Surprise surprise, we actually can. You can check how many lines of code were actually changed by comparing file(s) from the mod with vanilla ones.I guarantee you it's not as easy as just change one line of code.... we could do it ourselves in that case
If there is a mod for this...why not just use the mod?
It's not quite one line of code, but it is about that easy. Just remove the check each crisis' initiator event has that prevents it from firing if any other crisis has happened (easily done by players) and it's done. So, about three lines of code.I like the idea of a triple crisis.... but if I have to chose between the developers working on economics diplomacy and espionage... you know fleshing out the bare bones of the game. Imma chose the latter 3.
I guarantee you it's not as easy as just change one line of code.... we could do it ourselves in that case
No chievos, would rather it was a base game feature, interferes with other mods that affect crisis events.If there is a mod for this...why not just use the mod?