I know this issue has been raised before (here, for instance, and probably many other times too), but it's been really messing with my ability to enjoy the new DLC. Umayyads ought to have regular partition (or high partition, or maybe even primogeniture), not confederate partition, at the 867 start.
I find it sadly ironic that the devs have made it this far into Fate of Iberia hotfixes without addressing the ahistoricity of the Umayyads being stuck with a succession type that all but guarantees they cease to exist as such. Like, given the addition of the game rule about delayed dissolution factions, the devs clearly care about accommodating players who'd like to have the Umayyads be a formidable presence, whether as friend or foe, for something close to their real historical time span. Yet, unless you start as Muhammad I and burn through renown to disinherit all but one of your many sons, or start as someone else and go on an extremely implausible murder spree, you're going to have nearly as much fragmentation as if there'd been a successful dissolution war from the beginning.
What's more is that we just shouldn't have to be forced by questionable game mechanics to behave in deeply ahistorical ways in order to do historical roleplay. For example: I think 'Abd ar-Rahman III is a fascinating figure and really wanted to roleplay as him (reclaim the title of caliph, religious tolerance, artistic patronage, lots of gay sex.... okay the historical evidence for the last one is contested but it's my headcanon, okay?). To get this guy to happen in game, I've been trying to start as his predecessor and grandfather, 'Abdullah (holder of Alarcos in 867), rather than as Muhammad I, so that I can have the agency to assassinate his older twin brother al-Mundir (as may have actually happened IRL, though in game it's safer to assassinate him much earlier) and assert my place in the succession. Now, murdering your brother in order to become the heir is one thing. And I can even imagine the roleplay plausibility of murdering other brothers if they seem likely to cause problems and claim the throne for themselves. But having to murder every one of your brothers (and their children!) because otherwise everyone else will recognize their right to have sole independent dominion over one third of the realm (and will not recognize your right to try to reunify - remember, the primary heir in confederate partition never gets claims on the realms they lose), just because that third of the realm contains most of a pre-existing "de jure kingdom" (which, in this context, may never have really been thought of as such before by anyone involved) is ludicrous.
And, although I'm admittedly not a trained historian or expert on medieval Islam, it just seems completely wrong. Like, did any large early medieval Muslim state break up upon its leader's death because every son was taken to have the right to their own independent piece of the pie? Nothing comes to mind for me; plenty of succession issues, famously, but never the kinds of splits like with the Carolingians. And it's not what happened in Andalusia, either; even before the proclamation of the caliphate in 929, the Umayyads had had single-heir succession for about a century prior to the 867 start date. Sure, realms can and did break up because the subjects in a region want to be independent, but rebelling in order to not pay taxes to your overlord's family is very much not the same as wanting to be independently ruled by one of the younger sons of your overlord.
I'm not saying Paradox games should always be 100% historically accurate in every way, because that wouldn't necessarily be fun even if it were possible. But Paradox games are fun in the first place because they're detailed and well-constructed enough to simulate how history did go or could have gone. And if the way history actually went isn't even POSSIBLE without tricksy gamey strategies that require a skilled player's intervention, then something is wrong. Trust me, I'm an experienced Paradox gamer; I'm quite good at avoiding succession losses in CK3 when I want to, and I find it fun in campaigns where it's reasonable. I could probably make it work with the 'Abdullah start, somehow. But if I have to murder my whole family just to game a mechanic that shouldn't be there in the first place, it's immersion-breaking to say the least.
I find it sadly ironic that the devs have made it this far into Fate of Iberia hotfixes without addressing the ahistoricity of the Umayyads being stuck with a succession type that all but guarantees they cease to exist as such. Like, given the addition of the game rule about delayed dissolution factions, the devs clearly care about accommodating players who'd like to have the Umayyads be a formidable presence, whether as friend or foe, for something close to their real historical time span. Yet, unless you start as Muhammad I and burn through renown to disinherit all but one of your many sons, or start as someone else and go on an extremely implausible murder spree, you're going to have nearly as much fragmentation as if there'd been a successful dissolution war from the beginning.
What's more is that we just shouldn't have to be forced by questionable game mechanics to behave in deeply ahistorical ways in order to do historical roleplay. For example: I think 'Abd ar-Rahman III is a fascinating figure and really wanted to roleplay as him (reclaim the title of caliph, religious tolerance, artistic patronage, lots of gay sex.... okay the historical evidence for the last one is contested but it's my headcanon, okay?). To get this guy to happen in game, I've been trying to start as his predecessor and grandfather, 'Abdullah (holder of Alarcos in 867), rather than as Muhammad I, so that I can have the agency to assassinate his older twin brother al-Mundir (as may have actually happened IRL, though in game it's safer to assassinate him much earlier) and assert my place in the succession. Now, murdering your brother in order to become the heir is one thing. And I can even imagine the roleplay plausibility of murdering other brothers if they seem likely to cause problems and claim the throne for themselves. But having to murder every one of your brothers (and their children!) because otherwise everyone else will recognize their right to have sole independent dominion over one third of the realm (and will not recognize your right to try to reunify - remember, the primary heir in confederate partition never gets claims on the realms they lose), just because that third of the realm contains most of a pre-existing "de jure kingdom" (which, in this context, may never have really been thought of as such before by anyone involved) is ludicrous.
And, although I'm admittedly not a trained historian or expert on medieval Islam, it just seems completely wrong. Like, did any large early medieval Muslim state break up upon its leader's death because every son was taken to have the right to their own independent piece of the pie? Nothing comes to mind for me; plenty of succession issues, famously, but never the kinds of splits like with the Carolingians. And it's not what happened in Andalusia, either; even before the proclamation of the caliphate in 929, the Umayyads had had single-heir succession for about a century prior to the 867 start date. Sure, realms can and did break up because the subjects in a region want to be independent, but rebelling in order to not pay taxes to your overlord's family is very much not the same as wanting to be independently ruled by one of the younger sons of your overlord.
I'm not saying Paradox games should always be 100% historically accurate in every way, because that wouldn't necessarily be fun even if it were possible. But Paradox games are fun in the first place because they're detailed and well-constructed enough to simulate how history did go or could have gone. And if the way history actually went isn't even POSSIBLE without tricksy gamey strategies that require a skilled player's intervention, then something is wrong. Trust me, I'm an experienced Paradox gamer; I'm quite good at avoiding succession losses in CK3 when I want to, and I find it fun in campaigns where it's reasonable. I could probably make it work with the 'Abdullah start, somehow. But if I have to murder my whole family just to game a mechanic that shouldn't be there in the first place, it's immersion-breaking to say the least.
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