Please fix the rally point bugs for AI

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

YellowPress

Banned
1 Badges
Apr 26, 2022
1.685
2.783
  • Victoria 3 Sign Up
Its not a bug, its design. AI only uses non capital rally point if being raided. This would have to effect all ai which would have unforseen effects on general ai performance.
 
  • 1
Reactions:

Toybasher

Captain
51 Badges
Jun 21, 2020
472
1.571
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
Its not a bug, its design. AI only uses non capital rally point if being raided. This would have to effect all ai which would have unforseen effects on general ai performance.
I still think it should be changed so the AI tries to summon a few counties back from the nearest border to your country. It's rarely a massive issue, but it can lead to problems with massive AI empires who have to march their army all the way across their own territory to fight you. (And risk supply problems, etc.)
 
  • 2
Reactions:

Tuo

A third-rate duelist
30 Badges
Feb 14, 2017
1.703
6.443
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
Its not a bug, its design. AI only uses non capital rally point if being raided. This would have to effect all ai which would have unforseen effects on general ai performance.
I believe what you're seeing in those raiding scenarios is the local vassal raising their troops to fight off the raiders - vassals will do that if they have the means to oppose the raiding force.
 

YellowPress

Banned
1 Badges
Apr 26, 2022
1.685
2.783
  • Victoria 3 Sign Up
I believe what you're seeing in those raiding scenarios is the local vassal raising their troops to fight off the raiders - vassals will do that if they have the means to oppose the raiding force.
Sometimes vassals sometimes local troops. Use console commands to make the ruler of guines the king of italy in 867, and raid his kingdom as a strone norseman, you'll see the king of italy with his capital in milan or so raising troops to fight you in guines
 

YellowPress

Banned
1 Badges
Apr 26, 2022
1.685
2.783
  • Victoria 3 Sign Up
I still think it should be changed so the AI tries to summon a few counties back from the nearest border to your country. It's rarely a massive issue, but it can lead to problems with massive AI empires who have to march their army all the way across their own territory to fight you. (And risk supply problems, etc.)
Agreed, ai attrition is one way i find to win crusades as christians