Please no extra tag switching limitation

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.420
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
If you however think Hanover and Sweden both are in the same situation as Italy, then add their tags to the End-game tags.
...so in the end it would be simpler to just disable creating nations.
Take Prussia.
Prussia isn't end-game tag, and it shouldn't be. To be Prussia you need to be Pomeranian, Saxon or Prussian, have Prussia (Königsberg, Warmia and Danzig), be Protestant or Reformed. To create Mughals by Prussia you'll need to shift your culture like Italy need. Do you believe Prussia should be able to create Mughals, and Italy shouldn't? Is Italy more magical title then Prussia?

UPD:
To create Hanover you'll need to be Westfallen; should they be added into End-game tags?
What about Netherlands, required to be Dutch?
Or about Greece, need to be Greek?
Or Ireland, required to be Irish, who need to change primary culture to create Great Britain, by the way?
 

MeshPL

Corporal
31 Badges
Jul 30, 2017
37
21
  • Stellaris - Path to Destruction bundle
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
I honestly think that it is not the tag-switching that is the problem. It is simply the fact that culture-switching is trivial. Should Ottomans loose all their Turkish lands, but conquer georgia in the mean time and have only Georgian lands from now on, and even change religion from Sunni to Orthodox, it would be unreasonable to say that they cannot form Georgia.

However, how can they abondon their Turkish, Sunni roots if they still have tons of Turkish, Sunni lands (maybe as territories, not states), as they do in most games? Makes no sense.

What I would propose, if I wanted this problem solved, is to make abusive culture switching harder, like territories providing at least 10% of what states do towards calculating culture development.
 

szmik

Libertarian
102 Badges
Apr 18, 2004
2.158
818
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Deus Vult
  • Victoria: Revolutions
  • For The Glory
  • Arsenal of Democracy
  • Darkest Hour
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • 500k Club
  • Pride of Nations
  • Age of Wonders III
  • BATTLETECH
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Teleglitch: Die More Edition
  • Surviving Mars
  • Majesty 2
  • The Kings Crusade
  • Crusader Kings III
it's just a game, and girls just want to have fun :p

Anyway artificially limiting player options is bad for a product, especially in single player game where no one cares what cheese anyone is using... and trying out new cheese is fun too, for certain players. Why do you want others to play the game YOUR way? :rolleyes:
 

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
...so in the end it would be simpler to just disable creating nations.
Take Prussia.
Prussia isn't end-game tag, and it shouldn't be. To be Prussia you need to be Pomeranian, Saxon or Prussian, have Prussia (Königsberg, Warmia and Danzig), be Protestant or Reformed. To create Mughals by Prussia you'll need to shift your culture like Italy need. Do you believe Prussia should be able to create Mughals, and Italy shouldn't? Is Italy more magical title then Prussia?

UPD:
To create Hanover you'll need to be Westfallen; should they be added into End-game tags?
What about Netherlands, required to be Dutch?
Or about Greece, need to be Greek?
Or Ireland, required to be Irish, who need to change primary culture to create Great Britain, by the way?
The problem is with casual culture-shifting. None of this countries should be able to become Mughals or even meet it's criteria, but they just blocked a handful of them. If you ask me; limiting culture shifting once again to the point where you simply can't do it without losing your original land, would be a better choice than end game tags. Still I think they make sense and are a decent solution.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.420
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
The problem is with casual culture-shifting.
...and end-game tags doesn't solve it. You still can create any nation with Prussia (so Mughal nation with prussian ideas still would be here!), Hanover, England (not Great Britain), Ireland or Manchu.
So I don't think they're making good solution for the problem, but making arbitrary placeholder solution like "some countries should be more set in stone that anothers". Italy magically is more hardly set then Prussia (so, by the way, France can restore Roman Empire, and Italy can't).
 

