• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Boucicaut

Second Lieutenant
1 Badges
Dec 4, 2015
179
425
  • Crusader Kings II
Dominicans should not exist before the 13th century and the Hashashin should not exist before the 11th century. It is silly having these societies at the 8th and 9th century start dates. Hermeticism also didn't become a thing in Europe until the late middle-ages.

Please give them foundation events/requirements such as the holy orders currently have. They should spawn at appropriate dates if requirements are met.
 
Last edited:
Upvote 0

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I assume you are right. But how fun would it be with no major societies untill endgame? I rarely play lategame. I likely start in 769 and play 200- 300 years. No society for me then I guess?
 

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I assume you are right. But how fun would it be with no major societies until endgame? I rarely play late game. I likely start in 769 and play 200- 300 years. No society for me then I guess?

Which brings as to a point tat has been raised MANY times in the past - why are there so few societies in the game ? Not ever society has to be fully fleshed out (Benedictines cough Dominicans), I think it would be great if they added say half a dozen "filler" societies that wouldn't have any long quests or event chains, but which would add a small bonus to fellow characters, say Hedonists and Drunkards in the Drinking Club, Wroth and Arbitrary characters in the Duelists, Gardeners and Gamemasters in the Homebodies etc.

This would be a great way to give players a small advantage (and a matching disadvantage) for little actual commitment, TBH I am getting tired of smashing up laboratories and chasing up ingredients - how about a simple club or collective where players get fellow member bonuses and some small stat gain, but perhaps at the cost of some other stat loss and maybe some gold cost. Wine, women and song don't come cheap you know !
 

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Which brings as to a point tat has been raised MANY times in the past - why are there so few societies in the game ? Not ever society has to be fully fleshed out (Benedictines cough Dominicans), I think it would be great if they added say half a dozen "filler" societies that wouldn't have any long quests or event chains, but which would add a small bonus to fellow characters, say Hedonists and Drunkards in the Drinking Club, Wroth and Arbitrary characters in the Duelists, Gardeners and Gamemasters in the Homebodies etc.

This would be a great way to give players a small advantage (and a matching disadvantage) for little actual commitment, TBH I am getting tired of smashing up laboratories and chasing up ingredients - how about a simple club or collective where players get fellow member bonuses and some small stat gain, but perhaps at the cost of some other stat loss and maybe some gold cost. Wine, women and song don't come cheap you know !

I would like a "Gentlemen´s lounge" - a diplobased society with alot "Couruching" stuff or a free- for- all "Duelistic" society but hey... Would it not cross into WoL Focus territory? We can't expect Pdx to violate previous DLC content just because it would make the game better, can we? :D

We need to come up with something better.. New.. A society as is today is a deep- dive. All of them are. It´s members are not allowed to "just follow the stream", really. At least not the player. I don't think Pdx will create low-ambition/low impact societies. And I don't think the crowd would fully appriciate it either as it would be a big diff in powers.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.555
12.061
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Because it takes a LOT of time to create them, and a LOT of time to test them.
I really hope that Holy Fury is not the last DLC, because I'd love to see you add more of them.
 

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Because it takes a LOT of time to create them, and a LOT of time to test them.

But that was the point of my post - it doesn't have to !

I would be more than happy with an extra half dozen generic societies that gave me little more than an opinion boost with like-minded vassals and maybe a stat boost or chance for a bonus now and then. Oftentimes I actually DON'T have my character join any society because of all of the annoying pop ups involved, even though I know that on the whole being in a society is pretty much only a good thing (except maybe Satanists). If I really want my character to improve their traits or increase their Learning then yes, I am happy to go put up with rose gardens and ingredient hunts, otherwise it just gets in the way.

IMHO there should be a spectrum of societies ranging from the "Yeah, me and the guys get together every couple of weeksa to roll dice and drink mead" to "Kingdom ? What kingdom ? Can't you see I'm busy here - the boys and I are going out again and need me to come along !". Players should be able to choose between joining an informal club that is little more than an intro to other characters, to joining a fully structured (and detailed) society that is in fact a realm/court all of its own, compete with intrigue, power plays, Favours, factions, civil wars and banishments - the whole works.
 

Boucicaut

Second Lieutenant
1 Badges
Dec 4, 2015
179
425
  • Crusader Kings II
Well the monastic societies are pretty much the same content wise. Just look it up, the events and everything else the Benedictine order has is 100% identical to what you have for Othodox and Myaphysite monks. The only difference in the dominican order are the "powers" so to speak. Adding the Franciscan order or any of the several other Catholic orders would mostly be a matter of adding new graphics keeping with that line.

I see no big issue with having the Dominicans, Hashashin and Hermetics spawning at later and historically accurate dates. They currently stick out like a sore thumb in a game which (mostly) tries to have every content based on actual history or myth. It kills the setting having such huge anachronisms.

If anything, the rise of the Dominican order should at least be tied to the rise of a major heresy(as it was in history with he Cathars). And at the very least the Hashashin society should be dependant on the rise of the Hashashin holy order(which I believe only occurs in the 11th century as it was historically). Having they just being there at the 8th century kills the roleplaying involved and makes no sense.
 

AEWHistory

Second Lieutenant
26 Badges
Jul 24, 2018
134
15
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
I assume you are right. But how fun would it be with no major societies untill endgame? I rarely play lategame. I likely start in 769 and play 200- 300 years. No society for me then I guess?

