I know this is vague. And maybe it's best to be understood as a place to collect different ideas.
Currently you can win by 3 conditions
1) Have most victory points
2) Conquer the WHOLE galaxy
3) Become the crisis and destroy the galaxy
All winning conditions somewhat demand that you have the biggest fleet. Especially in late game you will have endless tiresome wars which can be exhausting. At least for me it feels more like work than fun which is why most of the time I quit the game and start with a different empire in an infinite vicious circle.
I bet there are ways how Stellaris can do better! It would be nice for a change if devs could focus on that. In my mind it is still the biggest problem the game has.
Currently you can win by 3 conditions
1) Have most victory points
2) Conquer the WHOLE galaxy
3) Become the crisis and destroy the galaxy
All winning conditions somewhat demand that you have the biggest fleet. Especially in late game you will have endless tiresome wars which can be exhausting. At least for me it feels more like work than fun which is why most of the time I quit the game and start with a different empire in an infinite vicious circle.
I bet there are ways how Stellaris can do better! It would be nice for a change if devs could focus on that. In my mind it is still the biggest problem the game has.
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