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PSYCHO V

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PLEASE INCLUDE IN EU 2

There are a stack of good ideas floating around a dozen different threads. Just thought it would be to have a central spot to voice recommendations on EU2 so that our Paradox friends don't have to divert as much time from the task at hand having to search every little nook and cranny !.
It may not be too late for some suggestions to be implemented so fire aways guys.

try and keep it as short as possible.

Cheers
 
Last edited:

PSYCHO V

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My recommnedations

1) North American Indian Nations
2) Increased likelihood of the US independence late 1700s
3) Have the national flags change with different governments, royalties etc E.g France from the Fluera thingy to the three stripes, England from the red cross of St ... to the Union Jack.
4) Have a fleet patrol option that sends fleets back to port before they are decemated by attrition
5) Improved AI

Cheers
 

Vulture

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1) Agree
2) COMPLETELY agree
3) Would be very cool
4) Agree
5) AGREE

These were all (except 3) confirmed in WishList though... Nevertheless good ideas
 

Viking

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1) Not limit random events to CB provinces. So Zatecas can be plauged under spanish control, flanders can reconvert to catholicism under spanish/austrian control.

2) Infinite number of possible powers. Allow for unlimited (or 256*256 powers.. or whatever..) nations. So that bali, javanese sultanates, aboriginie state, syrian state, independent toledo, HRE situation for france. So that the player cannot just allow posen to remain in perpetual revolt as the owner of posen (spain) cannot get there to put the revolt down. Thus posen declares independence.

3) More events such as dynastic wars (austrian and spanish) in addition to ToT and Reformation ect.ect. For late game churning up.

4) Random generals and admirals for countries with NO general or admiral and over x provinces in size or has fleet larger than z ships.

5) More peace conditions. Banning a country from a region such as carribean. If country colonizes area then they automatically dow country that banned them. RE Dutch removed from north america by english.

6) Allow for technology to affect colonisation chances.

6a) allow technology and proximity of colony to affect abilty to explore. Area 789 can only be explored after land tech 45 is reached for example add areas in permanent TI that can be explored after land tech 52.

6aa) eg greenland (ivory), tibet (sheep), perth (iron)

7) forts should be progressivly more expensive and for troops and ships matenence should be increased and cost reduced. Pay matenence for forts as well

8) increase length of tech tree so that no more 100% coinage in late game.

9) tolerance bar for hethens

10) no free garrisons in conquered cities.

11) weaker forts or stronger late game ability to take forts.

12) AI for units. If ships have no orders and are starting to take attrition go to nearest port automatically and then return to station.

12a) allow for message that states "Units (taking attrition) request new orders".

13) dynamic CB shields. So if england rules calais for 150 years they get CB shield on calais. If ireland is independent for 150 years england loses CB on meath and rest of ireland

14) more commodities rubber, silver, coal ect.ect. allow for events and technologies to increase prices of rubber and coal later in game and reduce price of other products.

15) forced vassalisation, allow country to force vassalisation on country they could otherwise annex

16) allow ruler to grant independence (spain granted malta to the knights).

17) allow for protestant HRE, GIIA might have been made emperor if not for lead poisoning.

18) allow for moving capitals with accompanying fall in stability

19) allow for stability gain by winning battles and winning wars.

19a) allow for stability loss by loing battles and losing wars.

20) incorporate general tolerance in 1850 england had all religions in the game and was much more tolerant of any of them than spain was of her only religion catholicism.

21) allow for torching of colonies smaller than 700

22) allow for demanding colonial cities (less than 5000) for 1 star, COTs for 3 stars.

23) allow demand for unoccupied province for 1 extra star

24) improved AI which

a) keeps a reserve
b) blocks access of enemy to territories
c) defends its home provinces
d) attacks enemy capital

25) better world map with more provinces in ROTW so it has same scale as europe, making ROTW empires more powerfull

26) improved map with bohuslän as norwegian/danish and other changes, siberia in the right place ect.ect.


eh... thats it for the time being..
 

unmerged(234)

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Originally posted by SoleSurvivor
joint government instead /or additionally to inheritence... may expire after king dies. country stays formally independent (old flag etc) but under player control.


Dynastic system with "real" european family tree
I support that, both of the above.
 

unmerged(4686)

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Religious division of provinces in SHOGUN style:

"Flandes is 60% reformed, 30% catholic, 10% protestant"

Counter-Reformation should not be considered a separate religion, but give the CRC abilities to all catholic countries. (The council of Trent decisions applied to all the Catholic world) One CRC ability should be to quickly (at the cost of temporary great revolt risk)convert the provincial majority religion to catholicism.


The Edicts of Tolerance event should not happen until the 1640-s (peace of Westphalia).
 

Ape

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I haven´t checked off any wishlists lately... but one feature I would like to see implemented is that a newly constructed fortification don´t gain a free garrison, you have to send infantry and artillery to garrison the fortress. Also that you could strip a fortress of it´s garrison to bolster your field armies.
 

