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Gavinn

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So I mostly play gestalts. I've tried everything else but it's just sorta my bag and the rp and unique mechanics of it all suck me in and keep me entertained. Unfortunately, as I think we "know" at this point, they're a broken mess in 2.2, for any number of reasons described in other threads that I won't re-hash (massive, debilitating energy handicap due to no trade, I'm looking at you)...

However, after three attempted hive games now, I've decided that I'm almost more frustrated by another change that I haven't seen discussed a whole lot so I just wanted to point it out, in the hopes that it makes it into a future patch - hives' main "thing", eating their enemies, has also been broken. Eating a 16 pop native world that would keep me in healthy positive food for some years in previous patches, lasts a handful of months now. There's no point resettling any of the food they're gone so fast. The shorter time would be tolerable if there was some other ancillary benefit, like a energy bump alongside the food bump, but as it is there's nothin'.

Please take a look at things Paradox! I'm playing some corp games now but sooner or later I'm going to have to revert to an older version to get my fix. And I would really rather not, it's a pretty neat expansion otherwise. :-/
 
Last edited:

HeadsetRuler

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Still broken in 2.2.4, Forced Labor also seems to use the +600% decline speed modifier that extermination has, while in both the files and the tooltip it says it has only +200%, I assume that's the same bug as in here.
 

Imba

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On the other hand if you conquer a lot of pop at once and resettle them all on one planet, you get food until the end of the game since it will purge them one by one. It feels like an exploit but it's the only way for conquered pop to be useful now.
 

LeanneKaos

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On the other hand if you conquer a lot of pop at once and resettle them all on one planet, you get food until the end of the game since it will purge them one by one. It feels like an exploit but it's the only way for conquered pop to be useful now.

You do have to pay the resettlement fees upfront though, which (without the tradevalue economy) can be a hefty chunk for a mass resettlement.

So I mostly play gestalts. I've tried everything else but it's just sorta my bag and the rp and unique mechanics of it all suck me in and keep me entertained. Unfortunately, as I think we "know" at this point, they're a broken mess in 2.2, for any number of reasons described in other threads that I won't re-hash (massive, debilitating energy handicap due to no trade, I'm looking at you)...

However, after three attempted hive games now, I've decided that I'm almost more frustrated by another change that I haven't seen discussed a whole lot so I just wanted to point it out, in the hopes that it makes it into a future patch - hives' main "thing", eating their enemies, has also been broken. Eating a 16 pop native world that would keep me in healthy positive food for some years in previous patches, lasts a handful of months now. There's no point resettling any of the food they're gone so fast. The shorter time would be tolerable if there was some other ancillary benefit, like a energy bump alongside the food bump, but as it is there's nothin'.

Devouring Swarm *should* be gaining Society research as well. Haven't checked if it works as advertised though, or if it's really enough to be worth mentioning.
On the machine side, Exterminators should be gaining unity. Assimilators... well, we get to keep the pops and get society & unity for assimilating them. (Or we can assimilate then purge.)

Other gestalts though... not so much.
 

TorquemadaStark

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Are you serious? I’m running a nihilistic acquisition build now and I have so many pops on forced labor purges that I max out on minerals, food AND energy all the time by selling said minerals and food. And at first I was like: ohboy, I should abduct more to ensure my economy doesn’t tank but honestly, the time it takes them to die from my purges is slow enough that I don’t even need to bother with raiding wars so often anymore. They might as well leave the speed as is. Also, conquest + resettle is stupid, as eventually you’ll run out of pops to eat. Nihilistic acquisition actually allows the AI to repopulate a bit, providing endless source of nice forced labourers.
 

Astax

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Worse yet is a bug that keeps the last bit of pop around, for whatever reason. Can't get rid of them no matter what. I managed to turn few different species into drones, thanks to the bio ascension, but then my empire is not pure :/
 

Relwin

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Are u all kidding me? All u have to do is to dedicate just one world to be fortress world with martial law to force maximum stability and u resettle all of ur conquered pops there, so u can end even with 3k pops on 10-tile planet generating massive income because only one pop is being declined at time. Just like Imba said.

And that's hilarious, for first time i felt like it's worth-it to be purifier-type empire. While it should be called an exploit it's also a competetive way of range goals for conquest. Why?

Assimilation means those pops will permamently become part of ur empire and collect various resources.

Purge means u will get just two or three resources max and nothing else. Devouring swarm? Ok u get tech, but at some point it's worthless whether u get 1k food or 2k food per month. No matter what internal market limits genocidal play a lot when u flood market with so many resouces, so don't expect to squeeze out a lot of energy credits from it.

Purge style opens an interesting way to play. Food supplies coming low? What will u do - lower food policy or prepare for conquest to gain more food? Oh you have a lot of food but u have a lot of planets? Why conquer if u can still afford an expansion within your borders. Problem is when you can't then, some free food won't change ur situation much, u get just planets.

Also idk i checked on 2.2.3 and pops gets good decline rates in my game. 15/month on labor, 20/month processing. So labor deletes a pop every 7 months while processing every 5 months.

TLDR: Purge is fine now, finally makes purifier-type empires interesting to play. Before that purge was kinda of waste of useful pops, useless. Now it's competetive to assimilators. But in long range assimilator will still win after all. Purge is now useful even while not being a purifier, just being xenophobic country and have access to galactic market. Your decision how you play. Slave or purge?

DBJ3grkWAAAqY__.jpg
 

LeanneKaos

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They should just make it so that purging and nihilistic aquisiton are mutually exclusive.

Nihilistic Acquisition isn't what's breaking it, though. It's the "purgeworld stacking" that swings things from "negligible transient bonus" to "perpetual OP bonus" - and you can get those easier as a byproduct of wholesale conquest than through niihilistic acquisition.

All the NA does here is give fodder to milk either the 'normal' route or the purgeworld route for longer.