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Avisian

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Currently light cavalry is the worst troop type, as it's only function is to demolish the enemy when on the retreat.

It doesnt help you when you need it most during the fight, while on the other side makes it impossible for the enemy army to recover and have any chance of reorganizing after losing the first major fight. This is a major issue for giant armies and cultures with light cavalry national buildings.
 

liamgamer55

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Even if that's the only thing they're good at it doesn't mean they need to be fundamentally changed as a troop type. If nations who rely on light cavalry are underpowered because they use crap troops the buildings could simply be changed to give them more troops instead.

I'd love to see combat be slightly more moddable though, even if attack/def was both set to 1.0 in the files it'd be nice if mods were able to change it.

[edit] I meant it'd be good to split morale attack+defence rather than have it be combined with unit losses values
 
Last edited:

liamgamer55

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Ah nevermind, I was thinking of how I wanted to mod different unit type's damage to morale and damage to people seperately. You're correct that attack and defence is moddable to an extent. They have a base morale, an attack value in each of the 3 phases and a defence value in each of the 3 phases (6 attack/defence values total).
 

unmerged(26764)

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I posted this earlier today in another thread. It's about the cultural retinues mostly, but it applies to all light cav. I think it's actually better than it seems:

So, I'm actually thinking the consensus is wrong and the light cav cultural retinues might be quite awesome. The east european defensive more than the spanish offensive, but both pretty good. What everyone is forgetting is tactics.

Light cav on it's own has pretty bad stats. And when it's grouped with other units it doesn't get any real bonuses. But when it's in a group alone, it can take advantage of some very good tactics. In every single phase of battle.

In skirmish, it can get a 300% bonus. And then in melee, it can get another 240% bonus. And in pursue, it's obviously amazing.

So if all you have is a light cav army your stats are:

Offensive (Spain): 4.8/5, 11.52/3, 10/8
Defensive (East Europe): 3/8, 7.2/4.8, 10/8

Now, that's pretty decent. That's pretty effective in every single phase of battle. But here's what makes it better. It's every single unit of your army. It doesn't shine in any one phase. So an all cultural light cav army has decent killing power for every unit in every phase of battle.

Think about how that compares. Longbows are amazing. But only in skirmish. They sit around in melee doing nothing. And you can't mass them because they get wrecked without melee units. So as good as they are in skirmish, half your army is going to be something else that's sitting around doing nothing in that phase. So while the longbows shine during skirmish, at any time half your army is going to be sitting around doing nothing. While every single light cav unit is working during every phase, none of them is every sitting idle.

Same goes for heavy cav. First, they're so expensive you'll never have a lot of them. And then come with light cav. Which because they're massed with heavy won't be using the right tactics, won't have cultural bonuses, and will be less effective.

Same goes for heavy infantry. They sit around doing nothing during melee. And you pretty much have to group them with horses of some kind or they'll rout their enemy and then kill none of them in pursue.

So I'm thinking big groups of cheap light cav cultural retinues might be pretty darn good after all. You can mass them into big groups. They can win battles plus assault fortresses at an affordable cost. They're pretty cheap. But they're only good if they're massed without any other unit type so they're using the right tactics at all times. I'm going to try a Hungary game at some point to try it out.
 

sergeant113

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Ah nevermind, I was thinking of how I wanted to mod different unit type's damage to morale and damage to people seperately. You're correct that attack and defence is moddable to an extent. They have a base morale, an attack value in each of the 3 phases and a defence value in each of the 3 phases (6 attack/defence values total).

In my mod, I assign bonuses and maluses to % offensive and defensive of unit types to provinces. Different cultures have different bonuses and maluses, and as the province culture changes, so does its troops bonuses and maluses. That way, troops of different cultures do perform differently.