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Dr Gonzo

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My point is that even if that option was added, it wouldn't allow you to play ironman, so why wouldn't you just go on the steam workshop and download the vassal limit remover mod? I'm not putting down your idea, I'm just saying that the same result is available now.
You could say the same thing for threat... Personally I feel the vassal limit was a much bigger misstep. Why would we want anything to be an official rule? Because it's nice to have an official version.

I'd love them to allow you to pass duchies to kings other than their de jure ruler as well - I'm pretty sure that can't be modded.
 
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I have almost 1K hours on CK2, vassal limit always felt like a very natural thing to exist.

I've had huge empires and never had a problem with these, you just have to decentralize your empire. Demesne is only really important when you are duke/king, once you are emperor and especially if you can manageyour council right (especially with Conclave, it made it much easier to keep realm stable), you will have no problem with your vassals at all.

And like others mentioned, download a mod for it if this is the thing that bugs you so much.
 
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Dr Gonzo

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I have almost 1K hours on CK2, vassal limit always felt like a very natural thing to exist.

I've had huge empires and never had a problem with these, you just have to decentralize your empire. Demesne is only really important when you are duke/king, once you are emperor and especially if you can manageyour council right (especially with Conclave, it made it much easier to keep realm stable), you will have no problem with your vassals at all.

And like others mentioned, download a mod for it if this is the thing that bugs you so much.
I don't get why people are so offended that we're requesting this be one of the custom game rules. Clearly it's something a minority of us want. I'm not getting upset about people having the option to turn off threat and pacts (if anything I'd prefer them to be stronger and be offensive again). We'd like the ability to turn off vassal limits.

I've barely noticed any difference from shattered retreat but apparently it really bothers some people. This is a similar thing.

I'd like to be able to turn it off without having to run a mod for the same reason other people want to do it for pacts and adventurers - both changes I strongly support (again, I miss the hardcore adventurers of yore).
 
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Myrten

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For those of you who suggest a mod let me quote last dev diary:

Now, of course there is such a thing as “the way the game was meant to be played”. That is, how the designers made the game and like to play it themselves. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. There are some downsides to modding and using mods though:
  • It requires awareness that it’s possible, and where to find existing mods. The modding scene is a jungle.
  • It takes a modicum of extra effort and skill.
  • It might not feel quite legitimate (it can feel a bit like cheating) and you might not get any Achievements.
  • Mods typically do not have the same level of support as the base game. Many become fossilized or are otherwise problematic.
For these reasons especially, I think that adding a bunch of Paradox-approved, fully supported in-game rule variations is a good idea. Thus, when you start a new game, you are now presented with several interesting options
 

DreadLindwyrm

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I can't call it historical because even countries which are within a game are above the limit, few examples:

769: Abbasids
1187: England
1337: Golden Horde

Can't speak for the other starts, but 1187 England was a time with a lot of attempted revolts and (at least in CKII terms), a council that was uncooperative and plotting against the king. Largely to install one of his sons as king.

I agree that there was a historical problem with managing many lands\vassals but CK2 simplifies that in a very wrong way - it puts arbitrary limits instead of making it about efficiency, pretty much like EU1-3 had a badboy system with everyone stupidly declaring war on you after crossing the limit. EU IV introduced much more complex and realistic system which makes sense for me.
It's not quite an arbitrary hard limit - you get less taxes and troops if you're over your vassal limit, and some of them might try to declare independence at your succession. So, with those taxes and levy reductions, much like being over your desmesne limit it **is** an efficiency matter.

Can't they create empire titles and become independent this way? I haven't played for a long time and don't remember this.

Destroying/not creating empire titles to avoid vassals desiring them seems a bit gamey to me but thanks for a tip :)

No they can't. You can never create a title equal in rank to your liege.

And why would not creating an empire title seem gamey? You're simply not trying to claim the extra prestige of being a double (or more) emperor, and letting the extra kingdoms drift into your original one.

I think that main issue here is a belief that large empire should be either decentralized or break apart, what's the historical basis for this? Pretty much all successful big non-colonial empires were centralized at the time of their greatest power and struggle for power in them was not about central government(emperor) vs provincial governments (vassal) but about who get's to be the emperor. Byzantine Empire was all about palace intrigues for the crown, not vassals demanding their rights. Pretty much the same thing happened in Ottoman Empire and later in Russia.
And those palace intrigues for the crown come up regularly if your council are upset or you have powerful nobles not on the council. You definitely get factions for elective government, to install their choice of claimant, or simply to depose you in favour of an heir. Byzantine Empire though was very decentralised - what with the viceroy positions that were handed out precisely so that the decisions were being made by men on the scene, not by the Emperor half an Empire away, and possibly months behind what was happening on the ground. The Ottomans made extensive use of provincial governors (often appointees rather than hereditary).
For me CK2 should be about a ruler(s) trying to a)install absolutism b) expand while vassals should aim for the opposite and I don't say turning let's say HRE into absolute monarchy should be easy - I'm fine if that would be nearly impossible, but once it's done the empire should function much better then it did as a decentralized state.

