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Sharples88

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Has Paradox play tested their game?

So in order to stack-wipe this army, I have to let the tick of the month go by without initiating a battle so... more of them die since they'll actually be on the battle instead of in a zero-morale state... WHAT?
 
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EarlKonrad

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You know it would be good if in your post you had explained what was your problem with those four images, and if you had put them as thumbnails.

Now, is your problem the ping-pong that can happen when an army runs out of morale or the return point when an army runs out of morale?
 
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Sharples88

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You have to outnumber them 2:1 in order to stackwipe in addition to the 0 morale.


That doesn't make sense. It just results in glitched battles where your army just sits around facing squat. Which means you can't reduce their numbers... which means you have to let a tick of the month go by to reduce their numbers... what a very confusing system.

Ah yes the good old strategy of letting your enemy regain its strength so you can... stack-wipe it. Riiiight.

Isn't this counter-intuitive to what you're supposed to do?
 
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Howl

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This is an edge case?
I find it happens quite regularly that you face a single unit out of an entire stack. And that unit then fights for days on end even with zero morale.
I find it highly annoying, but I do not know what causes it. I think I even made a thread about it years ago.
 

Sharples88

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This is an edge case?
I find it happens quite regularly that you face a single unit out of an entire stack. And that unit then fights for days on end even with zero morale.
I find it highly annoying, but I do not know what causes it. I think I even made a thread about it years ago.

What's funny is that this is the reason why I created my account all the way back in 2014 with a Vassal Orleans game. Six years and no revision, how is a glitched battle still intended design? Just let me stack-wipe the army that I already won against in a previous battle and got there before the end of the month!

I mean if you're not going to let me kill enemy soldiers so I can even get the stack-wipe to begin with, then something is not quite right. It's not normal behaviour to go back and forth between two adjacent provinces at least eight times.
 
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atwix

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the problem OP has is that after a shattered reatreat, buggy battles can happen. In such buggy batles no casualties are inflicted on either side, and the battle rages on and on. then the army routs again, and likely gets tick of morale and reinforcement due to montly tick, leading to unnecessary ping pong before the desired wipe happens.

Its a regular 'bug', I have seen it happen a lot. I'm assuming it has something to do with high professionalism and units in reserve that don't get flagged as below 0,5% morale when shattered retreat happens.

@Sharples88 that was problem here right?
 
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Maxxie42

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I'd say what OP is encountering is a tad more serious than the annoying ping pong we're all familiar with. If you look at the dates on those screenshots, the battle has been going on for fourty days with zero casualties on either side. I don't think I've ever encountered this situation myself.
 

Sharples88

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the problem OP has is that after a shattered reatreat, buggy battles can happen. In such buggy batles no casualties are inflicted on either side, and the battle rages on and on. then the army routs again, and likely gets tick of morale and reinforcement due to montly tick, leading to unnecessary ping pong before the desired wipe happens.

Its a regular 'bug', I have seen it happen a lot. I'm assuming it has something to do with high professionalism and units in reserve that don't get flagged as below 0,5% morale when shattered retreat happens.

@Sharples88 that was problem here right?

Yeah, exactly this. Also, you're probably right with the high professional. I had 100%.

I'd say what OP is encountering is a tad more serious than the annoying ping pong we're all familiar with. If you look at the dates on those screenshots, the battle has been going on for fourty days with zero casualties on either side. I don't think I've ever encountered this situation myself.

Yeah this has been a thing for quite some time now. (6,000 hours here) My problem is that I'm trying to go with an intended design to drop morale to zero and then rush to the province they retreat to before the end of the month is up, the battle starts but nothing happens since there's literally zero enemies in the battle. Which then leads me to having to let a tick of the month go by so they get some of their morale back and thus, their armies are on the battle. This should naturally make zero sense, you're letting your enemy get their strength back.

I've even had battles where the same exact army retreats twice in the same month with zero morale.
 
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Republic of Mercury

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I'd say what OP is encountering is a tad more serious than the annoying ping pong we're all familiar with. If you look at the dates on those screenshots, the battle has been going on for fourty days with zero casualties on either side. I don't think I've ever encountered this situation myself.
It's multiple battles; the "can't retreat" icon is still present (so none of the battles pictured have lasted more than 13 days) and the battles are taking place in different provinces.