HisMajestyBOB

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I haven´t checked off any wishlists lately... but one feature I would like to see implemented is that a newly constructed fortification don´t gain a free garrison, you have to send infantry and artillery to garrison the fortress. Also that you could strip a fortress of it´s garrison to bolster your field armies.

I don't like it if you mean forts I build. I always viewed the forts as being staffed by a local militia. If it applies to invaders who have taken the fort in a war, then good idea.

Also, maybe fort size should be limited by the size/wealth of province
(no lvl 6 fort in, say, Kola or something.)
Fort cost should increase like: 100,200,400,600,800,1200 or something.

My $1.50
 

Ape

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Originally posted by HisMajestyBOB


I don't like it if you mean forts I build. I always viewed the forts as being staffed by a local militia.

Yes I mean exactly that, how realistic is it to build a fortress in a city with 700 citizens, and all of a sudden it´s got 5000 infantry and ten cannons, I mean come on.
BTW how strong were normal garrisons at a fortress, I bet that a normal fortress in the 18th century did not have 20.000 soldiers, that´s just not logisticly possible.
 

unmerged(449)

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About a landlocked provinces.
If i have good relation with a nation bordering my landlocked province, then i should be able to pay that nation for allowing my troops to pass by. And perhaps the troops should not be able to stop (to feed of the provinces) untill it reaches my landlocked one. And if my allie have a landlocked province bordering my nation, and it revolts, i should be able to go into it to beat it down, and our relations will go upp of course.

When in a war, a city is taken by my alliances enemy, i retake it in the name of my allie and it returns to his control. This should mean better relations.

If i have conquered all my CB provinces, i should be satisfied, right? So then i should instead focus more on colonizing. So some more colonists when in possession of all CB shields...
 

Sgt. Bloomfield

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Third time I say this...

Change the inflation system, so that it is a function of supply and demand (which the game engine calculates anyway) and the influx of gold or whatever, but not as a function of diverting money to the treasury and the appointment of silly geezers in powdered wigs (aka govenors). :D
 

Sidney

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Originally posted by Ape


Yes I mean exactly that, how realistic is it to build a fortress in a city with 700 citizens, and all of a sudden it´s got 5000 infantry and ten cannons, I mean come on.
BTW how strong were normal garrisons at a fortress, I bet that a normal fortress in the 18th century did not have 20.000 soldiers, that´s just not logisticly possible.

Don't forget that 700 is just the city so the province is likely 20x that size- 14,000. That still isn't very realisitic.

As far as total garrison size: the best numbers I have are for the Ottoman empire who had a total of 74,280 garrison troops in their ENTIRE empire in 1691. This is about 15 level 1 forts or 7 level 2 forts in EU terms so, yes, the size of garrisons is too large. The nice thing about this total figure is it belies the "the garrison represetns ALL the forts in a province" explaination by some.
 

Carolus Rex

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Originally posted by Viking
1)

17) allow for protestant HRE, GIIA might have been made emperor if not for lead poisoning.



lead poisoning??

he did die on the battle field in 1632, you do know that?:)
 

Ape

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Originally posted by Sidney

The nice thing about this total figure is it belies the "the garrison represetns ALL the forts in a province" explaination by some.
That is one point of view yes, put a province like Estonia didn´t have four fortresses with 5000 soldiers each, it had two, Reval and Pernau (since Narwa is considerd to be in Ingermanland), neither had that many troops...
Godamit soon I´ll have conjured up an proposal for a fortification rewrite, I hate it when it happens. Ohh shit I´ll just make a new thread with my ideas in it... Sidney you shall burn at the stakes for this ;)
 

unmerged(234)

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Originally posted by HisMajestyBOB


I don't like it if you mean forts I build. I always viewed the forts as being staffed by a local militia. If it applies to invaders who have taken the fort in a war, then good idea.

Also, maybe fort size should be limited by the size/wealth of province
(no lvl 6 fort in, say, Kola or something.)
Fort cost should increase like: 100,200,400,600,800,1200 or something.

My $1.50
I think it sum of cost should be dubbled for each step(as in the BG) giving:
100,100,200,400,800,1600 as the prices.
Cost from 0 to
1:100
2:200
3:400
4:800
5:1600
6:3200
 
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Originally posted by PSYCHO V
My recommnedations

2) Increased likelihood of the US independence late 1700s
3) Have the national flags change with different governments, royalties etc E.g France from the Fluera thingy to the three stripes, England from the red cross of St ... to the Union Jack.
Cheers

2) Since the game now runs into the 19th century, colonial independence will (presumably) become a big factor in the late game, and will apply throughout the Americas. (The USA weren't anything special, they just got there first.)

3) England's flag still IS the red cross of St. George, but we'll let that go. :D
What if the governments don't arise? Who says England will merge with Scotland and Ireland? You can't create flags for every conceivable combination of countries. Not worth the effort just to add one or two special cases.