Well... if you're trying to make all the decisions for an empire spanning from Portugal to the Urals, that's not going to go well - even if only because of the delay in a report reaching you from the frontier and you sending your decision back. In fact, I'd go as far as to say it'd actually be impossible to make all those decisions and have them be even approximately competent ones, just because of the amount of them that would need to be made, and on such a wide variety of situations - and those situations might well be more than a season out of date...
 
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Dr Gonzo

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@DreadLindwyrm You are correct in what you say. The rule is (now) well implemented and addressed an issue the devs had with gameplay. But that is just the same as threat, shattered retreat, adventurers and most of the other preferences being addressed in rule changes.

I would enjoy the option to turn them off. I'm not saying you should, but I would and since it's never going to change the vanilla mode I don't think there's much point arguing the merits of it. I had a good 1000 hours of gameplay before vassal limits were introduced and I've not really been a fan of them since they came in.Yes, I get why the mechanic is there, but like other people's view of threat, it's something I could do without.
 

Myrten

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Can't speak for the other starts, but 1187 England was a time with a lot of attempted revolts and (at least in CKII terms), a council that was uncooperative and plotting against the king. Largely to install one of his sons as king.
Were any of these problems cause by nobles having not enough titles?

It's not quite an arbitrary hard limit - you get less taxes and troops if you're over your vassal limit, and some of them might try to declare independence at your succession. So, with those taxes and levy reductions, much like being over your desmesne limit it **is** an efficiency matter.
It's not sustainable in a long term because of vassals declaring independence, I wouldn't mind marginal taxes and levy reductions.

And why would not creating an empire title seem gamey? You're simply not trying to claim the extra prestige of being a double (or more) emperor, and letting the extra kingdoms drift into your original one.

Let's say we give all king titles in Spain to a single vassal - would you say he's king of Castille, Aragon, Andalusia etc... or Hispania?

And those palace intrigues for the crown come up regularly if your council are upset or you have powerful nobles not on the council. You definitely get factions for elective government, to install their choice of claimant, or simply to depose you in favour of an heir.
It's a bigger problem with CK2 - it only represents well landed characters which makes sense for western Europe, but in empires like Ottoman people in the court like Grand Viziers were much more powerful then any 'landed' governor.

Byzantine Empire though was very decentralised - what with the viceroy positions that were handed out precisely so that the decisions were being made by men on the scene, not by the Emperor half an Empire away, and possibly months behind what was happening on the ground. The Ottomans made extensive use of provincial governors (often appointees rather than hereditary).
Going by this definition every single not very small country on Earth until the invention of telegraph was decentralized including Lous XIV's France and XVIII century Prussia so it doesn't make much sense for me. Quite frankly even today it's hard to find a country where leader makes all provincial-level decisions personally...

Decentralization means a degree of independence from central government - like the ones in feudal western Europe with Dutchy of Burgundy being the best example. No such thing existed in ERE, OE or Russia - ruler could recall any provincial governor at will just like he could dismiss his ministers. Furthermore he could execute them even on a slightest (often false) suspicion of treason.

Well... if you're trying to make all the decisions for an empire spanning from Portugal to the Urals, that's not going to go well - even if only because of the delay in a report reaching you from the frontier and you sending your decision back. In fact, I'd go as far as to say it'd actually be impossible to make all those decisions and have them be even approximately competent ones, just because of the amount of them that would need to be made, and on such a wide variety of situations - and those situations might well be more than a season out of date...
Yes, that's why there were imperial administration and provincial governors, but it has nothing to do with country being decentralized.
 
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DreadLindwyrm

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Were any of these problems cause by nobles having not enough titles?

Well, the major ones included the king's sons demanding his lands and crown, so entirely possibly.
The next couple of reigns included what was essentially a classic "Council demands more power" faction as one of the highlights.

It's not sustainable in a long term because of vassals declaring independence, I wouldn't mind marginal taxes and levy reductions.
They're hardly marginal.
After a particularly bad succession (something messed up my succession when I changed culture), I had **no** troops or taxes coming from my vassals because I was so far over my limit (about 6-8 over). Still, none of them seceded when that character died, and I'd only made partial progress towards getting my number of vassals and the limit to match.

