you'll be happy to know this is literally the 4th line of the main hoi4 design document.
And I am indeed happy to hear that! Big, huge thumbs up to that.
@BlitzWarfare It's funny that you don't see where the missing info is. It's so much all over the place that I have a hard time giving single examples, but here are a few HoI3 examples just to humor you:
- When adding brigades to your divisions, you're presented with a grid of divisions with stats, but hovering over each brigade type doesn't present you with extra info about their in-game or historical role, you just have the raw stats. The grid is hard to read, too: instead of getting a tooltip when hovering over each stat or having a header that follows the line you're looking at, you have to visually trace up to the header to know which stat you're examining.
- In the research screen you see your skill level in various areas of research when clicking on an individual tech, but the reverse view, one that would list your skill levels and allow you to see corresponding techs, is missing. So you can't instantly tell in which areas research is easier for you.
- Terrain effects are only displayed in battle. If you're not swapping between political and terrain view all the time, you don't get the info of why your units are going at a given speed. Presumably regular infantry goes much slower in mountainous terrain, but good luck getting that info from the interface. You just get an abstract "movement cost" when looking at a territory in terrain mode.
Actually the above is a very important point. Grouping information by various "themes" is very necessary, and often only one grouping is available. For instance it's easy to see all units that operate under a specific HQ, but hard to see all units that are moving into a province (you basically have to select every unit around the province, and even that won't show you those who might be moving in from further away).