironman, but not lucky nations off.

This would be the best solution.
 

Jokolytic

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Game is too easy without lucky nations. I'd support "alternate lucky nations" for Ironman, but not lucky nations off.

It's not easier for me....but I support at least Random option.
 

zorkman

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Game is too easy without lucky nations. I'd support "alternate lucky nations" for Ironman, but not lucky nations off.

You can make a game as easy or hard as you want by what goals & rules you use. You do not need cheating nations to do this. It just used to be called the difficult level, so why not do that.
 

artemis667

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I just think lucky nations are somewhat redundant. I understand they were useful in previous versions of the game, but now it's the national ideas that give the major powers an edge. I don't think we need lucky nations to give the historical powers of the game an edge - their starts and their ideas give them that.

But, tbh, I never play ironman anyway, as I have a handful of mods I like to turn on to enhance aspects of the game. Matter of fact, for just about every game I've played in the last year or so, my achievement list is something like "Play with a mod" and nothing else - in anything from a couple of dozen to hundreds of hours, if the game is something special.
 

RealGrognard

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The game-breaker for Ironman for me personally is not the lucky nations but the constant autosaving.

I found a great solution, which you also can try. It is simply to not play Ironman because it entails certain game-breakers.

What I do is never play Ironman but I enforce my own personal discipline so it's Ironman de facto.

I only keep one save game I just overwrite that save game and I'm not allowed to load it except if I am start a new play session.

Also, by the way, steam achievements are a complete waste of time IMHO.
 

TheMeInTeam

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The game-breaker for Ironman for me personally is not the lucky nations but the constant autosaving.

I found a great solution, which you also can try. It is simply to not play Ironman because it entails certain game-breakers.

What I do is never play Ironman but I enforce my own personal discipline so it's Ironman de facto.

I only keep one save game I just overwrite that save game and I'm not allowed to load it except if I am start a new play session.

Also, by the way, steam achievements are a complete waste of time IMHO.

You can host a private MP game and just play it solo if you want the "ironman discipline" without ironman saving idiocy adding 3+ hours per playthrough to 1821. You could still save scum I guess but not as easily, and you can't use console in MP mode.
 

yerm

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A lot of you pals just need to learn some god damned self control. If you want a game you can't cheat in, just stop cheating. Don't reload. Don't do it.

Learning how to have discipline is a good thing in most every area of your life. If you NEED ironman to keep from reloading the game, you have a far bigger problem than lucky nations, and the rest of us don't want that to influence decisions about our own games. Maybe I'm a jerk for saying it this way, but I frankly don't care. Games should not coddle poor personal behavior. I don't want the game balanced around me being unable to keep from playing dirty, any more than I'd want some artificial timer that tells me when I must stop playing and go exercise or whatever.


All that aside, lucky nations are really awful in how they're done. They don't make the countries lucky at all. They just make them better. They still get awful events and other garbage outcomes. Hell, I think France does better with lucky off, since they're then even more powerful than the neighbors that matter and also lost it. I don't mind lucky nations but I do mind how "lucky" is so poorly implemented in the first place. It needs to be more of a block towards bad things happening to them, such as awful rulers or peasant wars and other crushing misfortune, rather than its current implementation as basically a bonus towards rampant expansion.
 

Red John

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It's always confused me how most achievements are completely ahistorical, yet they railroad certain powers into becoming top powers every game.

It turns into a game of planning against whoever is the #1 blob at the time, which is usually France, due to the lack of coalitions.
 

TheMeInTeam

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It's always confused me how most achievements are completely ahistorical, yet they railroad certain powers into becoming top powers every game.

It turns into a game of planning against whoever is the #1 blob at the time, which is usually France, due to the lack of coalitions.

Or a game of allying France and easily gaining any nearby achievement that does not involve actually having to fight France, which is when the "lucky nations make ironman harder" assertions that are being stated over and over again here begin looking really flimsy.

Over half the achievements are either easier or same difficulty with luckies on as opposed to off, so I'm not sure why we're getting so much "because it's challenging" blather here.
 

frolix42

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The aspect of "Lucky Nations" which I feel is OP is the +1/+1/+1 to monarch points. If France's first few rulers have 5 or 6 MIL skill, then Burgundy gets broken and more often than not Spain and Austria gets broken as well.
 

Mikalos

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I don't undestand the issue with lucky nations. They are a game balancing effect - nothing else. If they were random, a lucky Liege just wouldn't have the same game balancing effect as lucky France, so randomizing eliminates the whole purpose.

I really can see only one reason people would have an issue with lucky nations on ironman (since you can disable it in non ironman) - easier achievements. So - just cheat and get them rather than ask for massive game balance changes

because without lucky nations, france is a pushover, right?