Let's say we give all king titles in Spain to a single vassal - would you say he's king of Castille, Aragon, Andalusia etc... or Hispania?

And there in lies an issue - if he became independent then he might consider himself to be an emperor. If he's a vassal though, he's just a very powerful king. There wasn't really a concept of a vassal emperor - the nearest you'd come to that was the junior emperors during the Tetrarchy, and even then that was more like a modern vice-presidential concept - with an expectation to succeed to the senior role.

It's a bigger problem with CK2 - it only represents well landed characters which makes sense for western Europe, but in empires like Ottoman people in the court like Grand Viziers were much more powerful then any 'landed' governor.
And.... if the council contains a non-landed character they can be much more powerful than an unlanded duke in the hinterlands of the Empire.

Going by this definition every single not very small country on Earth until the invention of telegraph was decentralized including Lous XIV's France and XVIII century Prussia so it doesn't make much sense for me. Quite frankly even today it's hard to find a country where leader makes all provincial-level decisions personally...

I'm not talking all provincial-level decisions. I'm talking making decisions for regions such as "all of Britain", "all of Spain", "all of France", "all of India" and so-on, personally and at the same time, with a time delay of multiple months.

Decentralization means a degree of independence from central government - like the ones in feudal western Europe with Dutchy of Burgundy being the best example. No such thing existed in ERE, OE or Russia - ruler could recall any provincial governor at will just like he could dismiss his ministers. Furthermore he could execute them even on a slightest (often false) suspicion of treason.


Yes, that's why there were imperial administration and provincial governors, but it has nothing to do with country being decentralized.

Evidentally there are different definitions of "decentralised" happening here.
 
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Let's say we give all king titles in Spain to a single vassal - would you say he's king of Castille, Aragon, Andalusia etc... or Hispania?
I would say he's king of Castille, Hungary and Jerusalem, because giving all titles in Spain to one vassal is just stupid.
 
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Myrten

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Well, the major ones included the king's sons demanding his lands and crown, so entirely possibly.
The next couple of reigns included what was essentially a classic "Council demands more power" faction as one of the highlights.
Yes but it was the conflict within the central government, not vassals vs central government.


They're hardly marginal.
After a particularly bad succession (something messed up my succession when I changed culture), I had **no** troops or taxes coming from my vassals because I was so far over my limit (about 6-8 over). Still, none of them seceded when that character died, and I'd only made partial progress towards getting my number of vassals and the limit to match.
That's part of the problem - this limit should work (and this should also apply to demesne limit) like this:
Vassals under limit give 100% of their contributions
First vassal above the limit gives 90%
Second vassal above the limit gives 80% etc... and it should go down but never reach zero.

And there in lies an issue - if he became independent then he might consider himself to be an emperor. If he's a vassal though, he's just a very powerful king. There wasn't really a concept of a vassal emperor - the nearest you'd come to that was the junior emperors during the Tetrarchy, and even then that was more like a modern vice-presidential concept - with an expectation to succeed to the senior role.
During the late empire Romans did organized their provinces in pretorian prefectures which were the size of CK2 empires.
Kozwhsd.png


And.... if the council contains a non-landed character they can be much more powerful than an unlanded duke in the hinterlands of the Empire.
I haven'\t played quite some time - what they can do besides voting and taking part in plots?

I'm not talking all provincial-level decisions. I'm talking making decisions for regions such as "all of Britain", "all of Spain", "all of France", "all of India" and so-on, personally and at the same time, with a time delay of multiple months.

Evidentally there are different definitions of "decentralised" happening here.
Well my according to my definition Louis XIV's France and Imperial Russia would be centralized while HRE would be decentralized, can you give me your examples of countries that you consider centralized?

I would say he's king of Castille, Hungary and Jerusalem, because giving all titles in Spain to one vassal is just stupid.
Don't you think it's a bit gamey :)?
 

PK_AZ

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Don't you think it's a bit gamey :)?
Like conquering the whole known world? Or light-speed communication before 1400?
Kinda, but at least there is historical precedence known as Wilhelm the Conqueror.
Sorry, you want to eat cookie and still have cookie.
 
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Myrten

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You really think that would stop the complaining? Then it would just be replaced with people wanting disabling the vassal limit to still allow achievements.
I find Paradox achievement policy rather ridiculous to be honest - you can get achievements when you explicitly cheat but can't get them when you don't play Ironman...

For me unless Paradox includes anti-cheating mechanism (which is hard to do) achievements should be enabled no matter what.
 
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Mike1984

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I can't call it historical because even countries which are within a game are above the limit, few examples:

769: Abbasids
1187: England
1337: Golden Horde

I agree that there was a historical problem with managing many lands\vassals but CK2 simplifies that in a very wrong way - it puts arbitrary limits instead of making it about efficiency, pretty much like EU1-3 had a badboy system with everyone stupidly declaring war on you after crossing the limit. EU IV introduced much more complex and realistic system which makes sense for me.

