Unlike HoI2, where the map is fixed, which makes it impossible to fix the map so it corresponds to real world geography (like the English Channel Islands (missing), the position of Wake (way too far N), etc)...
Also, I noticed that in HoI2 map names are drawn directly on the map and they are in English (in the english language version). It would be better for modding if place names were set from a separate file.
Eventually, given a HoI3 map that is mod-able, some bright modders could get us a hex map and then everything would be peachy. Right now playing through 10,000 paradox-defined random provinces sounds like a major PITA.
cheers,
kilolima
Also, I noticed that in HoI2 map names are drawn directly on the map and they are in English (in the english language version). It would be better for modding if place names were set from a separate file.
Eventually, given a HoI3 map that is mod-able, some bright modders could get us a hex map and then everything would be peachy. Right now playing through 10,000 paradox-defined random provinces sounds like a major PITA.
cheers,
kilolima