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King

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If you don't want the land in a peace deal, don't ask for it as a war goal.
 

King

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That's true, however, often one wants to slightly adjust a wonky peace-settlement, or split conquered territory with an ally, à la the partitions of Poland (slightly before the game's time-frame, I know, but you get what I mean).

It also gives laymen a limited modding capability, say if they want to play a scenario in which country X had never lost province Y or whatever, and can't/don't want to mess with the text files and code it in themselves.

You can't just assume people are going to use it to cheat - and even if they are, it's not your place to condemn them for it. More power to the player is always a good thing, replayability-value-wise.

If you want to split territory with an ally in a peace then your ally needs to state a war goal that they want that territory.
 

King

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Its not only for the player. Often the AI tends to screw up land conquests, it would be nice to be able to edit that ingame instead of doing it in a save.

I cannot possible imagine it being hard to implement...

Really, please come down to the office and explain to the programmers how easy it will be.
 

King

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Well you've done it before. You can do it again eh?

debug commands to move province ownership betweeen countries. It is a bit messy to be honest. I started to think to myself just how to structure the command and it started to get messy just there.
 

King

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Consider it a challenge, an opportunity to improve your abilities on this field. I believe it is a highly sought for feature. Think you can find a freelancer for that?

naw, we won't be wasting precious coding time on this. We have more important things like getting the AI to want sensible provinces in a peace to avoid needing a command like this at all higher up the agenda. It was more of an intellectual challenge than anything else.