It needn’t be that way though. Not only are there societies that could be added, but other things can be done to add to the game early on that allows moving anachronistic entities back to their proper time periods. For example, the way that the reformations of the pagan religions are being treated in Holy Furry :)D) can be done for religions like Christianity and Islam, as well as others. Islam was still very new and giving ‘decision avenues’ that would mold the religion going forward and maybe even creating your own heresies would be not only interesting but a practical reality in simulating this time frame. As it is the game treats Islam as an immutable finished product with a few clear heresies that come down the pike. In a game that changes history it needn’t be only the pagans that might have changed.

Also, once you give proper historical time entries to the religious movements like the Druze, you can also add a start option to randomize the established heresies. This way people who want accuracy can have it but those who want the flavor of lots of different religions, even if anachronistic, can have that instead.

Then there are things like the Arians. The last Arian King’s we’re gone in the 7th century, but the concept of Arianism was probably still in existence when the game began. Consequently, they could be added as a fading group for the 769 start and more can be found I am sure..... Hmmm, I think I need to contact some old friends who are medievalists.
 
Last edited:

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
@AEWHistory I´m just saying they can't remove paid content after it´s added without proper replacement for "charlemange start"- players. We have paid for societies aswell. As per the forum, 769 start is not very popular. I´m not sharing that view but I respect it and I don't think PDX even think of adding special societies only for this era of time(say 769 - 950).
 

Tryvenyal

General
36 Badges
Jun 18, 2014
2.335
537
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It needn’t be that way though. Not only are there societies that could be added, but other things can be done to add to the game early on that allows moving anachronistic entities back to their proper time periods. For example, the way that the reformations of the pagan religions are being treated in Holy Furry :)D) can be done for religions like Christianity and Islam, as well as others. Islam was still very new and giving ‘decision avenues’ that would mold the religion going forward and maybe even creating your own heresies would be not only interesting but a practical reality in simulating this time frame. As it is the game treats Islam as an immutable finished product with a few clear heresies that come down the pike. In a game that changes history it needn’t be only the pagans that might have changed.

Also, once you give proper historical time entries to the religious movements like the Druze, you can also add a start option to randomize the established heresies. This way people who want accuracy can have it but those who want the flavor of lots of different religions, even if anachronistic, can have that instead.

Then there are things like the Arians. The last Arian King’s we’re gone in the 7th century, but the concept of Arianism was probably still in existence when the game began. Consequently, they could be added as a fading group for the 769 start and more can be found I am sure..... Hmmm, I think I need to contact some old friends who are medievalists.

I´s very much like all these things. But considering how low the early starts seems to be rated among influensive players, I can't see it happen. :(
 

klopkr

Chief suggester at the suggestion factory
106 Badges
Aug 12, 2013
8.760
15.240
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Humble Paradox Bundle
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
I agree there should be foundation dates but I think the Dominicans can have a larger range for their creation than the actual founding date. I think Hermetic orders should be split by region and have ones in europe start opening up in the 9-10th century.
 

Boucicaut

Second Lieutenant
1 Badges
Dec 4, 2015
179
425
  • Crusader Kings II

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I agree there should be foundation dates but I think the Dominicans can have a larger range for their creation than the actual founding date. I think Hermetic orders should be split by region and have ones in europe start opening up in the 9-10th century.

Society start dates should be linked to on game events and map states. For example, the Hermetics might only be available if you have University in your capital, the Dominicans only available once the first Crusade has been called etc.

Just spit ballin' here.
 

Boucicaut

Second Lieutenant
1 Badges
Dec 4, 2015
179
425
  • Crusader Kings II
Dominicans start should be tied to major heresies/crusade against heresies.

The historical origin of the order was the albingensian crusade against the cathars(it actually was founded before the crusade itself, in an attempt to peacefully convert the heretics).
 

AEWHistory

Second Lieutenant
26 Badges
Jul 24, 2018
134
15
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
I´s very much like all these things. But considering how low the early starts seems to be rated among influensive players, I can't see it happen. :(

The early start date is unpopular? I guess I never really checked, so I'm totally ignorant. I have to say that 769 is the only date I've played thus far, so I am biased, but I really like starting early and seeing where things go. Then again, I have a bad habit of quitting once I've reached a certain plateau, so starting this early isn't actually necessary.

Society start dates should be linked to on game events and map states. For example, the Hermetics might only be available if you have University in your capital, the Dominicans only available once the first Crusade has been called etc.

Just spit ballin' here.

I really like this idea that heresies should be linked to events. In fact, I'm a little jealous I didn't think of it myself as it is an excellent idea. The game would need to have the ability to trigger these heresies but should also have a small chance for something counter factual to occur in its place. At least that's my thinking...

Come to think of it, one of the things Paradox could really do with further DLC work would be expand the trigger/events and RPG aspect of CK2. Force the player into more of the tough decisions that real historical figures faced. For example, just as a monarchy gets more unwieldy with time, so does a religion. More people means more opinions, more diverse groups coming into the faith, etc. Suddenly keeping everyone on the same path for the creed becomes more difficult. That alone would cause heresies to pop up. Disease would also trigger more heresies (eg- the Flagellants at the end of the Black Plague are an example I just lectured on a week ago!).

Yea, you have a stellar idea here Rags!