Yes, I would agree that they could implement a better system. At the same time, though, it cannot simply be a matter of "efficiency", because if you rule the whole (known) world, why would you care how big your levies are? There has to be some diplomatic penalty too, to ensure that you actually need those levies.

Can't they create empire titles and become independent this way? I haven't played for a long time and don't remember this.

I don't think so. That would be fairly broken. It's also avoidable anyway, just don't give them the land they'd need to do that (Empires are difficult to create, you need 80% rather than 51%).

Destroying/not creating empire titles to avoid vassals desiring them seems a bit gamey to me but thanks for a tip :)

It's not really "gamey", as such, because I can't think of a single example of someone claiming multiple empire-level titles. The reason for that is that an "empire" IRL is pretty much defined as "all the land we hold, with no regard for culture or geography". The de-jure empires system that CK has is extremely ahistorical (few of them existed, and those that did were either not called "empires" or didn't care one bit about their "de-jure" lands), it's there purely for game mechanic reasons.

I think that main issue here is a belief that large empire should be either decentralized or break apart, what's the historical basis for this? Pretty much all successful big non-colonial empires were centralized at the time of their greatest power and struggle for power in them was not about central government(emperor) vs provincial governments (vassal) but about who get's to be the emperor. Byzantine Empire was all about palace intrigues for the crown, not vassals demanding their rights. Pretty much the same thing happened in Ottoman Empire and later in Russia.

For me CK2 should be about a ruler(s) trying to a)install absolutism b) expand while vassals should aim for the opposite and I don't say turning let's say HRE into absolute monarchy should be easy - I'm fine if that would be nearly impossible, but once it's done the empire should function much better then it did as a decentralized state.

The game already models this to an extent. That is what the "imperial" government type is. Rather than having "vassals", you have "viceroys", who are essentially governors. And, if you think that governors being temporary stopped them from using their power as governors to seek further power for theirselves, you have evidentially not read much Roman history.

Yes, I agree the modelling is not perfect, but that's unavoidable. Modelling what really happened just isn't possible given the limitations of the game engine and the very concept of the game.

Then give them that too. It really doesn't matter. No one gives a crap about your achievements.

Honestly, if they're going to do that, they should just remove the concept of "ironman" entirely and allow people to get achievements no matter what. Disabling the vassal limit makes creating and sustaining a large empire far, far easier, and I don't see why people should have to use the (often annoying) ironman mode and not use mods etc. if they can turn off one of the biggest sources of late-game difficulty and still gain achievements.
 
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Myrten

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Yes, I would agree that they could implement a better system. At the same time, though, it cannot simply be a matter of "efficiency", because if you rule the whole (known) world, why would you care how big your levies are? There has to be some diplomatic penalty too, to ensure that you actually need those levies.
I think late-game invasions fill this role, but what CK2 needs is a good AI - in EU4 AI can create pretty strong countries which are not pushovers like the ones in CK2

The game already models this to an extent. That is what the "imperial" government type is. Rather than having "vassals", you have "viceroys", who are essentially governors. And, if you think that governors being temporary stopped them from using their power as governors to seek further power for theirselves, you have evidentially not read much Roman history.

Yes, I agree the modelling is not perfect, but that's unavoidable. Modelling what really happened just isn't possible given the limitations of the game engine and the very concept of the game.
Governing a province was a part of the career path and sure they used it too boost their power, but they key difference is that 'ministerial' positions in central government gave more power then provincial. For example in Ottoman Empire Grand Vizier had way more power then even governor of Egypt.

Basically my point is as follows:

In large centralized empire having rogue people at court should be way more dangerous to the ruler then having rogue vassals.

In fact sending people to govern remote provinces was often a form of punishment and a way to get rid of someone from the capital to diminish his influence.
 

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I think late-game invasions fill this role, but what CK2 needs is a good AI - in EU4 AI can create pretty strong countries which are not pushovers like the ones in CK2
In theory, but honestly even if you start in 1066 they probably come too late and there's a decent chance you can hold them off with just your retinues. And that's assuming you even have Sunset Invasion on, which I would guess is not the case with most players.
 

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Giving one person multiple kingdom titles seemed to work fine before the vassal limit and after, they're easier to manage than a bunch of dukes and you never get to the vassal limit. I personally could never manage over 9000 dukes lol.
 

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It's not sustainable in a long term because of vassals declaring independence

If you're so big that the vassal limit is a problem, you should be able to reconquer them easily enough.