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
...and end-game tags doesn't solve it. You still can create any nation with Prussia (so Mughal nation with prussian ideas still would be here!), Hanover, England (not Great Britain), Ireland or Manchu.
So I don't think they're making good solution for the problem, but making arbitrary placeholder solution like "some countries should be more set in stone that anothers". Italy magically is more hardly set then Prussia (so, by the way, France can restore Roman Empire, and Italy can't).
Maybe it isn't a good solution, but it isn't bad either. If they find another way in the future a list of end-game tags won't hurt it.
Also Italy can form Roman Empire as End-game tags can have tags still available for them. Why Prussia isn't one with ability to form Roman Empire/HRE/Germany I don't know.
 

schondetta

Colonel
70 Badges
Mar 4, 2015
1.176
703
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Cities: Skylines
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
My basic opinion is that since the AI won't use silly tag switches, who cares if the player does? Like if I'm going for a historical ottomans game I'm not gonna faceroll tag switches to min/max a WC but if thats what I'm trying to do then let me do that. The only problem that multi tag switches has is that in MP you can cause severe balance issues. BUT HERES THE EASY FIX FOR THAT JUST MAKE A SETTING FOR IT IN MP!!! Let us SP do our shenanigans when we want

This. I don't see the point of them wasting time and money on limiting player liberty as theres nothing particular game breaking about this.
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Forming Prussia is really the only one that I see used competitively. Reforming Poland potentially but I don't notice it done. The rest are basically either for style points (KJ's Byzanturks) or really just single player stretch plays. A shia tsardom prussia happening in MP or from AI choices is a silly fear.

So what I basically see here is mostly a call to nerf player choice in single player? No thanks.
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.420
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Also Italy can form Roman Empire as End-game tags can have tags still available for them. Why Prussia isn't one with ability to form Roman Empire/HRE/Germany I don't know.
That means that even with end-game tags you'll have "special cases" and "snowflakes". "Of course, it's end-tag... until you're not creating X." If my suspicions are right, Roman Empire, HRE and Papal States just haven't blocker by "end-game tags", by the way ("Holy Roman Empire, Rome and Papal States are so special they trump this list"). So yeah, even if Rome would't be able to create Mughals because Rome is special!, Mughals would be able to create Rome because Rome is special-special!.
So no, it's not historically based. It's narratively based. It's arbitrary take on "hey, this country is, you know, special".
That's what I mean - idea that Italy is more, you know, important that Ireland or Sweden, and Roman Empire is more important then Italy, isn't "historical". It's narrative, and locking narrative in a game about alternative history is not very good idea. At least not so blunt as "Italy is more important then Ireland, and Rome is more important then Italy, because I said so".
Especially when it's linked with cultural system, which is, I believe, lame duck in the whole game (in the whole family of games, if to be more precise).

This. I don't see the point of them wasting time and money on limiting player liberty as theres nothing particular game breaking about this.
Truth to be said, time and money in question is, like, a hour. Maybe two. It's 40 lines in scripted triggers list, and changing creation decisions condition you'll need to check around anyway.

A shia tsardom prussia happening in MP or from AI choices is a silly fear.
...and a thing that this particular list would never prevent. Prussia isn't final tag.
 

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
That means that even with end-game tags you'll have "special cases" and "snowflakes". "Of course, it's end-tag... until you're not creating X." If my suspicions are right, Roman Empire, HRE and Papal States just haven't blocker by "end-game tags", by the way ("Holy Roman Empire, Rome and Papal States are so special they trump this list"). So yeah, even if Rome would't be able to create Mughals because Rome is special!, Mughals would be able to create Rome because Rome is special-special!.
So no, it's not historically based. It's narratively based. It's arbitrary take on "hey, this country is, you know, special".
That's what I mean - idea that Italy is more, you know, important that Ireland or Sweden, and Roman Empire is more important then Italy, isn't "historical". It's narrative, and locking narrative in a game about alternative history is not very good idea. At least not so blunt as "Italy is more important then Ireland, and Rome is more important then Italy, because I said so".
Especially when it's linked with cultural system, which is, I believe, lame duck in the whole game (in the whole family of games, if to be more precise).
Well I must say you did convince me. I still think there is some historical sense to it, but on the other hand it doesn't fix the problem. I am an enemy of any stupid tag-switching, but the cause is in a stupid culture shifting mechanic, that on one hand is trivial to do if you want (just unstate everything except capital and desired cultures lands) and on other doesn't work when it should (50% of development in one culture is a lot and a country without and land in it's main culture can still be unable to shift, because there is dominant one either).
 

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.420
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
I do hope, though, that developers moving right way. They removing government as strict strings, moving to the modular system (hell, I have the most hype I ever had about Paradox DLC feature). Maybe they would do something with cultures as well, and (*gasp!*) even make development cost in ducats, not in MP.